View Full Version : Screenshots of wipEout 2048
Roz
7th June 2011, 04:59 PM
Indeed, as I've said earlier, the storyline aspect of the game is what worries me most. Alot of people do not know WipEout has a fairly rich background andd I hope they don't blow it now. But it keeps getting harder and harder thinking how they will justify upside-down racing before WO1 and magstrips...
Chet_BG
7th June 2011, 05:00 PM
From a storyline perspective I think that maglocks appeared later, too.
That's why I hate prequels. It can never be done without some inconsistency, but I think they wanted the visual style to be not so much futuristic, so that's why they decided to do a prequel. A lot of thing won't make sense. The other way is to not include newer ships, and if there is no Goteki I won't be buying it xD
F.E.I.S.A.R
7th June 2011, 05:04 PM
I'm thinking of a few theories.
Mag-Lock:Either the company fell after the F3600,or the technology was considered dangerous,and the Race Comm. decided to ban it.
Barrel Rolls:Because of pilots overusing it and the result being that races ended either not exciting or short,the Race Comm. decided to ban it...until Pure.
Seriously,the game looks like it was the FX150...custom tracks with "restored" craft...
RJ O'Connell
7th June 2011, 05:05 PM
Prequels and reboots do seem like an excuse to throw in a bunch of stuff that makes no sense into a game.... it's like "we've changed the rules of everything now, so that justifies what we did here"
swift killer
7th June 2011, 05:10 PM
Theres one easy way in which they can sort the storyline issue out: just relate the storyline to how F1 and indeed other motorsports surged forward with technology and got pegged back again. Like when F1 has 6-wheels, VDT, ground effects, double-diffusers, driver aids, active suspension etc. take away, and how ...and these are the examples which I feel are most relevant:
GTP/Group C : it surged forth in the late 80s and early 90s to being faster and more advanced than F1 and more cost-effective, logically the FIA changed the rules to induce heavy costs to direct the teams towards F1 and kill Group C alltogather.
DTM/ITC : was known as 'F1 in a box' because the technology was just as advanced, come 1995-1997 these cars were quicker than GT1 cars, they had ABS, TCS, active suspension and 4WD but as costs soared and crashes got dangerous so in 1997, Alfa Romeo and Opel pulled out leaving Mercedes on their own and as a result it was cancelled until 2000 with far stricter regulations.
I think the DTM/ITC example can apply the most to WipEout, something to the effect of "due to a sharp increase in pilot and spectator deaths, the AG league would be heavily restricted for safety, with the banning of weapons, barrel rolls and all ships having to be made from a single solid piece."
Oryx Crake
7th June 2011, 05:13 PM
believe it or not I now find something I dont like. I would like the weapons not to be the exact same weapons as in HD ruins the illusion a little bit for me. though as someone else has pointed out they're not ready to release the game yet so it might just be that they'll change that detail.
Medusa
7th June 2011, 05:14 PM
Even though it is a business, it is sad that we have come to expect video game franchises to "sell out". It seems, based on the information available, that little or no thought was given to what should or should not be the case in the very first game.
In the one interview they talk about how the racing takes place on three different levels within New York. Again, when did the first inter-city tracks appear?
But that doesn't matter, the game designers rewrite things however they like, and it doesn't have to be believable or make sense at all.
I'm thinking of a few theories.
Mag-Lock:Either the company fell after the F3600,or the technology was considered dangerous,and the Race Comm. decided to ban it.
Barrel Rolls:Because of pilots overusing it and the result being that races ended either not exciting or short,the Race Comm. decided to ban it...until Pure.
Seriously,the game looks like it was the FX150...custom tracks with "restored" craft...
They'll probably throw something like that into the manual. Again, this doesn't make sense as the sport itself is just formed, the ships themselves barely finished, just a few races in the desert behind them...
maybe there's actually some preF3600 tracks waiting for us, and they're just keeping them secret so we'll all give them heaps of applause when the game is released!!!
@Oryx: I find the game itself looks like HD with different ships. Weapons, gameplay, is all just like HD from the little we've been shown. I wish there was any bit of illusion...
swift killer
7th June 2011, 05:18 PM
10 tracks and 20 ships.... sorry but that is far too few tracks.
leungbok
7th June 2011, 05:21 PM
If wipeout 2048 is made to play against ps3 users in cross platform races, the psvita owners must be used with HD features (BRs, side shifts, HD weapons...).
Maybe some new weapons/ships are exclusive for vita and will not be possible to select for cross platform playing. I wonder how it will works ! Did wipeout 2048's players on psvita will have the HD game (tracks, modes...) included on the game (the most logical IMO), or they will be able to access HD online games and will discover the tracks and ships of ps3 ? Or HD will be an add on for 2048 ?
Medusa
7th June 2011, 05:22 PM
The guy who said they "spent time working on how New York City would look in 37 years" (something to that effect, not an exact quote) made me hang my head in disbelief. Spending time designing cities is best left to single player explore-the-city games, not wipeout IMO.
Maybe in those ten tracks will be some really, really, awe-inspiring sections? If the tracks got enough thought and care they could be awesome ala Gare d'Europa or Silverstream or Manortop.
Challenger #001
7th June 2011, 05:56 PM
It's heeere
http://www.youtube.com/watch?v=uPBoKx4AeH0&feature=feedf
eLhabib
7th June 2011, 06:21 PM
GAH! (http://www.gametrailers.com/video/e3-2011-wipeout-2048/715070)
the more I see of this game the less I want it.
THIS IS AN HD ADD-ON. NOTHING MORE. :-
Also, VERY strategic placement of speedpads on the straight down: ACROSS THE WHOLE TRACK. YOU CANNOT MISS THEM. Bravo, mister track designer, BRAVO. :blarg
Oryx Crake
7th June 2011, 06:24 PM
@medusa Well the illusion is based on perception of reality, back in 95 when the first wipeout came out it was a really damn good looking game. if you'd used the same graphics today people would call it terrible and ugly. This to me indicates that we need more out of our games today to accept the illusion of reality. Now if you apply that thought to the original wipeout and try to imagine what what it would have looked like with today's graphics, I'm not sure I would've done it the way sl have, but I know that the sleek and highly stylized design would be slightly less obvious. With that in mind I dont think it's hard to accept that this is going to look different from the original. but I do think having the weapons and pads look exactly the same as in HD is a bit much of a leap even for me.
Anyway you can think whatever you like about it, but let me ask you is it really all THAT bad? Correct me if I'm wrong but from what you write it would seem that you are nothing but disappointed, is there nothing about 2048 you like or look forward to?
Medusa
7th June 2011, 06:30 PM
No, it's only the name and what that implies that is bad in my opinion. And as regards the style of the original game, in my opinion it's only the pixels that are bad. If it was in high definition I can't imagine anyone calling it ugly.
