Auricom Jim
17th December 2011, 06:11 AM
I doubt I'm alone here when I say how great the physics were in the first 3 wipeout games for psx. I still hate the new controls and I hate how pitching the nose up doesn't make a bit of difference anymore. They screwed it up on wipeout fusion, and I honestly thought everything after that was just crap as well. WHY!!! Why would a team manager take a game that got SO much praise, and completely screw with the dynamics / physics of the craft and the game itself? Naughty Dog didn't screw with the control scheme or the physics of Nathan Drake. they kept the GOOD parts, and improved on them.
So I want to know who the hell here actually played the original three and DIDNT find the physics in all the games to follow completely abysmal.
Post your thoughts. I'm not here to criticize the players.
I still support the series, but have never enjoyed any wipeouts since 2001.
thats my opinion.
How do you like the physics in the new wipeouts? (I thought HD was tolerable, but still a bit retarded and clunky)(beautiful though).
So I want to know who the hell here actually played the original three and DIDNT find the physics in all the games to follow completely abysmal.
Post your thoughts. I'm not here to criticize the players.
I still support the series, but have never enjoyed any wipeouts since 2001.
thats my opinion.
How do you like the physics in the new wipeouts? (I thought HD was tolerable, but still a bit retarded and clunky)(beautiful though).