Vorpal-Knife
25th February 2012, 01:24 AM
http://s6.postimage.org/e66239cbz/Fatal_Velocity.png
Wow, Nice to see some fans building a replica game.
My apologies, I think it'll take me a year to read through all 134 pages of posts :D
A Fortnight ago I actually had planed on creating Wipeout Game of my own, without actually knowing that you guys had already started.
Soo...I just thought I'll create a thread of my own, to compare Timelines and asuch, and use this as general project Page.(Thats if the admin's don't mind me wasting Precious Space on there server :D)
Anyway...My Project is called Fatal Velocity, And I'm trying to design it around a more "bare metal" version of Wipeout. I Hope to create more open tracks and destructive Environments, as I'm basing it around a Top Secret underground racing league, which "Only The Elite And The Foolish Enter."
I want to get rid of Shields and high-tech weaponry and have armour plated Crafts that fall to bits when hit by missiles and armour piecing rounds.
So, "How Are you going to do it?" , Well, I've actually started working with CryEngine 3 SDK, and thus am really excited about how awesome this project can actually be.
If your not familiar with CryENGINE 3, it's the Engine used to Create Crysis 2 , and it a prime example of the Industries Leading Software SDK.
Here's A Fraction of what it can do :
http://www.youtube.com/watch?v=VJEL9Kipuw4
The CryEngine also has Built in support for Destructible objects which I hope to use on the Race Crafts, and as you can see there, support for parallax mapping, SSDO , SSAO , AA , MSAA , Global Illumination and flash based GUI's with Autodesk Scale form.
The Only Problem, this SDK is BIG , and will take a chunk of time to learn API's and as such, and rewriting the GameDLL, so I can use RaceCrafts as charaters instead of Actual Character Objects - alot of it however can and wil be done in LUA - the Scripting lauguage CryEngine uses, so all good there.
The RaceCrafts are designed around After Market Modified Race crafts, similar to that of the crafts from 2048. I hope to integrate more teams or "Clans" , but keep Bad illegal versions of Feisar and Pirahana.
Weapons I'm thinking about having :
Rockets
Mines
Boost(Use at any pick(replaces regeneration))
Replusor (replaces Quake(you have to be close to opponents to be effective, so there's more skill needed)
more to be added!...
I not having any shield or regeneration abilities, and no boost pads, but instead any X can be used to either burn the energy for a quick boost or use as the assigned weapon, so that the Boost is replacing the regeneration.
The X's are not going to be "Fused" to the track. instead, the X's are just portable Electronic pads, placed on the track, plugged to a generator. This however has no effect on gamplay.
I know these changes seems alittle drastic, too the point where it may not be Wipeout Any more, however, I'll give it a go, and if things feel cheap, I can always mod later.
The Story Is Based around the F9000 (2190) , but hopefully, I can make a better WipEout then LPS did.
Feisar and Auricom are funding an Underground Tournament as a hitch to capture more cash. The Races are highly illegal and so are even more dangerous, which captivates a even bigger Rating then the Sorted leagues.
The Tournament is going to be an assortment of Point to Point(P2P) , Circuit(CIR) , Deathmatch(DM), and Time Trial(TT) races.
The Racecrafts are built up using scrap parts of destroyed AG crafts from the races, along with after-market parts Custom made from the black market.
Feisar and Auricom also enter there own Teams for the glorious prize of 420,000,000 CDTS
All in all, I hope the game to be very Similar.
Instead of the player Entering a team already available, I think I may allow a creation of a team, and a craft, simular to that of the Halo Games(you know the Emblem Creator and armour colours and asuch).
This however will need some looking into.
The Problems
Some problems I may Face:
Initial programming of the hovercrafts...
Ai Programming of the Hovercrafts...
Vehicle type charaters i the CryEngine.
Better Camera Controls.
Destructive Environments.
Creating a extensive amount of 3d models.
Creating Game rules in Cryengine.
Setting up P2P networking
initial Publishing
Conclusion
So yeah, thats the plan.
Every asset I create, I will release packs for, so you can use them. stuff like models and sounds.
Also the Objective is to create a non-comercial game, ie , it'll be free for download.
Hopefully, soon I can setup a website. Maybe after the initial building of the game though :/
Teams...
Aztek
Aztek AGS is built with pure speed as a priority, nothing else much after that.
The Hull has been designed from parts of Stolen Super-Sonic Jets fused with Feisars Tail Wings to provide somewhat of any handling.
Detailing must of been missed as this craft comes with small air brakes.