Any new wipeout means the series is continuing, that's awesome.
I love the cross platform gaming, this means we won't have people unable to find online matches (hopefully!) like it is with PSP owners lately.
Everybody loves new games. I'm excited for that. Other than the intro shot, nothing in it creates the illusion of it being the first breakthrough of the sport. I'm extremely disappointed with how it looks because of what they named it. That's all. My negativity is only towards that, the game itself looks exciting and great.
WolfKill01
7th June 2011, 06:41 PM
This game was supposed to spread the wipeout love to even more people than ever before (cross platforming? now that's a crazy good idea!). The only downfall is some of the "hardcore" and "veteran" wipers skipping over it because it's not a carbon copy of wipeout 2097 :rolleyes:. It's a new wipeout game, it's making a ton of innovations both for the franchise and gaming technology in general, and they'll be the ones missing out (even though i'm pretty sure they're going to pick it up anyway :p). The Vita is only 250 bucks for the basic wi-fi version too! Can't wait.
lunar
7th June 2011, 07:05 PM
New game, interesting discussion, it's all good times really! Here's my excessively long ramble:
The 2048 name doesn't really fit, for me anyway, and is not applied with any sensitivity on the current evidence. The trailer should read: "37 years from now.... At the Dawn of the Sport..... it looks exactly the same as it does over 250 years later....." Even the weapon announcer is the same, I hope they'll change that. It really does look like just an HD expansion pack, but fair play to the makers, we don't have to buy it do we? And lots of people will be very happy with an HD expansion pack.
There is an historical timeline with regard to weapons and how the ships fly, mag strips, barrel rolls, track width etc. This is important, but also this shouldn't be used to completely limit the creativity of the 2048 game designers imo. We have to allow changes: absorbing energy was something a lot of us were sceptical about, but it's a genius idea. Wipeout history is not a holy book! Not quite. Also some of the limitations of the PS1 games were surely not because that's what SL/Psygnosis wanted, but were imposed on them by the limited capabilities of the hardware. Didn't Nick Burcombe say that the reason it all happened in narrow metal tracks on early Wipeouts was so they didn't have to draw so much background and they could run the game fast enough? Not sure I can find that post....
So 2048 should not necessarily follow the franchise history in every detail, but it still seems mainly a way repackaging Wipeout HD for a new generation of players. It's Wipeout HD on a different backdrop, apparently. But I don't think I'm really complaining about that, Sony can do what they want with it and I've got no reason to expect the 2048 name to imply any form of reboot of the old games. The Wipeout franchise now is what it is in Wipeout HD, not what I remember it to be from the old games. There's no point saying "this isn't wipeout" because the game has changed!
Barrel rolls are in, but without playing the game it's impossible to say anything about the handling really. I didn't mind them in Pure, but later on they killed the game's mojo for me, but I can't judge the effect of them on this evidence. I'm not optimistic, but they are part of the game now so I'm not going to moan about it now or at any stage in the future ;)
Every game that is part of a franchise and not a completely new IP seems to be sold by stating it has more more more.
To me that hits the nail on the head; the original games are all about a "less is more" minimalist aesthetic. Nothing is overdone, the design is elegant. The gameplay is elegant. However, for me, from watching the trailer, it is all about "OMG there is a VERTICAL WALL in the track", and it is all so in your face that it just seems a bit cheesy in comparison to what it was. It has lost its mojo.
Nevertheless the series has lots of new fans and I hope it will be a success and everyone who loved HD will love this.
Sorry if I go too far, I still have to realise these are only trailers of work in progress, and never mind, it can still be a good game, as Medusa says; just not a system-seller for me on current evidence! Enjoy! :)
RJ O'Connell
7th June 2011, 07:15 PM
So they're going to record new voice-overs for this right?
Something tells me that what SL needed is a break from the series. The flaws and inconsistencies I see are likely the result of exhaustion and SL not wanting to make an entirely new game engine when they're trying to overhaul the company internally at the same time. It's not incompetence.
Then again, crossplay isn't really that possible without sharing most of the DNA with WOHD. Double-edged sword, impossible to please everyone, etc. etc.
leungbok
7th June 2011, 07:28 PM
Every member here should hope that HD 2048 will reach a big score. It can open the door to later release HD versions of ps1 ps2 & psp wipeouts, and will please almost everybody here :beer
rdmx
7th June 2011, 07:48 PM
Sure it's not the 'return to form' that some people were hoping for (and looks more like f-zero)
But I'd still play the hell out of it.
Rotational_aspect
7th June 2011, 09:26 PM
WolfKill01 > people are not asking for a copy of 2097, what they want is a game as coherent design wise. 2097 pretty much had everything sorted whilst this new game is 'confused'.
One of Wipeouts founding core values was cutting edge design- this game falls short (VERY short).
I mean, instead of setting the game ACTUALLY in 2048, why didnt they just have like a uber zone mode/ holodeck future game that recreates famous Wipeout events throughout its history? That way, you could have stories of past famous races (e.g. like Pierre Belmondos first race), and you can legitimately have a mix of old and new features, rather than doing a half arsed 'prequel'.
Xpand
7th June 2011, 09:28 PM
It's interesting to say the least, but it lost that Wipeoutish feeling, at least from what the video shows... The ships are nice but the tracks leave a lot to desire...
Besides, the tracks are a lot more advanced than the ones on the original WO and there are destructive weapons, which doesn't make a lot of sense within the storyline...
I guess this is basically a mix between Burnout and WOHD. Even the tracks on Fusion looked better while crossing the sand and non pavemented racing lines.
Anyway, it looks cool and that's enough for me! :hyper
BTW Does the beggining of the video resemble WOXL intro or what?
WolfKill01
7th June 2011, 09:36 PM
I've watched the trailer over and over again and I swear there seems to be a different feel to the handling this time around. It just screams wo1 to me. Maybe I'm just crazy :dizzy I've been waiting to hear one of Lunar's rants :lol I agree that the series has defiantly taken a less...reserved approach to its design. Hell, even Pure had that minmalist feeling. But we really won't be able to fully judge this game until we get our grubby little hands on it.
Sausehuhn
7th June 2011, 09:51 PM
Piranha is in, by the way. Though they spell it Pir-Hana. It’s in the trailer.
I agree on what eL said about the design; the game looks (as far as one can tell from what we have seen so far) too polished and too much like the general racing game (those arrows on every turn, urgh). The architecture is too generic and random too give the track a real character. Not to forget the menus and the menu font. I kind of like the triangle thing, though.
Oh, and I really like the fact, that the ships have no light trail but thrusters as in WO1 :)
RJ O'Connell
7th June 2011, 09:54 PM
I thought I was the only one that noticed that. Oh well.
Dr. Angryman
8th June 2011, 01:35 AM
Wow. I've been gone a long time.
