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Thread: The definitive list of differences between WO3 and WO3:SE

  1. #1
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    Default The definitive list of differences between WO3 and WO3:SE

    I need a little help compiling a list of differences between WO3 and WO3:SE. As far as I know WO3:SE has the following things, which the regular edition does not :-

    (edit : this is the updated version of the list)

    01 - 8 extra "classic" tracks (3 from WO1 and 5 from WO2097/XL)
    02 - 2 tracks from the Japanese version of WO3
    03 - AI bugfixes
    04 - Enhanced game physics
    05 - Assegai craft upgraded (speed +1)
    06 - Icaras craft upgraded (handling +1)
    07 - "next race" option after gaining a gold
    08 - Auto-load of saved data on game start
    09 - Brighter visibility in tunnels
    10 - Certain "invisible walls" removed
    11 - Larger text size on the menu screens
    12 - Numeric characters available for player name entry
    13 - Shadows under the AI craft
    14 - Perfect lap indicators (a red "P" next to a lap time)
    15 - Console link-up feature (without having to enter a code)
    16 - NegCon replay bug fixed
    17 - Weapon pads grey-out for a second after use (in W3O you had to judge for yourself if they were active)
    18 - Different system for unlocking the tracks/craft.
    19 - SE asks you to confirm if you want to overwrite your saved game. W3O just goes ahead and overwrites your data
    20 - Slightly enhanced graphics on the four standard prototype tracks

    Post here if you know of anything missing or incorrect.

  2. #2
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    wip3out:SE has a shadow under the AI craft (missing from wip3out)

    I'm sure contrails (wind trails) featured in the original wip3out

    Just checked - contrails are indeed in WO3 - though I only looked at the PAL version.

  3. #3
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    contrails dont show up in the us wo3. i think it was a bug, check out the scott naylor interview.

  4. #4
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    02 - 2 extra prototype tracks
    03 - 2 tracks from the Japanese version of WO3
    I thought these two were the same, the 2 Japanese tracks are the 2 extra prototype tracks.

  5. #5
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    The AI (difficulty curve) was 'fixed' for each race WO3:SE - there was a bug in the original game that meant the difficulty settings where slightly off, which is why Sampa Run was quite difficult to win even though it was only the 3rd circuit in the game.

  6. #6
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    I think I read somewhere (possibly this forum) that there was a change in the player name entry. Did WO3 not have numbers or something?

  7. #7
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    Correct - the special edition has numeric characters in addition to the standard alphabet.

  8. #8
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    Thanks to those who have helped so far.

  9. #9
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    Also, I have read that the "Assegai" craft has been upgraded for SE, and that certain invisible walls have been removed.

    Either of these true?

  10. #10
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    Indeed, it is true. Assegai speed was improved by 1 and Icaras handling was improved by 1. And invisible walls were removed. If you do a search through the forum, you might even find the topic wherein these things were revealed... Direct suggestions from Al to the development crew.


  11. #11
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    edit : see updated list in first post

  12. #12
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    I'll bet that you're not looking at this:
    http://pub4.ezboard.com/fwip3outpilo...picID=83.topic
    There. Everything you could want to know. 8 )


  13. #13
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    HEY!
    There's the old forum archives! I guess I'll bookmark that.
    Infox, how come we dont have a link to the archives buried somewhere deep in the site anymore? (or am i missing it?)

  14. #14
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    We do. You're missing it. It's here:
    http://www.wipeoutzone.com/linkzone.php
    Look under "forums"


  15. #15
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    That figures.
    I'm quite adept at overlooking stuff.

  16. #16
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    Yep the list is about right.
    For those wanting to know about the "Mystery Crafts" with speeds of TEN!!! they are only present on the 2 extra Prototype tracks, apparently these two tracks also appear on the Japanese version of Wipeout 3.

    I call these two the proto Gran Prix tracks, as they both have GP in the title as follows...

    LS105/GP02
    LS106/GP73

    ALL CRAFT's have the following stats:

    Thrust: 3
    Speed 10 !!!
    Shield: 3
    Handling 3

    And all crafts in these two Gran Prix tracks have the same UFO looking shape.

    Hope this helps cure your curiosities
    :wink:

  17. #17
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    Here's a few more things I noticed today...

    1) The weapon pads grey-out on SE after oponents fly over them. This does not happen on Wo3. In Wo3 You have to judge yourself wether or not a weapon pad is active.

    2) SE has a different (and in my opinion far superior) system for unlocking the tracks/craft.

    3) SE asks you to confirm if you want to overwrite your saved game. The regular edition just goes ahead and overwrites your data.

  18. #18
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    Default differences

    wip3out s.e. has the negcon replay bug fixed, in the original, with certain button assignations, th craft would turn on the spot with no forward motion during replay, this was fixed for s.e. :wink:

  19. #19
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    This thread is making me sick. It's just not fair. I want it, and I can't have it!
    I'll make it known right now, If ever I make my way over to the UK again, I'm crashing someones house just for a chance to play. No, seriously, next time I travel abroad that is one of the items on my 'things to do and see' list.

  20. #20
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    Quote Originally Posted by science
    This thread is making me sick. It's just not fair. I want it, and I can't have it!
    So it should. IMO Wo3:SE is a far superior game.
    Cosmetic changes aside, the real difference is this - in Wo3 you drive the AG craft. In Wo3:SE you FLY the AG craft.

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