FEISAR_ARCH
2nd October 2012, 08:47 PM
Ok, before I go into this, this is not an official championship since emulation is yields variable results that might put others at a disadvantage. Because of this, no times will be posted on the leaderboards, and no titles will be given. This tournament is just for kicks, but there will be only one rule other than the prohibition of cheats, the maintenance of a constant framerate of 25-30 FPS.
Any concerns with the tournament, I'll be happy to field you in on. This is a windows-based emulation cup, you will probably need Intel Core Quad, with Windows 7 as your OS. This is the bare minimum for entry into this cup.
Another concern is the Graphics Card, I use the Nvidia Geforce GT 240 for this. Any Graphics card of equal or better performance, is accepted. But we will not use the Direct X plugin for our ePSXe 1.7.0 configuration. We will use the OpenGL plugin to avoid further variation.
Next is how to set it up:
Windowed mode: 1280x720
Color Depth: 32-bit
Un-tick "keep psx aspect ratio" because we need to enable widescreen correction in-game.
Be sure to get the following patch: pal2ntsc.ppf
Put that patch in the patches directory. Now back to the video config.
Textures:
Quality: R8 G8 B8 A8
Hi-Res Textures: Stretched
Filtering: Extended
Gfx Card VRAM: autodetect
Framerate:
Use FPS Limit
FPS Limit: 25-30 FPS
Compatibility:
Off Screen Drawing: Standard
Framebuffer Textures: Gfx Card Buffer
Framebuffer Access: Emulated vram
Alpha MultiPass
Advanced Blending
No Misc options turned on.
Sound is up to you, make sure it syncs.
Any ideas what the track lineup should be?
Any concerns with the tournament, I'll be happy to field you in on. This is a windows-based emulation cup, you will probably need Intel Core Quad, with Windows 7 as your OS. This is the bare minimum for entry into this cup.
Another concern is the Graphics Card, I use the Nvidia Geforce GT 240 for this. Any Graphics card of equal or better performance, is accepted. But we will not use the Direct X plugin for our ePSXe 1.7.0 configuration. We will use the OpenGL plugin to avoid further variation.
Next is how to set it up:
Windowed mode: 1280x720
Color Depth: 32-bit
Un-tick "keep psx aspect ratio" because we need to enable widescreen correction in-game.
Be sure to get the following patch: pal2ntsc.ppf
Put that patch in the patches directory. Now back to the video config.
Textures:
Quality: R8 G8 B8 A8
Hi-Res Textures: Stretched
Filtering: Extended
Gfx Card VRAM: autodetect
Framerate:
Use FPS Limit
FPS Limit: 25-30 FPS
Compatibility:
Off Screen Drawing: Standard
Framebuffer Textures: Gfx Card Buffer
Framebuffer Access: Emulated vram
Alpha MultiPass
Advanced Blending
No Misc options turned on.
Sound is up to you, make sure it syncs.
Any ideas what the track lineup should be?