Anyway, I'm excited. I thought the series was dead and I'm happy to see that Sony still wants Wipeout to live.
Am I worried about the finished product judging from the few videos and screenshots out so far? No. Besides the weapons and certain ads, I think SL have done a superb job of making this game look like Wipeout in its infant stages. I have yet to see a multi-pronged ship (in fact, they all look very similar, as if the teams did not have enough time to branch out and do their own thing) or outrageous city architecture. This is fine. Realistically, the near future won't look that drastically different.
What about the direct transfer of weapon-pad designs, mag-strips, and other elements from HD? Well, if SL decide to keep the weapon-pad designs from these early vids, I think that it's logical to assume that these are how the pads have always looked, considering the graphical power of the first Playstation and the limitations that go with it. The original Playstation could only make the pads a texture. It's not hard to assume that, in reality, the pads would be three-dimensional objects. As for the mag-strips, it's not hard to say that whoever was in charge of testing anti-gravity technology was not also involved in testing other technologies. Maybe they were removed due to safety concerns? It's fun to speculate.
The 20 ships? That's not the same as 20 teams. It could be different liveries or it could be that, over the course of the game, the teams evolve into more unique designs to address how the similarly styled ships drifted apart to become icons of the sport.
What about the wider tracks and less technical courses? Remember, this was before what we know as Wipeout. That feeling you get while racing a thin line through a tight succession of chicanes wasn't developed yet. This was before Wipeout had the "Wipeout feeling".
amplificated
8th June 2011, 02:12 AM
There's a spot in one of the videos it where it looks like you could bounce off an eave to get another BR... *makes notes* :P
But yes, much of this track looks comparatively boring to much of what's in 'HD, despite looking visually excellent.
Eden Priest
8th June 2011, 02:22 AM
Dr.angryman makes a great point and it seems to make total sence when you put it all together he kind of explains the games mission statement or just gives one heck of an excuse to use when asked about the game :+
blackwiggle
8th June 2011, 02:38 AM
Think about it.
2048 is supposed to be before the AG league came into being, so what you might of had is basically a bunch of maverick AG craft owners who tore around the place in their hotted up AG craft, like illegal street racers do now.
Only difference being these craft have weapons.
If you look at it like that, and if the actual tracks and craft handling/weapons in 2048 invoke that feeling in the game, then the design aspects chosen start to take a more plausible stance, story wise, in regards to the previous Wipeouts.
Darkdrium777
8th June 2011, 03:24 AM
Of course they do, and I thought of that too.
I mean, derp of course streets will go straight and not weave into chicanes and such.
But it still makes for very boring tracks to race on. WipEout ships are surprisingly agile and nimble. But there's no point in them being anymore if you just have to go straight...
But like what he proposes, if ship design will evolve throughout the game (Hence the 20 ships) well maybe the track design will also evolve. I hope so.
amplificated
8th June 2011, 06:15 AM
Here are a couple of gameplay vids from the e3 floor:
http://www.youtube.com/watch?v=mW7w22vhfkc
http://www.youtube.com/watch?v=8hR9J_6kFs8
icarasDragon
8th June 2011, 06:21 AM
From what I understand from the gameplay videos, they are going back to more traditional track design, kinda of like street racing to on track racing. These tracks look purpose-built, rather than squeezing them between buildings like Metropia.
F.E.I.S.A.R
8th June 2011, 06:29 AM
I wonder:Will the speed classes also change as well? Right now,I'm under the impression that there is only one speed class,and that this speed class is a HUGE RANGE of speeds. In real life,when it comes to the street tuner culture,they seem to have only one speed class,and the max speed is the max speed the tuned out car can go.
mic-dk
8th June 2011, 06:36 AM
Also, VERY strategic placement of speedpads on the straight down: ACROSS THE WHOLE TRACK. YOU CANNOT MISS THEM. Bravo, mister track designer, BRAVO. :blarg
:lol
Somebody played to much Sonic before the planned that track. None the less, it actually seems like the player manages to avoid one of the boost lines, so I guess Furys uber-small pads are in.
Mad-Ice
8th June 2011, 07:17 AM
From what we see in this vid, that indeed the tracks are wider and less bumpier. Imagine flying this track with phamtom speeds 2097, that would be superb. Because the ships look like they are more sliding and floating than what we have seen in HD/FURY.
Also it seems that the impact of weapons is slowing the ships down less than in HD/FURY. Which is a good thing for racing side by side and having dogfights. This can actually turn out very nice. Waiting for more vids and tracks, with higher speeds.
Greetz Mad-Ice
blackwiggle
8th June 2011, 08:50 AM
I suspect the speed classes will remain the same Feisar.
The speed classes we all know are pretty much sacrosanct.
It would be a brave SL person that messed about with them, well unless they introduced a Phantom + speed level that is.
KGB
8th June 2011, 09:16 AM
By rights should there even be a Phantom Class in 2048 :P?
I like the look of the track, it does look very straight so should be a speed fest. Need to look at the video again, but I couldn't see any difference in the green and yellow pads pick-ups.
Sch@dows
8th June 2011, 09:24 AM
From what I remember, ships used to "fly" (or maybe "plane") when hitting bumps. At least it was like this in the 2 first games.
I can understand why the ships stick to the track when over magstrip, but why also when there are none ?? It was already the case in Pure/Pulse and it's remake, but I really don't like this.
The more I see the game, the less I want it. Let's hope some new and interesting stuff will be unveiled in the future.
BulletWraith
8th June 2011, 09:28 AM
not sure if this has been posted yet http://www.youtube.com/watch?v=Bh9hchl5yNc&feature=related
it's a 4min interview with the game director Stuart Tilly
zer:donutshen
amplificated
8th June 2011, 09:40 AM
Nice vid. Super Phantom is finally included for all those that thought Phantom was too slow in 'HD (which did not include me :P), and it looks necessary to make that city track interesting for serious players.
Notching up the difficulty as the game progresses is good to be heard as well, even though it would have been hard to bet against anyway.
eLhabib
8th June 2011, 09:57 AM
Quote Stuart Tilley: '... takes the core DNA that's great about wipEout - it's the high speed, it's the anti-gravity ships, it's the weapons play racing ...'
No, Stu. Sorry, Stu, you've got it wrong. Those are things EVERY futuristic racer has. The core DNA of wipEout is this: superb handling, challenging tracks, killer graphic design.
Go and do your homework.
leungbok
8th June 2011, 10:04 AM
I first planned about waiting the releasing of the 3G version of vita, but i'll buy the hardware and wipeout 2048 at day one ! :D
Super-phantom ? :hyper
blackwiggle
8th June 2011, 10:36 AM
Don't shoot the front of house girl, it's not her problem.
She's only there as the "Talkative type" as they say in Liverpool.;)
Smart arsed crap aside, I don't think Stuart really had much choice in the matter.
He's the poor sod that is now the face of SL.
Not that I think he's done a bad job, it's just that I don't think he has been allowed to be as forthcoming as he so obliviously want's to be.
Almost Gelded from what I've seen so far, especially regarding the "Cross-compatibility" with HD/FURY 2048 & the PS3.
There's other **** afoot [smoke screens].
Try updating you Playsationstore software in Media Go.
Bah Bam!!:-:naughty
amplificated
8th June 2011, 10:50 AM
I dunno, eLhabib, I thought speed was one of the big factors that made WipEout WipEout. Also, "anti-gravity ships" implies the handling that comes with them. And weapons have always been there...
Is there really a need to be that negative? I mean, fundamentally they're doing the same thing that a lot of people have really enjoyed in the last 3 games. That's a good thing, yeah? I mean, some of the aspects that give '2048 a twist may not be the greatest things ever (inappropriate name, and focus on weapons and easy tracks for at least part of the game), but they're trying to capture a larger audience, which is very fair.
I'm sure there will be a lot of content that will be compelling for more experienced players as well, even if it's just enough to tide us over for a serious next chapter.
ben10
8th June 2011, 11:06 AM
Mmmmmm...as beautiful as the new graphics are, WO2048 looks about as soul-less as Wipeout Fusion.
Its just more sliding on ice with invisible wheels, on big ass tracks at a 1000mph.
Also - WO2048 is the stupidist name ever. Is this supposed to be a 'prequel' to Wipeout? - its got barrel rolls, mag-strips and zero-inertia motion!
W02048: more wipeout, less feeling.
R3BU5ER
8th June 2011, 11:35 AM
To be honest, from what I've seen until now I'm still far from craving for this new Wipeout. The tracks don't really seem to be challenging, lot of wide tracks with mayhem of weapons.. more like a BLUR type of shoot 'm up racer or some. And What's up with the AG aspect of this game? It seems like there's a constant mag-strip on the track, seems to me very few BR spots, only on the obvious places. And I'm not waiting for en face fotoshots of all players during playing lol! Well, let's see what happens. I'm def not going to buy a handheld ps, so if the content is going to be available for ps3 I'll surely get it and try it.
KGB
8th June 2011, 11:54 AM
I would of thought the core DNA of wipeout went out the window in 1999 with wip3out, and even that game to me wasnt a patch on 2097. It's never been the same since which is 12 years ago, not counting the SE about a year later. It's a long time spent wishing it returned to those days! All it's done ever since is get bigger and change. I don't know why it's causing such a problem this time (I'm sure I'll be told though :P). Great skill needed over a few tracks evolved into less skill over a lot of tracks to make it more 'pick up and play' as he said in the video. Who doesn't want this game to be more accessible!
I'm not knocking it though, the last thing I want is the same handling and game play over all the games, it would be ridiculous if they were the same after all this time.
xtriko
8th June 2011, 12:12 PM
Super Phantom!!! Finally!!!!! :D
Darkdrium777
8th June 2011, 01:25 PM
Gotta admit, Super Phantom? Sounds interesting, I want to see.
Perhaps they've managed a balance: the wider tracks are more forgiving for the newer players in the beginning, but are still challenging enough at this super speed.
JABBERJAW
8th June 2011, 01:28 PM
super phantom won't mean anything, if it isn't faster, right? Hopefully it really is super-phantom from HD. I understand some tracks being like this, but if they all are, I will not like it, at all. I don't want to race on a dragstrip. Also, Show us some damn fast speed class racing!!! Anyway, that rant aside, I hope most of the tracks are like HD at least and I'm not talking about anulpha pass, I mean chenghou, vineta, sebenco, tracks with really good turns, and lots of bumps. I hope the weapons slow you down MUCH less, it was hard to tell because of that speed. Not one mine, or a bomb stopping you dead
I believe cross compatability will be only the HD tracks, that will be my bet. 1/2 year later, maybe all of it, but not until then. I hope though, that super phantom extends to HD, that would be great.
redcheckers
8th June 2011, 02:26 PM
The track tiering system looks ambitious but it would probably be more logically implemented if the track tiers were class-locked, e.g. If Vector racers compete on the lowest track, Venom races are on the one above that, with the Phantom pilots eventually racing on the highest tracks. Just my 2 cents though.
RJ O'Connell
8th June 2011, 03:22 PM
Quote Stuart Tilley: '... takes the core DNA that's great about wipEout - it's the high speed, it's the anti-gravity ships, it's the weapons play racing ...'
No, Stu. Sorry, Stu, you've got it wrong. Those are things EVERY futuristic racer has. The core DNA of wipEout is this: superb handling, challenging tracks, killer graphic design.
Go and do your homework.
F-Zero and FAST Racing League have weapons? News to me.
Sausehuhn
8th June 2011, 03:35 PM
But you would not say „F-Zero“ and „Fast“ have killer graphic design and the most challenging tracks, either, would you?
RJ O'Connell
8th June 2011, 03:45 PM
Actually, F-Zero does have some very challenging courses - all challenging in their own ways, not just being a ton of hairpins, but also being narrow, or icy, or not having any guardrails - and remember, when you fall of course once in F-Zero, it's over - but most of the challenge in that game comes from the ruthless AI. Something I sort of wish that Wipeout would improve on. The adjustable difficulty levels are a start, at least....
blackwiggle
8th June 2011, 03:45 PM
I don't know, who does?
Nobody except the SL people.
As a Guesstimate it's looking like what might be known as a 3 tiered , Campaign race track.
You need to beat the first level to access the 2nd, and so forth.
But this time you will need to do it online.
RJ O'Connell
8th June 2011, 04:07 PM
I think the online campaign is separate, like in Blur where you had both an online and offline career - the latter of which was fairly useless
leungbok
8th June 2011, 04:23 PM
crossplay vita/ps3
http://www.youtube.com/watch?v=enb9OWn3npo
I Am Wolfman
8th June 2011, 04:28 PM
I've been playing WO since 95/96 and I love the first 3 games, so this new one should have me all excited. However, from what I've seen, I'm actually feeling a little worried.
Some good points: Yay for the original Feisar ship's shape, and I hope to see the Nx1000 somewhere in there too. Tracks look pretty, but remind me of WO HD. Would like to see what they did with Altima VII though.
Things I don't like: Barrel rolls. I saw a quake disruptor and HD/Pulse-style twirly missiles. It looks like an HD addon in general - more flashy than the grimy/industrial WO1 look I expected - we'll see as more is revealed. Mag strips. The winner/loser photo thing - silly I think. It lacks the personality of a WO game, from what I've seen thus far.
Personality? I think the list below are things that should be central and foremost to every title:
1) Delicious graphic design/logos, the cool use of theme, font and colour. WO, 2097, 3/SE, and Pure had that magic.
2) Style/attitude. This game doesn't smash me in the face with awesomeness like some of the older ones.
