Page 3 of 6 FirstFirst 123456 LastLast
Results 41 to 60 of 101

Thread: Wipeout 2048 - General tips and tricks

  1. #41
    Join Date
    Jul 2007
    Location
    Geleen in the Netherlands
    PSN ID
    MarcoM1972
    Posts
    113

    Default

    Quote Originally Posted by chalovak View Post
    Hah! Congratulations!!!



    Well, that's how 2048 works. At least for me.
    At first even C class was surprisingly fast, but now all these A+ challenges seem beatable. ) You literally feel how you evolve (wipeout wise, of course) with this game, lol.
    Thank you!

    On the lower left corner of the grid I have now the ABC time trials for all 10 tracks.

    When I get to rank 25 the A+ speed challenges will be unlocked, as you stated previously. Will beating these add A+ time trials on the lower left part of the grid?

  2. #42
    Join Date
    Jul 2009
    Location
    Russia, Moscow
    Timezone
    GMT + 3
    PSN ID
    chalovak
    Posts
    206

    Default

    A+ speed laps will open either with the first A+ challenge, or earlier.
    I don't remember. But I am 100% sure you don't have to beat these A+ challenges to unlock A+ speed laps.
    So, you will get a chance to practice before cracking these challenges.

  3. #43
    Join Date
    Mar 2009
    Location
    Paris - France
    Timezone
    GMT + 1
    PSN ID
    Temet79
    Posts
    856

    Default

    Congrats man!
    Regarding speed, you'll probably be suprised with the gap between A and A+.

    I think at level 25 you unlock the first A+ challenge.
    Then you unlock one challenge every level.

  4. #44
    Join Date
    Jul 2007
    Location
    Geleen in the Netherlands
    PSN ID
    MarcoM1972
    Posts
    113

    Default

    Thanks!

    I just leveled to rank 15. It opened up the 10 A+ speed laps. That gives me some levels to practice once I reach 25.

    This was one day with many achievements for me

    Thanks to you guys who supported by explaining things and holding my hand.

  5. #45
    Join Date
    Dec 2005
    Location
    Sol 2
    Timezone
    GMT -5
    PSN ID
    Airrider1
    Posts
    261

    Default

    May I ask a general question about online competion? I see lots of racers using the Pir-Hana Speed (and one positively blazing pilot who uses a chrome Pir-Hana Prototype...showoff =P) on races and really doing well, but on the other hand I've been doing speed laps of really tight courses like Rockway and the Subway and found the Qirex Speed a better fit, its width notwithstanding.

    So the question is, should I practice with the Pir-Hana until I get to the point where I can get more out of that extra tic of speed, or do I stick with what felt like the better fit initially?

  6. #46
    Join Date
    Jul 2008
    Location
    paris
    Timezone
    GMT + 1
    PSN ID
    leungbok - BADTEST
    Posts
    2,546

    Default

    IMO, below A+, pir-hana speed, pir-hana prototype and feisar prototype are the best ships (in matter of speed).
    For A+, ag-systems speed and feisar speed are the best.

  7. #47
    Join Date
    Sep 2012
    Timezone
    GMT + 1
    PSN ID
    iDr_oPi
    Posts
    2

    Default

    Quote Originally Posted by MarcoM View Post
    Thanks!

    I just leveled to rank 15. It opened up the 10 A+ speed laps. That gives me some levels to practice once I reach 25.

    This was one day with many achievements for me

    Thanks to you guys who supported by explaining things and holding my hand.
    Ok... Then i'll unlock my A+ Speed laps as soon as i finish the offline campaign(im at level 16 currently, soon i will get my Pir-Hana Agility. cant wait til i finish the campaign though, once i was 2nd at the third lap, and i was shot by one of the bots having the machinegun just far enough to miss the last skill-cut.

  8. #48
    Join Date
    Oct 2011
    Posts
    15

    Default

    What does ag-systems prototype exactly do?
    Double barrel-roll means double turbo when you land?
    Extended sideshifts means more handling?
    Is it better than ag-systems agility regarding zone mode?
    also, is analog or d-pad better for this game?
    Last edited by Ryuk; 1st January 2013 at 04:12 PM.

  9. #49
    Join Date
    Jul 2008
    Location
    paris
    Timezone
    GMT + 1
    PSN ID
    leungbok - BADTEST
    Posts
    2,546

    Default

    AG-Systems proto have double BR ability, that means his turbo gain is twice powerfull, but in counterpart single BR gives nothing. Extended sideshifts makes the ship faster when you use them in turns, it's not really a handling enhancement IMO. For zone mode maybe this ability can help at some point, but i'm not a zone specialist. On handhelds, wipeout pilots usually prefer d-pad, but use the method you're comfortable with (since vita's analog is way better than psp's), some players (soa-booney i think) have good results with analog stick

    - - - Updated - - -

    AG-Systems proto have double BR ability, that means his turbo gain is twice powerfull, but in counterpart single BR gives nothing. Extended sideshifts makes the ship faster when you use them in turns, it's not really a handling enhancement IMO. For zone mode maybe this ability can help at some point, but i'm not a zone specialist. On handhelds, wipeout pilots usually prefer d-pad, but use the method you're comfortable with (since vita's analog is way better than psp's), some players (soa-booney i think) have good results with analog stick

