Page 1 of 179 123451151101 ... LastLast
Results 1 to 20 of 3564

Thread: (SSGX Origins) Let's make a Wipeout game! This time for real!

  1. #1
    Join Date
    Apr 2010
    Posts
    1,529

    Default (SSGX Origins) Let's make a Wipeout game! This time for real!

    Hi! I've been making my Atlantica track in 3D and I got really enthusiastic with the idea of making a new wipeout game, also about the FX150 league.
    I found some interesting software from Microsoft that is called XNA game studio that is free and you can find it here: http://msdn.microsoft.com/en-us/aa937791.aspx
    And some pictures of an example of what the software can do: http://catalog.xna.com/en-US/GameDet...31db7d2&type=2
    The only bad thing is that you have to have experience with Visual C#...
    But that is easy to learn too.

    So, if there are any programmers around the forum or if you know some who can help us, I thank you!
    We also need visuals and texture artists.
    I would also like some modelers to step foward and help making the craft models and tracks.

    I'm not aiming at something very complex, especially because I think we do not have a wipeout developer amongst us and we'll probably have to start from the begining, no weapons, just a improved version of WipEout from 1995... I'm seeing this more like a demonstration that we can show to the developers of wipeout and then, if they like it, we'll probably have an "all clear" to a new wipeout series!


    Oh I also found this:
    http://www.youtube.com/watch?v=TgChU...ayer_embedded#

    And here are the pics of Atlantica (still in development)
    (you can see the layout of the track and concept drawings in my albums)
    http://img64.imageshack.us/img64/2933/charon.jpg
    http://img20.imageshack.us/img20/7770/geminisr.jpg
    http://img94.imageshack.us/img94/3231/hydrus.jpg
    http://img718.imageshack.us/img718/1...ptunesplit.jpg
    http://img338.imageshack.us/img338/9418/phoenixh.jpg
    This one shows one of the huge problems with texturing turns.
    http://img249.imageshack.us/img249/3816/texturebug.jpg
    Last edited by Xpand; 15th April 2014 at 12:38 AM.

  2. #2
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Good news!! I managed to make a Feisar rotate on screen!!
    You can't control it yet, but I think it is a very good improvement from 0 to this on only 2 hours of learning!
    On the attachments.
    Unzip and run the feisar.exe

    In order to run the "game" you should have XNA Framework 3.1 Red.
    Last edited by Xpand; 18th July 2010 at 11:09 PM.

  3. #3
    Join Date
    Sep 2008
    Location
    Glasgow
    Posts
    459

    Default

    Yo mate - Nice work and great idea

    I thought about this when i downloaded the 3d racing game starter kit last year - I wonder how easy it would be to modify into something resembling wipeout? Would be great fun to try!!

    It would take serious programming skill to recreate the handling and physics from 1995.

    What format are the car models in? We should try and get a wipEout model racing in that kit for starters That would rock
    Last edited by Mu5; 21st July 2010 at 04:22 PM.

  4. #4
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Well, the primitive model (without conversion for the game) is a X-file (Direct-x original file).
    Well, there are easier ways to program, for example blender is capable of making complex games in a very easy way, I can make racing games in that (although with no AI nor time nor laps because I haven't learned that yet). But the problem with blender is that the executable file needs loads of dll's in order to work which makes a small game "weigh" a lot on your hard drive...
    I've put the X file and the texture in the attachments.

  5. #5
    Join Date
    Jan 2009
    Location
    Enfield, North London, UK
    Timezone
    GMT + 1
    PSN ID
    SaturnReturn
    Posts
    2,828

    Default Moderator Message

    If in the position where you would be posting after yourself in a thread within the same 24 hour period - please use the edit function instead to add further detail to the first post.

    Thanks
    SR

    (Late one this but just noticed the above double post )

  6. #6
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Oh sorry! Thanks for the advice! After I posted I noticed the edit button and I was like:

  7. #7
    Join Date
    Sep 2008
    Location
    Glasgow
    Posts
    459

    Default

    Nice one!