3) Music: Yay for Cold Storage! Plus, I think that the music genre from the more recent games should be put aside in favour of some older stuff. Bring back a little of the older electronic music: Prodigy - What Evil Lurks, Orbital - Choice, Freestylers - Don't Stop etc, that kind of feel. It's a major part of the feel of the game.
4) Speed and control over weaponry: One of the complaints about other WO titles is the difficulty in controlling the ship, and yet, this is what I liked to learn and perfect! It shouldn't be made more casual.
This is like the DNA of the franchise (in my opinion). They shouldn't feel the need to add bells and whistles and BS, as if to avoid criticism for putting out another 'derivative' title. It's the original formula which has kept it playable for this long. This new game should merge with the beginnings of WO1 so nicely that new players are curious about getting the old game, and old players the new game.
mdhay
8th June 2011, 04:37 PM
Here are a couple of gameplay vids from the e3 floor:
http://www.youtube.com/watch?v=mW7w22vhfkc
http://www.youtube.com/watch?v=8hR9J_6kFs8
Please, someone tell me that there are alternate HUD's. The weapon icons look and move horribly. The shield "bar" and the weapon 'tray' are in a bizarre place. :|
Sch@dows
8th June 2011, 04:58 PM
The shield or damage icon may suggest localized damages (engine, shield or weapon ?), don't you think ?
Or else, I don't see the meaning in putting a ship schema over here.
Oryx Crake
8th June 2011, 05:28 PM
@wolfman something you said struck me as interesting you said they should go back or keep the DNA as you put it of the original 3 games. Now I don't mind that and I'm quite certain most people on this forum don't mind that, in fact I think quite a lot of them would prefer it. BUT and this is a big but, the problem is that if they keep making games that appeal to the late 1990's core audience i.e. us, they will undoubtedly lose a lot of costumers who don't/didn't respond to the old style, which spells doom for the franchise. or to put it another way this is a product and SL is a business much as we'd like they didn't, they make decisions based on what they think will sell and if it doesn't sell then there will be no more wipeout.
Certain things you can keep yes and they have, but the music especially is one of those things that has to move with the times (not to mention the fact that one of the main selling points of the early wipeouts was that it showcased the new dance music of the day.)
mdhay
8th June 2011, 05:54 PM
The shield or damage icon may suggest localized damages (engine, shield or weapon ?), don't you think ?
That's not going to happen, I don't think. Localised damage is kind of like Armored Core; AC simulators and racers do not go together. :| The only thing I can think of is that it would show your craft's profile, but that's redundant.
Sch@dows
8th June 2011, 07:11 PM
Localized damage already exists in plenty of racing games (but no wipEout indeed).
mdhay
8th June 2011, 07:27 PM
Even then, there's no need for this in an arcade racer, is there?
Sch@dows
8th June 2011, 07:51 PM
Well, I agree we don't need extreme localized damage (right/left wing, etc). But having weapon disabled, or low-power engine could add some fun and technicity.
leungbok
8th June 2011, 08:11 PM
another video (at 3.00)
http://e3.gamespot.com/video/6318185/
mdhay
8th June 2011, 08:37 PM
Well, I agree we don't need extreme localized damage (right/left wing, etc). But having weapon disabled, or low-power engine could add some fun and technicity.
That could work outside of multiplayer. Speaking of, what could there be in terms of stopping those who quit mid-race because they're losing?
Sch@dows
8th June 2011, 08:46 PM
Decrease of online performance point ?
Frankly, I didn't care for badges and ranks in HD/Fury because it serves no purpose. You can't say if someone with lot of point is good or is just playing very often, and badges aren't even shown to others in the lobby which could at least tells them which kind of racer you are (speed, front/rear attack, defense, etc).
So this time, I hope (but I'm dreaming) a real performance point, like sport and fighting game have. That way, losing point due to rage-quiting may have some impact.
mdhay
8th June 2011, 08:55 PM
Well, think about it in this context, sh@dows:
A young, spoilt bratty child (The kind who voice spam on multiplayer games, CoD being a prime example [shouldn't even be playing the bloody thing, but whatever]) gets a Vita. Because it's shiny and cool looking, he gets 2048 with it. Thinking he can burn straight into multiplayer, he skips reading the manual, goes online, goes up against one of us, who practice in time trials and know what the icons and beeps mean, gets a wing damaged. This child then complains because they cannot even turn the thing properly, annoying everyone in race with their verbal bile, and because they are not first, they quit.
Now, given that it may not even have voice chat and that said child might read the manual, this is not entirely realistic, but it is an example of what could happen with your typical too-young-to-play-this-because-my-parents-are-utter-tools scenario. (Although this is a 7+ game, so you know, their voice would be stupider-sounding).
Sch@dows
8th June 2011, 09:48 PM
Your example brought back a lot of memories from my counter strike times n__n
Whatever, i don't care the reason, people must not quit a game! period
Whether it is for good or bad reason, people still in the game are impacted from this.
In your example, you didn't mention we can mute people in the game (in the lobby i think ?). Even if you realizing it during the race, just drop your earphone for that one race and mute him after (I did that a lot of time in GT5).
Also, I think a percentage of quitting should be shown in the gamer's profile, we should be able to set a maximum percentage of quitting during an event creation, filtering the gamer who can participate (without being able to set that percentage to 0% because nobody can prevent disconnection, power failure, etc).
JABBERJAW
8th June 2011, 11:17 PM
you should be allowed to finish your race even though someone quits, that would solve the entire thing, giving you the win, and them the loss. I get pissed when I am finally doing a great time, only to have them quit, and stop the race. Maybe I wanted to finish, since I was the one who didn't quit.
Sch@dows
8th June 2011, 11:23 PM
that's true. Sometime winning by default is as annoying as not finishing the lap/race because we're the last one standing.
But if the quitting player is the one who hosted the event, there is nothing SL can do.
RJ O'Connell
9th June 2011, 01:11 AM
No one's mentioned an option for no respawns online? Obviously not for CrossPlay, but for 2048 online races....
mdhay
9th June 2011, 01:20 AM
But if the quitting player is the one who hosted the event, there is nothing SL can do.
..except for making another contender host.
MrSmadSmartAlex
9th June 2011, 01:48 AM
another video (at 3.00)
http://e3.gamespot.com/video/6318185/
"The tracks are a lot wider, so it's made them a lot easier to play. And it adds a whole new dimension to the gameplay."
Yeah... :lol
amplificated
9th June 2011, 03:07 AM
I laughed at that too :P
Darkdrium777
9th June 2011, 03:29 AM
It adds width to the gameplay.
Y'know. Lenght, Width, Height. One of three dimensions.
K nvm.
BulletWraith
9th June 2011, 03:32 AM
ahh dick jokes, it's bad it's come to this :turd
Darkdrium777
9th June 2011, 04:54 AM
WHAT?!
Three dimensions.
http://upload.wikimedia.org/wikipedia/commons/thumb/8/83/Coord_planes_color.svg/200px-Coord_planes_color.svg.png
If you see a dick joke in there somewhere, something's wrong with you and not with me. Sorry.
Woopzilla
9th June 2011, 06:55 AM
It's like they're trying to appeal to gamers of other racers where the tracks are rather wide in comparison to Wipeout. I have a few friends who came into wipeout thinking it'll be a fast arcady racing game, but were then instantly surprised at the narrow, technical tracks.
I'm also wondering why the loading times differed so much for the two vitas. We sometimes get some super long waits even for PS3s waiting for other PS3s... so this could make things even slower if Vita users join up.
Sch@dows
9th June 2011, 08:37 AM
..except for making another contender host.
Doing that in the lobby is ok, but during a race, that would mean a (long) freeze while driving.
I noticed the loading time too waiting for Vitas while crossplaying. But since even one Vita was way slower than the other, I don't know what to think.
Sausehuhn
9th June 2011, 09:19 AM
I have a few friends who came into wipeout thinking it'll be a fast arcady racing game, but were then instantly surprised at the narrow, technical tracks.
Same here. But: They like it. Really. No joke. I showed a few friends the game and besides the soundtrack („Cool music!“ – „It’s the default soundtrack.“ – „Really?“ – „Yes, and you can add your own if you want to!“) they really liked the speed and tracks and with Pilot Assist they were good enough to actually enjoy the races. And Zone blow their minds.
leungbok
9th June 2011, 09:29 AM
http://www.youtube.com/watch?v=JtXL__dVozg
some footage
Roz
9th June 2011, 09:39 AM
Lots of glass sections I see, looks sweet. How in the world will they justify that, is beyond me.
omega329
9th June 2011, 09:42 AM
It's not wipeout, it's burnout with more floaty. :|
MrSmadSmartAlex
9th June 2011, 10:25 AM
It adds width to the gameplay.
Y'know. Lenght, Width, Height. One of three dimensions.
True. I hadn't thought of it like that. :lol
Lots of glass sections I see, looks sweet. How in the world will they justify that, is beyond me.
Maybe glass will be invented in the next few years. :D
kaori
9th June 2011, 02:04 PM
It's like they're trying to appeal to gamers of other racers where the tracks are rather wide in comparison to Wipeout. I have a few friends who came into wipeout thinking it'll be a fast arcady racing game, but were then instantly surprised at the narrow, technical tracks.
...
I hope this appeal will be heard.
The online of WipEout Pulse was empty... Games and PSVitas need to be sold no ?
If the game is selective at fast classes, I see no problem that the low classes are easy for lot of people.
Anyone have seen that in the E3 demos, the ships don't lose energy ?
Darloryan94
9th June 2011, 02:14 PM
I'm hoping that the motion controls won't be nessecary to play the game normally.
Motion controls are a gimmick IMO, but also i dont want to swing my £300 PS vita about and accidentally break it. my Wiimote has suffered a similar fate in the past.
Sch@dows
9th June 2011, 02:33 PM
The online of WipEout Pulse was empty... Games and PSVitas need to be sold no ?I suppose you're talking about the PSP game and not HD. In that case, I find it natural for a game on a portable console (which isn't really meant to be played at home) to not have a lot of online players.
Of course, some will play at home, with wifi connection, but I don't think it would represent the majority (and that's probably why most of PSP games only feature adhoc multiplayer).
amplificated
9th June 2011, 02:42 PM
Motion controls have already been said to be optional; just like WipEout HD's.
Really though, I find motion controlled pitch to be incredibly useful - if you haven't already learned how to control pitch with the stick or d-pad, I'd really recommend setting the motion controls to pitch only once you have learned the basics of how to play well enough. I really hope the PS4 has sixaxis controls as well, for the inevitable WipEout version that comes to it...
Some people actually prefer and are pretty good with motion controls as well (http://www.youtube.com/watch?v=NmmfNeMVl5Q), although they're a minority. If the option is there to include them, I don't think it would take production time over anything else, so it's not a big deal, really.
Darloryan94
9th June 2011, 02:57 PM
That's a relief :)
The only motion controls i use in HD is the pitch control. Whenever i use motion controls for steering i just crash into everything.
Roz
9th June 2011, 03:10 PM
True. I hadn't thought of it like that. :lol
Maybe glass will be invented in the next few years. :D
Maybe it will ;)
But really though, I was talking about the glass aesthetic, not present 4 years later in WO1. But as many have pointed earlier, the whole game looks far more advanced and slick than the gritty industrial WO1 / 2097.
MrSmadSmartAlex
9th June 2011, 03:31 PM
Yes, I agree about it looking much more slick than the first game. I was just joking around because of how it was worded. ;)
Sausehuhn
9th June 2011, 03:40 PM
Funny thing is, that it looks like those tracks within the city look more expensive than a complete track in WO1.
Ah, and I look forward to the invention of glass, yeah, I really do. I’ll get that for my windows for sure. Finally no more water in my room when it’s raining out there :)
Sch@dows
9th June 2011, 03:46 PM
You're lucky !! We still don't have windows here n__n
Spaceboy Gajo
9th June 2011, 08:10 PM
You might need to reconsider getting those windows, rumour has it they are going to start taxing that (http://en.wikipedia.org/wiki/Window_tax) :P
Any ways, back on topic. If the technology allowed it back in the early to mid-90s, I'm sure Psygnosis would've implemented glass sections for the first game.
Stylistically it doesn't make sense, but I'm sure it's Studio Liverpool's way of flexing their graphic muscle and incorporating some of the modern architecture we have nowadays. Not to mention that they are attempting to bridge the look from HD and Fury.
Medusa
10th June 2011, 02:21 AM
Actually when you think about the bridge section on Terramax, it could have been glass with some sort of reinforcing underneath it...that section always struck me as though it were glass-ish. (Although I believe the technical description of the surface was R3600 standard.) So then transparent track sections in 2048 is not completely off-base with WipEout. They just don't match the grittiness of the atmosphere in WipEout 1.
Maybe there'll be an apocalypse or serious nuclear fallout inbetween 2048 and F3600 that will account for this total degeneration of cities, ships, tracks, and so on...snatching at bones here. :lol
EDIT: Actually, the track of Terramax is F3600 racing std, not R3600 racing std (that's Altima's track surface). Just to be geekily precise here.
xtriko
10th June 2011, 02:00 PM
Just have to love your post Medusa ;) Geekness to the max! Really well catched that Terramax glass bridge eheehehe
lunar
10th June 2011, 02:20 PM
Ain't nothing geeky about that ;) Well....
I'm not sure why it matters what the surface is when the ships never touch it anyway...... but it does matter. There certainly were no mag-strips.