  10. #50
    Join Date
    Feb 2002
    Posts
    3,458

    Default

    Any tips on sol A+ as to where to use turbos, routes, ect. I seemed a bit lost last night when looking at the top times. I know my line isn't perfect, but the turbo/ autopilot placements seem to be way off for me

  11. #51
    Join Date
    Jul 2008
    Location
    paris
    Timezone
    GMT + 1
    PSN ID
    leungbok - BADTEST
    Posts
    2,546

    Default

    Me, i use turbos on the various jumps on this track, nothing very original. At the big jump, the route to the right of the big red ideogram is faster.

  12. #52
    Join Date
    Feb 2002
    Posts
    3,458

    Default

    Thanks! Do you take the right or left route in the beginning? You turbo off and go to the right of that big vertical letter sign?

  13. #53
    Join Date
    Jul 2008
    Location
    paris
    Timezone
    GMT + 1
    PSN ID
    leungbok - BADTEST
    Posts
    2,546

    Default

    Left at the beginning and to the right of the big vertical letter sign (but for a ten lap race it's also more risky) !

  14. #54
    Join Date
    Feb 2002
    Posts
    3,458

    Default

    Thanks! I'm guessing 29 second laps are happening occasionally with this?

  15. #55
    Join Date
    Jul 2008
    Location
    United States
    Timezone
    GMT -5
    PSN ID
    GalaticTitan
    Posts
    100

    Default

    The only problem I'm getting into now is the A+ challanges. Advice? I'm now on Empire climb and use Pir-Hana Speed then use most of the shortcuts..but I still lose.

  16. #56
    Join Date
    Aug 2008
    Location
    Sweden
    Timezone
    GMT + 1
    PSN ID
    MrOrbital
    Posts
    373

    Default

    I've managed to get first on 5 of them but they are damn hard I tell ya! Pir-hana Speed might be good on some tracks but I've been most successful with AG-SYS Speed. It's fast AND agile. Stick to one route and just try to get almost clean laps. Remember, rubber-banding is really extreme in both ways when it comes to the opponents. One mistake and you're in the middle of the pack. It all comes down to that last lap. Lap 1-9 are just not that important. If you get a turbo in lap 7, 8 or 9 try saving it to the last lap. That's when you'll make your move! On the final lap just boost and barrel roll and try to keep that first position over the finish line. Always barrel roll when you can and absorb pick ups like crazy!

  17. #57
    Join Date
    Sep 2011
    Location
    Los Angeles, California, United States
    Timezone
    GMT -8
    PSN ID
    Lightbuster88
    Posts
    321

    Default

    Okay, I'm trying to get a trophy called 'The Unlucky 7'. Does the trophy literally want me to eliminate every competitor in one race? Tried doing it in Combat events but I'm not earning the trophy. Also, if I must do it in a race, is there a way to do it?

  18. #58
    Join Date
    Jul 2008
    Location
    United States
    Timezone
    GMT -5
    PSN ID
    GalaticTitan
    Posts
    100

    Default

    Quote Originally Posted by multibodydynamics View Post
    I've managed to get first on 5 of them but they are damn hard I tell ya! Pir-hana Speed might be good on some tracks but I've been most successful with AG-SYS Speed. It's fast AND agile. Stick to one route and just try to get almost clean laps. Remember, rubber-banding is really extreme in both ways when it comes to the opponents. One mistake and you're in the middle of the pack. It all comes down to that last lap. Lap 1-9 are just not that important. If you get a turbo in lap 7, 8 or 9 try saving it to the last lap. That's when you'll make your move! On the final lap just boost and barrel roll and try to keep that first position over the finish line. Always barrel roll when you can and absorb pick ups like crazy!
    That was really worth it. Thanks!

  19. #59
    Join Date
    Jul 2010
    Location
    Preston, Lancashire
    PSN ID
    Colonel__Gaddafi, Erik_Ponti
    Posts
    1,898

    Default

    Quote Originally Posted by Light Buster View Post
    Okay, I'm trying to get a trophy called 'The Unlucky 7'. Does the trophy literally want me to eliminate every competitor in one race? Tried doing it in Combat events but I'm not earning the trophy. Also, if I must do it in a race, is there a way to do it?
    Ok first of all yes, you literally have to eliminate every AI ship in a Campaign Race, not a Combat. The way to do it is get in the Qirex Prototype (the one that doesn't pick up weapons but has unlimited machine guns). Then go to the very first race of the campaign, weapons off at Empire Climb.

    You have a full grid of weaponless ships, and a big bloody machine gun. Stay at the back and tear them to pieces one by one. Enjoy!

  20. #60
    Join Date
    Feb 2002
    Posts
    3,458

    Default

    I'm a bit lost with regards to that jump to the right of the sign. Where do you end up landing? Also, the physics go bonkers with pitch control

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •