Okay, lets all stop yelling. It;s 1:30 am and I don't want to wake the neighbours. :v
Okay, lets all stop yelling. It;s 1:30 am and I don't want to wake the neighbours. :v
I concur. Don't want to disturb those who are sleeping :|
No ALL CAPS there,just huge font size
Again, sorry about all of the yelling. I think I'm going to give up now.
Some of your ideas are quite good :)
Just accept if an idea might not make the cut and don't bring your personal negativity here. You know, the echo always returns ;)
I got WipEout Pure recently, and I have been having difficulty with accessing alternate skins for the different teams. How do I change the livery? And if I have to unlock it first, how do I unlock it?
My mind is blown. I have not been keeping up with this enough I have to admit. Wow.
The only thing I want from you guys is to update the first post of this thread with relevant/current information like where to download this game, and also put relevant links to Facebook/Twitter/Youtube and the works (website, I don't even know if you guys have one) so people can follow this project a bit better. Delete the rest or move it down one if you want to keep it for history (Xpand has two posts at the start), but yeah. Information access is kind of hard right now.
Yeah, we'll edit the first post to include the info. I'll jot it down quickly here:
- website is slipstreamGX.com
- we have a facebook page and twitter (@slipstreamGX) :D
What about another thread for SSGX. This one just has too much history, lol.
We'll make a new thread for SSGX and use this one for general indie wipeout-based games.
You DO have to unlock it first. I believe you have to unlock the Rapier class to get additional liveries. And once that happens, on non-Classic races, when you're on the team select screen, just hit the left/right buttons to adjust them. You'll know when you have the alternate livery selected because there's a box below the ship outline that says Livery. It'll be highlighted.
In other news, there is a strong possibility that Tim Wright, a.k.a. CoLD SToRAGE, a.k.a. King of WipEout, will be providing SlipStream GX with an original music track. Will provide more updates as time goes on.
I think this thread's pretty much been just for this game (correct me if I'm wrong) so renaming it is probably a bit more appropriate. Of course just one thread is kind of difficult to manage, perhaps a forum would be at least better for organization...
Also I'd like to know what I need to try and get started in helping you guys. I see the game is made with Unity, so I'd like to start by learning that (I'll use the docs for this, don't worry, i'm asking if there's anything extra). I've some experience in Unreal Engine though I'm definitely rusty by now. I could at least try and provide some feedback on the levels.
Are we happy with that? I can rename the thread if you want
I'm not really sure, I mean, sure we can rename the thread and add a few details in the first post, but then it will be a mess of things that have nothing to do with SSGX until the last 100 pages, that were prior to it. I don't know what's best, really. If creating a new thread or reshape this one
Maybe just rename the thread or add "SlipStream GX main thread" to it or something, so people who are new to this place and seek for this thread can find it. The current title might be a bit too "trivial".
As long as it isn't anything obscure, I'm fine with people renaming it.
I think we need to make a new thread... this one has way too many posts, it's very difficult to keep track
hello, new guy here.
i've been playing the mac port of the demo (my PC computers are complete incompetent fools)
anyways, there are plenty of bugs in the Cassandra track, such as misplaced thrust textures, trees popping up everywhere, frame rate issues, and the absence of any of these on the 2nd 90 degree corner of the track. Other than that, everything looks on the up&up, aside from the lack of music and some textures on Draco Cavarne.
speaking of music, i read some debates on music style. i get that you guys are trying to keep the wipEout feel of the past music, but quite honestly anything electro-tinged, fast paced, and/or dance-y will do.
for some examples, here's my playlist from Pulse:
Control - Metro Station
Everything's Magic - Angels & Airwaves
Ghosts 'n' Stuff - deadmau5 ft. Rob Swire
Shake It - Metro Station
Propane Nightmares - Pendulum
Santa Maria (Del Buen Ayre) - Gotan Project
Granite - Pendulum
Baditude (Radio Edit) - Spoon, Harris, and Obernik
California - Metro Station [you can probably tell that i liked them for this playlist]
Lisztomania - Phoenix
1901 - Phoenix
Witchcraft - Pendulum [them too]
Derezzed - Daft Punk
Gangnam Style - PSY
Soul Surfer - daiki kasho [from Gran Turismo 4 OST]
Mylo Xyloto+Hurts Like Heaven - Coldplay
Paralyzer - Finger Eleven
This Head I Hold - Electric Guest
Easily - Muse
Survival - Muse
What You Know - Two Door Cinema Club
Brokenhearted - Karmin
Misery Business - Paramore
you can probably tell that a lot of those songs aren't electronic at all, but they fit the game for me
or maybe i just like them that much lol
We will have a custom soundtrack option.
We can't use stuff without the artist's/producer permission, and I'm pretty sure more than half those producers will be reluctant in giving us a license. Plus, we want to use this as an oportunity to showcase underground, less known artists. Plus we might have an original Cold Storage music...
Now about those bugs. I gotta ask Bruno about that because he was the one who ported the PC version to Mac. Maybe some files got lost in the way...
I made a gameplay video about the demo I found around and I noticed that the ship tend to hit the ground a lot wich didn't happen in Wipeout HD.
http://www.youtube.com/watch?v=wZMYUr2xCFc
I do hope the ship will feel more floaty and less heavy than it is now, also no aerobreaks make piloting quite tedious and the current tracks are really too tight/tiny and not too varied.
The airbrakes, and actually the whole physic system is about to be overworked right now. Currently the airbrakes only work then turning. But still I manage to do perfect laps on phantom speed on both tracks. Do you play with the keyboard or the controller?
BTW: It's SlipStream GX, not SplitStream GX ;)