The one thing we can be very positive about with 2048 maybe is the look of the ships so far. Very encouraging. I wonder if pilot characters will be back, that would be welcome for me, though I'm not certain if Arial and Arian are old enough to hold a pilot's license at this point in the future.
Darkdrium777
10th June 2011, 02:31 PM
Some screenshots and artworks. (http://www.psvitagen.fr/wipeout-2048-revient-images-captures-informations-artworks-actualite-338.html) Don't mind the text, pictures look the same in any language right?
leungbok
10th June 2011, 02:35 PM
Some nice artworks there ! :)
kaori
10th June 2011, 02:41 PM
"WipEout Back To The Future", "WipEout : Dream", "WipEout : Imagine" should be the name of this WipEout 2048, in order to no take care of the timeline :g
This artworks are very exciting.
Sausehuhn
10th June 2011, 02:44 PM
Those pictures are looking beautiful and – to me – they have a different mood compared to the actual game. Actually, I like the concepts more.
The thing is: On those screenshots it looks like tracks are built within a city. Not like „There are no tracks so we use city streets“ but more like Stanza Inter or something. Like real tracks. I like that a lot more. It has a „tracks are built within cities, no matter if citizens like it or not“-feeling to it. A lot darker and gloomy feeling, but subtly. Fits a lot better to that underground feeling of the F3600. Or maybe it’s just me and my imagination …
RJ O'Connell
10th June 2011, 03:15 PM
Some screenshots and artworks. (http://www.psvitagen.fr/wipeout-2048-revient-images-captures-informations-artworks-actualite-338.html) Don't mind the text, pictures look the same in any language right?
Wonder if I can find these without the watermarks...but they look very, very nice anyway.
Oryx Crake
10th June 2011, 03:29 PM
real nice artwork there! :D though I have a question... are there 2 different feisar ships? O.o
kaori
10th June 2011, 03:44 PM
Yes it seems, maybe the devs have respected the fact that only 4 teams compete in 2048, Feisar, AG-Systems, Qirex & Auricom, with 2 ships for each team.
Oryx Crake
10th June 2011, 03:50 PM
that would be awesome kao :g
Sch@dows
10th June 2011, 04:07 PM
Only 4 teams take part in the 2052 championship, but nothing says other teams were there before (not that I care about the story though).
Medusa
10th June 2011, 05:02 PM
"WipEout Back To The Future", "WipEout : Dream", "WipEout : Imagine" should be the name of this WipEout 2048, in order to no take care of the timeline :g
This artworks are very exciting.
WipEout 2048: A Crack in Time
ion harvest
10th June 2011, 06:47 PM
That made me laugh. Good one XD
Mad-Ice
10th June 2011, 06:55 PM
Really nice artwork! The artwork looks even better than the actual game!!!
Yes it seems, maybe the devs have respected the fact that only 4 teams compete in 2048, Feisar, AG-Systems, Qirex & Auricom, with 2 ships for each team.
If there are only 4 teams, than we will have 5 ships per team. Because there will be 20 ships into the game. I think that would be great for the balance of the game and one more thing which isn't conflicting with the timeline.
Greetz Mad-Ice
Sch@dows
10th June 2011, 07:42 PM
At least it can't be only 4 ships settings (speed, acceleration, shield, weapon), that would be way to low, without enough possibilities.
Also, maybe the ships won't be the same from one speed class to another (I would love that since it is the way it works in the racing world), or from one mode to the other (like we've seen in Zone and Eliminator in the previous games).
Frankly, I hope there will be at least 6 or more settings (teams), and I'm hopping that skin/color variation are counted in the 20 ships.
As far as we know the game today, I only wan't it to play HD/Fury while in the transport (~2h/day). The 2048 mode doesn't have any appeal to me (retro design, gunfight oriented races, etc).
WolfKill01
10th June 2011, 08:47 PM
That concept art is AMAZING. It's like the stuff you'd find in Pure's gallery. Those images have given me hope for 2048. :hyper
leungbok
10th June 2011, 08:53 PM
need some translators ^^
http://www.youtube.com/watch?v=5Fz8GbLm9yM
Darkdrium777
10th June 2011, 09:43 PM
I can understand some Italian. Which is weird cause I've only been exposed to Italian by going to Italy twice. That's it.
Anyways, he doesn't say anything we don't already know. I'm pretty sure.
il_mago_di_Doz
11th June 2011, 12:53 AM
I'm Italian, and yes... the only things they say that could interest you is that:
1) "we've inserted wider tracks for rookies that want to be comfortable with wipeout series from the beginning... but we've also added many new features for the hardcore gamers" however I sincerely don't know what they are :(
2) "there will be 3 different campaigns, with 70 single events; plus an online campaign"
the rest of the interview are things already known about the alternative controls, the PS3 cross online gaming and the less futuristic environments
JABBERJAW
11th June 2011, 02:18 AM
As long as the hardcore part isn't loads of more weapon fighting. The faster speed is very welcome, since the 60 fps actually made the game look slower than pulse, when in reality it's about the same speed (not counting pitch forward)
stin
11th June 2011, 07:03 AM
Wipeout 2048 had been shown on BBC ">click" and only lasted three secs.
That was this morning.
stevie:)
leungbok
11th June 2011, 07:06 AM
but we've also added many new features for the hardcore gamers[/I]
Online Timetrial pleaaase !! :hyper
thanks for the translation ! ;)
il_mago_di_Doz
11th June 2011, 08:29 AM
Well for now I've seen something called "fastest lap challenge" in this video (http://www.youtube.com/watch?v=mtZ7X8jAoDI) @1:00, ships are not untouchable but that's something new at least :)
Mu5
11th June 2011, 09:12 AM
Thanks for the link to the concept art - love it :D :+
Qirex rocks :D :+
kaori
11th June 2011, 12:48 PM
Wipeout 2048 had been shown on BBC ">click" and only lasted three secs.
That was this morning.
stevie:)
So I can tell it too, 2 days ago, in France we've seen at TV news 5 seconds of WipEout 2048.
It was at 20.20, on the first channel TF1 (first in audience, not in quality lol).
They didn't speak about WipEout, only the news hardwares at E3 : Wii U and PS Vita
The only vision of the PS Vita was some seconds of the WipEout 2048 trailer.
BulletWraith
12th June 2011, 07:19 PM
Large Images of wipEout 2048 artwork:
http://www.gamereactor.eu/media/88/gameartwork_248897b.jpg
http://www.gamereactor.eu/media/89/gameartwork_248907b.jpg
http://www.gamereactor.eu/media/89/gameartwork_248906b.jpg
Large, I mean Gigantic images, just 3, not sure if they have been linked to at this size yet, I found them at This Place (http://www.gamereactor.eu/images/?textid=7735&id=248901) while I was google image searching Asura's Wrath (http://www.gamereactor.eu/media/88/gameartwork_248877b.jpg)
Enjoy!
