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wipeoutlover
8th September 2014, 06:35 PM
Hello,

thats my first entry here and I am very impressed and facinated about WipeOut HD Fury! I bought the game as blueray and lent me a PS3 from my friend on weekend and it was fantastic!
In history I played WipeOut on PS1 and PC but the PS1 version was much better than the PC port! Because I heard that I will never get a WipeOut for the PS4 (closed Liverpool Studio) I bought a PS3 super slim! Now my simple question: If I want to fire something with the rectangle key on the controller I have to release the acceleration key and loose speed in that moment. How do the specialists avoid this?
I know I can change the default key setup but what can the programmers have thought with the default setup! I hope you understand me but / because its hard for me to change anything on the default!

best regards

traksta1
8th September 2014, 06:53 PM
Fat thumbs FTW.

Snakenator1
8th September 2014, 06:54 PM
How do we not let go of the accelerator without changing the controller setup from the default?? simple my good friend ;)

How I like to explain this is in biological terms, if you look at your thumb its comprised of three segments:

The metacarpal bone which is the part of the thumb connected to your hand
First Phalanx (segment in the middle of the thumb)
Second Phalanx (Tip of the thumb)

The best way to hit the square fire button without letting off the thrust goes like this. Having your Second Phalanx on the accelerator move your thumb across the X button until the Second Phalanx meets the Square button and the X button is being held down by the actual joint between the Second Phalanx and your First Phalanx.

In short: Move the tip of your thumb over to the Square Button but keep your thumb pressing down on the accelerator until the joint presses down on it. You should now be able to fire without letting up on the thrust :)

I love my A level Biology ^_^

wipeoutlover
8th September 2014, 07:13 PM
Thanks a lot for explanation! I tried the R1 button for fire but than I got in conflict with the right airbracke on R2! I think your solution is very much better! What do you think how many percent of the people on this forum play with your thumb theory :-)

Snakenator1
8th September 2014, 07:20 PM
My thumb theory?? That's what I'm calling it now :)

Its very common in some people as its like a natural reaction, I am such a person. But for me to answer that would mean creating a questionnaire, asking people to do it within suitable ranges (Equal male/female participants, enough participants etc), collect the data, calculate mean averages, plotting them on a graph looking for a positive/negative correlation, identify anomalies and finally create a conclusion.

To much time used up xD

I'll do this: OIII!! YOU FORUM MEMBERS, DO YOU USE MY THUMB THEORY?? :D

Ragsus Maxima
8th September 2014, 09:07 PM
I do! And probably many more people. :) For fighting games, this works too (at least with me).

Back on topic, you can always remap any button if your fingers usually get in an awkward position when you're pressing those buttons. IMO, the default controls works wonders with the "Thumb trick", but not everyone will think the same. You know, each person has his/her way to hold a controller. :P

kleidoscopik_1er
9th September 2014, 12:08 AM
@wipeoutlover said to Snakenator1:
" I think your solution is very much better! What do you think how many percent of the people on this forum play with your thumb theory :-)"

____________

Pretty much everyone use square to fire and triangle to change camera view. That's the default setting ;)
You probably did something wrong while checking the commands and that's why firing weapons was triangle for you, that's all ;)

And welcome, have fun :)

terra-wrists
9th September 2014, 12:39 AM
How do we not let go of the accelerator without changing the controller setup from the default?? simple my good friend ;)

How I like to explain this is in biological terms, if you look at your thumb its comprised of three segments:

The metacarpal bone which is the part of the thumb connected to your hand
First Phalanx (segment in the middle of the thumb)
Second Phalanx (Tip of the thumb)

The best way to hit the square fire button without letting off the thrust goes like this. Having your Second Phalanx on the accelerator move your thumb across the X button until the Second Phalanx meets the Square button and the X button is being held down by the actual joint between the Second Phalanx and your First Phalanx.

In short: Move the tip of your thumb over to the Square Button but keep your thumb pressing down on the accelerator until the joint presses down on it. You should now be able to fire without letting up on the thrust :)

I love my A level Biology ^_^

you mean, "slide it" :D

Cipher
9th September 2014, 08:51 AM
Hmmm, don't use square here, but R1 to fire, which indeed, conflicts with R2 for air brakes, but i rarely come into a situation where i have to fire a weapon while keeping the air brake pressed at the same time, i think it's the default 2097 or fusion layout, i dunno, R1 has always been a trigger/fire button for me, so i kept it that way :P

And same here with the thumb thingy, although i think i do it a bit different, have the middle of my thumb pressed on X, the tip of my thumb on square (absorb) and tilting my thumb to the right allows me to hit circle (rear view), triangle is camera switch, which i barely use ;)

My index fingers share the R1/2 & L1/2 buttons, don't really use my middle fingers for the air brakes :p

Cipher

Amaroq Dricaldari
13th September 2014, 11:33 PM
Thanks a lot for explanation! I tried the R1 button for fire but than I got in conflict with the right airbracke on R2!
And that is why I am never touching Fusion. Square for absorb and R1 for fire just isn't natural.

