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View Full Version : how to get used to physics.



feisar rocket
12th March 2012, 04:27 PM
Man... i was playing Pure for the longest time (i found it yesterday :)). And today when I go to race Kpop (Miles)... I failed.

In Pure, the physics are not grippy. You power-slide through all the corners. But HD has car-like physics.

What happened? Well im going to make a turn... and I'm like "turn now!" about .5 seconds infront of the apex. I see me drifting around a corner but... in real life I plough-ed into the apex.

Next race I used my move, ag-drift (ex. right turn -> pull hard, tap right air brake -> ss left -> tap left air brake = drift through corner) and it failed miserably because pure ss is weaker and I ploughed into the outside wall.

Now my question is... how do you get used to the physics?

Icaras666
12th March 2012, 06:44 PM
yeah I had the same problem after playing Wipeout 1 from the PS store, I guess you just have to practice

amplificated
12th March 2012, 09:19 PM
Spend time adjusting to it? It's actually pretty easy to get the hang of things quickly; mastering however is a different story. (no, beating Zico is not even close to mastering).

feisar rocket
13th March 2012, 01:34 PM
Then how you master?

I can't practise this week because I'm at my cuz, and I only have Pure, so I'm gonna be dirt on HD :brickwall

augur
21st March 2012, 02:37 PM
It's not just the physics -- the camera is very different too. If you compare it to previous games, you'll notice that the Wipeout HD camera is almost fixed to the center of the track, so the craft just slides around, or so it seems. In earlier Wipeouts, the camera was more tightly fixed to the craft, so that even tho the craft slid around the track, it didn't slide around the screen, at least not as much.