Heres a not so final render :
http://s6.postimage.org/iir9ztxv5/AZtek_Render1.jpg
Wow, Nice to see some fans building a replica game.
My apologies, I think it'll take me a year to read through all 134 pages of posts :D
A Fortnight ago I actually had planed on creating Wipeout Game of my own, without actually knowing that you guys had already started.
Soo...I just thought I'll create a thread of my own, to compare Timelines and asuch, and use this as general project Page.(Thats if the admin's don't mind me wasting Precious Space on there server :D)
Anyway...My Project is called Fatal Velocity, And I'm trying to design it around a more "bare metal" version of Wipeout. I Hope to create more open tracks and destructive Environments, as I'm basing it around a Top Secret underground racing league, which "Only The Elite And The Foolish Enter."
I want to get rid of Shields and high-tech weaponry and have armour plated Crafts that fall to bits when hit by missiles and armour piecing rounds.
So, "How Are you going to do it?" , Well, I've actually started working with CryEngine 3 SDK, and thus am really excited about how awesome this project can actually be.
If your not familiar with CryENGINE 3, it's the Engine used to Create Crysis 2 , and it a prime example of the Industries Leading Software SDK.
Here's A Fraction of what it can do :
http://www.youtube.com/watch?v=VJEL9Kipuw4
The CryEngine also has Built in support for Destructible objects which I hope to use on the Race Crafts, and as you can see there, support for parallax mapping, SSDO , SSAO , AA , MSAA , Global Illumination and flash based GUI's with Autodesk Scale form.
The Only Problem, this SDK is BIG , and will take a chunk of time to learn API's and as such, and rewriting the GameDLL, so I can use RaceCrafts as charaters instead of Actual Character Objects - alot of it however can and wil be done in LUA - the Scripting lauguage CryEngine uses, so all good there.
The RaceCrafts are designed around After Market Modified Race crafts, similar to that of the crafts from 2048. I hope to integrate more teams or "Clans" , but keep Bad illegal versions of Feisar and Pirahana.
Weapons I'm thinking about having :
Rockets
Mines
Boost(Use at any pick(replaces regeneration))
Replusor (replaces Quake(you have to be close to opponents to be effective, so there's more skill needed)
more to be added!...
I not having any shield or regeneration abilities, and no boost pads, but instead any X can be used to either burn the energy for a quick boost or use as the assigned weapon, so that the Boost is replacing the regeneration.
The X's are not going to be "Fused" to the track. instead, the X's are just portable Electronic pads, placed on the track, plugged to a generator. This however has no effect on gamplay.
I know these changes seems alittle drastic, too the point where it may not be Wipeout Any more, however, I'll give it a go, and if things feel cheap, I can always mod later.
The Story Is Based around the F9000 (2190) , but hopefully, I can make a better WipEout then LPS did.
Feisar and Auricom are funding an Underground Tournament as a hitch to capture more cash. The Races are highly illegal and so are even more dangerous, which captivates a even bigger Rating then the Sorted leagues.
The Tournament is going to be an assortment of Point to Point(P2P) , Circuit(CIR) , Deathmatch(DM), and Time Trial(TT) races.
The Racecrafts are built up using scrap parts of destroyed AG crafts from the races, along with after-market parts Custom made from the black market.
Feisar and Auricom also enter there own Teams for the glorious prize of 420,000,000 CDTS
All in all, I hope the game to be very Similar.
Instead of the player Entering a team already available, I think I may allow a creation of a team, and a craft, simular to that of the Halo Games(you know the Emblem Creator and armour colours and asuch).
This however will need some looking into.
The Problems
Some problems I may Face:
Initial programming of the hovercrafts...
Ai Programming of the Hovercrafts...
Vehicle type charaters i the CryEngine.
Better Camera Controls.
Destructive Environments.
Creating a extensive amount of 3d models.
Creating Game rules in Cryengine.
Setting up P2P networking
initial Publishing
Conclusion
So yeah, thats the plan.
Every asset I create, I will release packs for, so you can use them. stuff like models and sounds.
Also the Objective is to create a non-comercial game, ie , it'll be free for download.
Hopefully, soon I can setup a website. Maybe after the initial building of the game though :/
Teams...
Aztek
Aztek AGS is built with pure speed as a priority, nothing else much after that.
The Hull has been designed from parts of Stolen Super-Sonic Jets fused with Feisars Tail Wings to provide somewhat of any handling.
Detailing must of been missed as this craft comes with small air brakes.
Heres a not so final render :
http://s6.postimage.org/iir9ztxv5/AZtek_Render1.jpg