My own control scheme is to have the Rear Camera set to Triangle like in Pulse and Pure.

blackwiggle
29th September 2014, 09:29 AM
When re-mapping controls in HD you have to remember one important thing.

The L2R2 controls are Analog - which means they have a finer range of adjustments for the air brakes, think of a slope, where the L1R1 controls are Digital, which means the control isn't as fine, it's more like small, graduated steps.

Same goes for the D-Pad- Digital, over the sticks - Analog.

So for ultimate craft control, sticks & L2R2 are the best.
So I recommend if you are new to the game, learn to use these, and don't be tempted to remap them to other purposes just for convenience

Unfortunately, I, like many other old time WO pilots, had stuck in many thousands of hours playing previous WO's on controllers that only had D-Pads and L1R1.
I have tried changing, but I'm beyond hope.
I have never been able to produce a BR using the sticks ever, so my option for remapping are slightly larger than most.

Two recommended remappings should be - Reverse View to R3 - Why? well if playing online it can cause your game to freeze, so you want it out of the way where you won't hit it.
Voice chat should be remapped elsewhere as well, as it didn't work after the first week of HD's release - suggest the Select button

Regarding Airbrake settings - The lower the % = the more sensitive they are [ less pressure you have to use ] - going too low can lose you the ability to successfully doing side slips, so trialing is recommended - try 70%

Acceleration should always be set at 10%

If using L2R2 for Airbrakes, the easiest and most sensible remapping is to set Fire & Absorb to L1R1.
Many a WR holder have posted as using these remapped settings

mannjon
5th October 2014, 09:51 PM
As just noted, acceleration at 10% is the way to go. The best way to overcome the issue at hand is to have the lowest sensitivity. That way when you go from square back to x, when you slide your thumb, you won't let off the accelerate hardly at all.

With the airbrake sensitivity, initially when you set it up, try using 50-70%. I keep mine at 60%. The reason to initially decide on a setting, is so that you get used to the handling as you get better at the game. For me, changing even 10% completely messes up how I have learned to sideshift and airbrake. Some would say to lower it for zone, but I personally think you should experiment around in the 50-70% range and keep the settings set permanently.

I personally like to use the D-pad myself. There are many trains of thought over this issue, but I find it easier to barrel roll with the pad as opposed to the stick. I also personally prefer using L2/R2 for braking because you get a little more control over how much speed you lose when you brake. This is a small difference, but when you get up to Phantom, it becomes a huge difference. Even the slightest under brake can cause you to exit a turn too shallow, and the slightest over brake will often run you into the opposing wall. If you are using a craft like Icaras or Piranha, this technique is a must. If you plan on using an Assegai/Harimau/FEISAR, pressure sensitive braking isn't quite as important as just avoiding brakes altogether. While sideshifts are arguably easier using L1/R1, if you get used to using L2/R2, you'll find it easier to brake in the long run.

But still in all of this, you just need to find the right combination for you personally. The only thing that is a must is to set the acceleration sensitivity at 10%. There is no reason at all not to.

Zzonkmiles
10th October 2014, 02:05 PM
I have a bad habit of using the D-pad to steer, but using the left analog stick for barrel rolls. That probably explains why I can't execute so many of them in regular races.

Amaroq Dricaldari
11th October 2014, 01:26 AM
I have been using the thumbstick for everything. When I first started playing WipEout, I had grown up playing GameCube games (SSBM, Sonic Riders, Metroid Prime, etc). So I literally could not imagine using the D-Pad instead.

Then I discovered the first WipEout, which was D-Pad only. So I partially switched to D-Pad for a while. I did not go FULL D-Pad until I got Pure and Pulse, because the PSP thumbstick sucks.

Then I started playing 2048, where all of the ships seem to handle better on the thumbstick than the D-Pad. Even the Pir-Hana prototype, which is supposed to only be able to steer with the airbrakes.