    I will get Blender and the starter kit fired up good work again m8

  8. #8
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    I made two concept drawings of the Assegai and AG-Systems ships:
    Attachment 1873
    Attachment 1872
    What do you think?
    I think the AG-S looks a bit like an Harimau... I'll probably redesign it...

  9. #9
    Join Date
    Sep 2006
    Location
    England
    Posts
    830

    Default

    those sketches are excellent :D

  10. #10
    Join Date
    Nov 2008
    Location
    Belgium
    Timezone
    GMT + 1
    PSN ID
    Connavar
    Posts
    675

    Default

    This is already one of my projects ...

  11. #11

    Default

    If you want to make a game more rapidly, why not try 3D Gamestudio? It has templates for 'click together' games like racing (although with cars)- and it has built in model and game world editors.

    Top it off it has a free version too.

    This sounds like an advert but it is a good tool.

    Out of interest I am making (or thinking) of making a racing game, although more of an evolution of Wipeout.

  12. #12
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Well, I know nothing about programming, but I'm good at modeling, so I can only make the tracks and the ships by the moment..
    Any help would be apreciated!

  13. #13
    Join Date
    Jan 2009
    Location
    NA
    Timezone
    GMT -5
    PSN ID
    JuiceStickers
    Posts
    302

    Default

    Not to pop your creative bubble or anything. But teams like feisar and auricom weren't allowed to compete in the FX150. It was an amateur league. Read the heritage/story sections here:

    http://www.wipeoutpure.com/

    But you can still use the models you have now. You just need to come up with a new cast of teams in order to comply with wipeout's "story", so to speak.

  14. #14
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Yeah, I know, that Feisar is a test model from Wipeout 3 I made to improve modeling skills.
    But there could be some teams racing with replicas of older ship models, right?

  15. #15
    Join Date
    Jan 2009
    Location
    NA
    Timezone
    GMT -5
    PSN ID
    JuiceStickers
    Posts
    302

    Default

    I think that was pre-fx150. But it's not like there's a list of rules or anything XD. Go for it. And great work

  16. #16
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Well, I'm just saying, because on drag racing there are those teams that have their own car and others that build replicas of older cars...
    Thanks!

  17. #17
    Join Date
    Nov 2008
    Location
    Belgium
    Timezone
    GMT + 1
    PSN ID
    Connavar
    Posts
    675

    Default

    Quote Originally Posted by Xpand View Post
    Well, I know nothing about programming, but I'm good at modeling, so I can only make the tracks and the ships by the moment..
    Any help would be apreciated!
    More or less the contrary here!!
    I'm a beginner at modelling, but good at 3D/AI/games programming

  18. #18

    Default Couldnt resist....

    Although I'm working on something different I couldnt resist sketching a Wipeout like ship. I think it looks like a pumped up Icarus, maybe?
    Attached Images Attached Images

  19. #19
    Join Date
    Apr 2010
    Posts
    1,529

    Default

    Wow, it does look like an Icarus, if the leading edge extension started nearer to the wingtip it would be just like one.

    Quote Originally Posted by Connavar View Post
    More or less the contrary here!!
    I'm a beginner at modelling, but good at 3D/AI/games programming
    Awesome! Do you want to help us?

    Edit:
    Here's some pics of the Atlantica track in development:

    http://img266.imageshack.us/img266/2933/charon.jpg
    http://img821.imageshack.us/img821/3051/gemini.jpg
    http://img828.imageshack.us/img828/3231/hydrus.jpg
    http://img714.imageshack.us/img714/1...ptunesplit.jpg
    http://img227.imageshack.us/img227/797/phoenixq.jpg
    http://img85.imageshack.us/img85/3816/texturebug.jpg
    Last edited by Xpand; 29th July 2010 at 04:25 PM.

  20. #20
    Join Date
    Jul 2010
    Location
    United Kingdom
    PSN ID
    Coming Soon
    Posts
    65

    Default

    If anyone makes a new game, please put Endurance mode on it haha

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •