http://www.eurogamer.net/article.php?article_id=75937
Fantastic news about the Zone mode using default tracks. I'm really looking forward to Eliminator, I was hoping for this game mode in pure.
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http://www.eurogamer.net/article.php?article_id=75937
Fantastic news about the Zone mode using default tracks. I'm really looking forward to Eliminator, I was hoping for this game mode in pure.
Eliminator was one of the things Colin wanted to get into Pure, but time constraints meant it got dropped. I'm glad to see it back, too - it'll be a blast online. :)
Oooh yeah. I like to be destructive in Wipeout. Dunno why. I'm a complete pacifist in real life, but somehow I just love playing dirty in the digital world :banzai
Really like what I'm hearing, and all those game modes will really keep us busy online.
No disruption bolt...
****ing YES! :D
Wonder what the returning weapon will be? Let it be the flamethrower or proton cannon, pwetty, pwetty pleease?! ;)
It won't be the flamethrower that's for sure :)
Thank you, wonderful!!:D
Yes, finally Elimenator!
"Predefined events," more atmosphere.
"A new HUD that reacts dynamically," nice.
"Gone is the Disruptor weapon," what a bummer!
"But we have three new weapons and one returning weapon," ???
Force Wall, Force Wall!!! Its the only weapon i can think of...as...oh...bugger, i forgot about the Fusion arsenal...
I like what i'm hearing here. Gonna have to fork out for a 2gb stick soon :)
the Lan is quite obscure to me, we were talking about that with Michael through MSN, wireless or with cables connected to the routeur or 1 pilot connected by usb to the routeur and the others connected to him ??
If it's with cable maybe a multi-switch usb for your routeur will be needed if you want to have a stable 8 pilots fight on a same room, but ermm that sounds weird cause usb psp cables are not long at all : 8 dancing in a close circle around the God Routeur.:blarg
8,7 even 6 players on a same room ( not talking about Kai here) and Pure wasn't playable due to massives slowdowns ( psp limitations for sure, imo) so How can Pulse solve this problem, getting less detailed tracks & background to let us play really with lagfree and no more slowdowns at 8 or will it be like Pure with its 5 players limitations?
Remember that the network play on Pure was based on the early versions of the ad-hoc network libraries. Things have improved a lot since then. Pulse levels also have less polys than Pure levels which allows for closer racing, hopefully without the risk of slowdown. :)
Rob & Colin you are my mates for ever :beer
This game will rock and not only due to his surely great physics, speed felling or handling but also because the multiplayer mode will be truly amazing with many modes and fully playable at 8 with no lag.
Fantastic news :+
You forgot the 16-races customizable leagues, Asa :o
@ Mobius
With my answer to Zerow I gave the answer which weapon will have a return :)
Yes Max and eliminator and also that promising 1vs1 neck-to-neck intense mano-a-mano :banzai fight.
I am so much impressed by those multiplayer features , it's like SL has got Big Ears listening our comments into Kai messenger:D
Man that sucks Disruptor bolt is gone! But now i wonder what can be returning?
Force Wall? Multiple missile which locks on to 2 opponents. Or plasma that instantly destroys your ship?;)
SUPER WEAPONS! :g
No, I'll be serious. Probably the 2 lock missles and rear fire missiles and quakes, hmmm....perhaps cloak or force wall.
Grav slinger was annoying:mad:, but gravity bomb was cool:banzai ....who knows.
EDIT: Energy drain is a definite - THANKYOU!! *hugs SL*
I liked most of the stuff that was said in that interview, but a few questions and one comment.
multiplayer. Please don't give people who are racing in behind all the good weapons like in wipeout 64, and to an extent xl. keep the weapons random like pure, 3 and wipeout 1. Also, please o please do not give the people behind a speed boost over the leaders, that sort of cpu assist does not belong in a wipeout game(this was in xl multiplayer one on one and really sucked)
Please do not allow the "LEADER WEAPON" to return. this weapon is complete bullshit. Hey lets practice really hard so we can get hit by 8 leader weapons a game.
Basically, no computer assistance to the person in behind in multiplayer would be nice, meaning by way of weapons choices or speed boosts.
ok there were no questions there, but I'm sick of cpu assist sneaking it's way into wipeout every once in a while. there needs to be none of it, just skill based racing.
Oh, no earthquake hitting me when I am in the air above it would be nice too.
:o WOW, way to be vague;)
Great interview, the game sounds like a treat: so much good stuff. :banzai Weapon absorb is still in, and that`s the best news for me as it`s a genius idea. :+
And we have visual damage :)
Sounds like they really grabbed a few of our ideas and wishes :)
what is this cpu assist I keep hearing about? I have never (to my knowledge) encountered this whilst playing XL - then again I have never played multi on xl either.:frown:
ok Ben, this is uniquely when you are racing 2097/XL with ilink cable and when it's a time trial 1VS1 game , the one who is leading got a speed limited to 360 kph ( 2097 ) and the one behind's got extra speed more than 420/450 : Hopefully SR i-link ( meaning with all the AI ships + your mate ) is working as a Pure bliss :D
Okay, then yeah - I can see why Al is so upset (passionate ;))
Interesting idea to keep the ships close but not practical:naughty
I always get worried about that cpu assist #$$#$#. It always seems to work it's way back into good games. hydro thunder, episode one racer. xl, 64. I really don't get it how programmers do that. Don't they realize that when people play their games for hours then days(real fans), they don't freakin want some noob be able to keep up because it wouldn't be fair to allow skill to win.
I know polys aren't everything but should we be preparing ourselves for a bit of a pull-back on graphics in Pulse to give us a more consistant frame rate? The teaser graphics did seem simpler (or more streamlined) than Pure but, if I remember correctly, early WO shots generally have looked a lot more basic than the final product.
Does this mean there's a chance Pulse will run as smooth as Ridge Racers?
No chance of Sony letting you guys run it at 333Hz (or whatever it is) to get beyond-Pure graphics at a good framerate?
It might have less polys, but it looks better than Pure. Part of that is the change in art style, and mostly it's just improvements all round.
Although it looked good at the time, Pure was a launch title on a new platform and things have moved on since then. If you compare the default Pure levels to the download pack levels you can see that the artists were able to get more from their budget later on.
With Pulse, the code base has been optimised, the artists are more familiar with the boundaries they have to work within, and the time constraints haven't been as severe as they were for Pure. So you end up with a better looking game and a more consistent framerate.
That's the theory, anyway - I haven't played it in a little while, so I cant be sure! ;)
Well that all sounds great. I still think Pure is one of the best looking PSP games around but you're spot-on with the leaps in the download packs. If that goes further for Pulse, with a new art style and consistent frame raes, well, we're all in for a bit if a treat I reckon.
Found the article via PSP fanboy.
For the first time in a long time can I say that I am truly looking forward to to a game. After reading the article I just couldn't wait for the game. The Q & A hit all the right notes for me.
Especially Disruption Bolt. It's been a main stay of the franchise, but in Pure it totally pissed me off. Nothing wrong with it at all, I just want to be less frustrated. I'd love to read Foxy's in game spin on leaving it out for the new racing league. Like some sort of competition committee ruling.
Infrastructure! I don't own a game that has it. Hoping that Pulse will be the first. Besides, I bought the PSP on the notion that I can play any one anywhere. Now I'll get my chance, with a Wipeout game! Not sure how you can get a LAN working, I'm as clueless about it as trying to get Pure running via KAI.
Team loyalty! Last time I was playing Pure a few weeks ago I was thinking how I wished the new games in the series would reward you for it. Looks like I was somehwhat on the same wavelength as the developers :) There are two things most of you veterans know I'm loyal to. FEISAR and Pascale Rouser ;)
One thing I cannot shake off is the Fusion aspects of the game. I guess there were some design points that really stuck. Especially the damage. The more I hear the designers talk, the less worried I get. They all want to make it fit with the Wipeout universe and that is something I respect!
Finally, the ability to take pictures. The board will be jumping with shutterbugs now :)
I've never played 2097 against another human apart form very very briefly at the convention so I didn't realize such a feature existed till now. I agree with Al as well lets not have any of that.
Imagine playing online and have that happen, how are you supposed to lap new players and kill em in the process? shocking :(
While I completely agree with you all regardiing cpu assist when it comes to serious competition, sometimes it does have it's uses. Ever played a multiplayer game where you've completely destroyed/lapped/humiliated your less skilled oponent, and then they don't want to play anymore? Which means you no longer have someone to play multiplayer against at all?
Sometimes cpu assist can be nice in that they still have some kind of a chance, plus they'll be nearer to you so you can continue to hammer them with weapons, rather than them being lapped and at the opposite end of the course. As long as it is an OPTION and it's defaulted to off, I don't have a huge problem with it - it just makes it a little more accessible to beginners...
I remember the first version of Need for Speed Underground gave the option to turn off elastic AI, which I thought was a game design decision to be applauded. :) :+
Actually, I remember a few games giving the option to turn "catch up" off back then. Seems like at one point the designers guild as a whole decided against that... ;)
Ben
Catch up between human players in mulitplayer is something I dont think we have ever really considered. I find it odd so many people hope its not in when it wasnt in Pure :D
IF (and thats a big if) IF it makes its way in it will be optional and transparent (ie not hidden from the players) - as Rob and others have pointed out it can have its advantages - but currently its not planned and it would never be done to the detriment of the game as a whole.
I liked the disruption bolt, but if I am honest it never developed in practice into what was planned for it in theory, and in the end rather than struggle forward with it we axed it. Its something I think could work, but it needs improving and thinking through more, until then its gone. And yes reverse controls was a fcuk up to include them - personally I like the fun they can bring to multiplayer games, in hindsight - big mistake 99% people dont like them ! Lesson learnt.
Retuning weapons, the cannon replaces the disruption bolt in the sense that there were ten 'pick-ups', we removed one and replaced it :D
There are 3 others, currently planned to be elimination only, one is the leach beam (functionality similar to WO3, visually its AWESOME !!) and two new ones that are cool, but secret :p (cant give everything away yet)
Visually, yes the poly count for the levels is slightly lower BUT hand on heart the game looks absolutely stunning. I will defy anyone to not be blown away by the first level, it is the best looking thing on the PSP (the others are all ace too btw not just the first)
The team loyalty thing is shaping up pretty nice as a reward structure (I know that sounds woolly, its 4.30am) and the progression system is an improvement on the monotony of Pure which we recognised was flawed and so we spent a lot of time considering options (the blame for Pure's repeat ABC style approach lies squarely with me, SCEI and F-zero :) )
The handling and physics are refined from Pure, the acceleration is universally improved and it feels instantly more fun because of it. All the ships have been tweaked and refined and hopefully there is more of a collective balance and whilst differences exist across ships each ship should now be more of a competitor.
I've always been more in favour of a balanced field and let the best player win, rather than Ship X is the fastest pick that and you have a much better chance. Its getting there. Balance whilst retaining difference is tricky :D but viable.
time for bed
All these new developments sound absolutely amazing. As a big fan of Music Games (That have huge amounts of unlockable / songs,charts, game modes.) I have to admit I was always a bit disappointed in Pure's 'unlock system'. I'm really excited to see Pulse now ;).
It's just all good! Especially the infrastructure mode. Wipers Unite! Thanks for the info and nice avatar BTW!!!
There's a new issue of the online magazine 'GamerZines' that has a feature on Wipeout Pulse. There are some pretty tasty tidbits in there, especially a comment to the effect of "the weight distribution of the ships has also been altered slightly to make some [ships] rear heavy and some nose heavy".
NICE - This is what I like to hear!
They also talk about engine optimisations, new weapons, and mention that there are "some exacting fans out there".
Who, us? :D
Check it out here: http://www.gamerzines.com/hgzine/
Just wanted to post that. But you were faster.
The article gives a few short, new informations. They even talk about how the environment will change compared to Pure :)