BulletWraith
Medusa
12th June 2011, 08:35 PM
*drool*
Xavier
12th June 2011, 10:33 PM
BulletWraith, thank you! Those are amazing -- and now I've got a new desktop background!
Mad-Ice
13th June 2011, 06:26 AM
Very nice artworks! Thanks Bulletwraith.
Greetz Mad-Ice
Sausehuhn
15th August 2011, 06:08 PM
Just so you know: New stuff (trailer, concept art, screenshots) is coming tomorrow according to Studio Liverpool’s Facebook page :)
GalacticSpartan
16th August 2011, 03:22 AM
Very good, We can get alot more info on the tracks, teams and others.
RJ O'Connell
16th August 2011, 06:12 AM
It'll be after Sony's GC presser which is 6 PM GMT, and noon where I'm at.
F.E.I.S.A.R
16th August 2011, 02:57 PM
I'll be...sleeping...
Timezones -.-
Colonel
16th August 2011, 08:37 PM
Just seen the Gamescom screenshots on the Facebook page. Looks like there's been some re-designing of the ships, they look amazing, http://www.facebook.com/WipEout2048?sk=wall
Edit: actually they're extra ships rather than re-designs it seems. The new shapes are ace :)
leungbok
16th August 2011, 08:42 PM
I love that look of "arrowheads" ! Agressive and built for speed :rock
Sausehuhn
16th August 2011, 08:42 PM
The new shapes are ace :)
It depends on whether you like HD’s or Fury’s ships more …
Boycey83
16th August 2011, 08:53 PM
http://www.eurogamer.net/videos/wipeout-2048-vita-footage
New trailer, with 4 course names including... Sol. Which is Sol 1 I presume :)
MrSmadSmartAlex
16th August 2011, 08:54 PM
I didn't see a specific videos thread, so I thought here would be most appropriate:
http://www.youtube.com/watch?v=IvO8T1eG_vU&feature=channel_video_title
I spy a few BR opportunities in this trailer, so at least those wide tracks can't make the game totally boring. :D
edit: Ha, same trailer, but you beat me to it!
RJ O'Connell
16th August 2011, 09:38 PM
Multiple designs for team craft? Hmmm. Wonder if that implies subtle differences in performance as well.
Medusa
16th August 2011, 10:43 PM
+1 to Sausehuhn's post.
I do love it as concept art though! Verrry pretty.
Autechom
16th August 2011, 11:01 PM
Funny that Sol (1) looks far more freaky than Sol 2. And Auricom looks like AG System "nowadays" (HD/Fury days). Anyhow, the Vita will the the 3rd Sony console I only buy because of Wipeout. ...No, I don´t have too much money O_o
Challenger #001
17th August 2011, 12:17 AM
I'm digging Auricom's new (old?) slogan: Do The Math. :P
GalacticSpartan
17th August 2011, 12:22 AM
In otherwords, other teams besides the origional 5? But I do have to admit, they do look cool. My personal favorite has to be AG-Systems out of them. But Auricom looks old school, and Qirex looks a bit more purpley. Feisar looks a bit weird I think.
amplificated
17th August 2011, 12:37 AM
From my understanding, there are just the original teams but the ships are modifiable or something, which the multiple models signify.
Mad-Ice
17th August 2011, 08:05 AM
Whoohaa! That vid looks ace. You can see the shortcut of Queen's Mall (a really sharp left turn) And the shortcut on Sol looks wicked, Flying high!
Man I want to play right now.
Greetz Mad-Ice
leungbok
17th August 2011, 08:29 AM
Soooo True mate !
Is your home that far from gamescom that we can't take Asa's car with hoods and bolt cutters to steal a dozen of vita for the conv ? :p
Mad-Ice
17th August 2011, 08:50 AM
Well, truth is, I was supposed to go to Gamescom, like every year! But I planned the Wipeout weekend long before I knew the exact date for Gamescom! So I made a big mistake! So I will leave my home key under the tree to the right of my frontdoor for you all. :P I will be in Cologne so you can call me if you can't find anything in my house. :twisted
No seriously, playing the old Wipeout's with my friends is more important so I will be staying home. Going to Gamescom is great especially if you can play a Wipeout, like I did with Pulse and HD in 2007 and 2008. But going there on a Saturday is awful, too busy! Thursday and Friday are awesome to be there, lots of time to play a walk freely!
Well, we just have to wait for next year Gamescom with; Wipeout 2048 season 2 on PS3. :rock
Greetz Mad-Ice see you on Friday Leungbok :+
amplificated
17th August 2011, 10:40 AM
strange how those 4 tracks look like they could be the one track (if they are 4 different ones).
The lighting, time of day, textures and style all look very similar. Just something that struck me as being quite different to the wipeouts I've played before.
leungbok
17th August 2011, 10:44 AM
Yes, i even wonder if "debut city" the track shown at E3 is not a mix of different tracks from the Gamescom's trailer. :?:
Sausehuhn
17th August 2011, 11:13 AM
To me it just seems like all tracks are within in the same city (New York) and that’s it.
I won’t comment on the screenshots too much – I’ll try not to judge before I have played the final game somewhere next year. From a technical standpoint they look very good, but that’s it for me right now.
But oh, the arrows look much better than they did at E3 …
Colonel
17th August 2011, 11:48 AM
Yeah I thought that, they must have read Medusa's rant about the old arrows ;)
Sch@dows
17th August 2011, 12:12 PM
strange how those 4 tracks look like they could be the one track (if they are 4 different ones).
The lighting, time of day, textures and style all look very similar. Just something that struck me as being quite different to the wipeouts I've played before.
Indeed, tracks lack identities.
F.E.I.S.A.R
17th August 2011, 04:58 PM
Empire Climb...Built on a side of the Empire State Building?
Turns out that there IS a unity park,but it's in Trumbull,CT... (http://www.google.com.sg/search?hl=en&rlz=1C1GPEA_enSG344SG344&q=unity+park%2Cnew+york&oq=unity+park%2Cnew+york&aq=f&aqi=&aql=&gs_sm=e&gs_upl=6973l8314l0l8550l5l5l0l0l0l1l337l610l2-1.1l2l0) or is it referring to Union Square? (http://en.wikipedia.org/wiki/Union_Square_(New_York_City))
Queens Mall..no comment,maybe the Queens Area of New York
Sol...no idea :D
Colin Berry
18th August 2011, 09:08 PM
Sol looks awesome
Medusa
18th August 2011, 11:15 PM
I thought of Rainbow Road from Mario Kart when I saw that, (without the rainbows thankfully!) it looks that will be the one to have multiplayer mayhem frustration on! Haha.
Pez88
19th August 2011, 03:59 AM
Not sure if this has been posted already but here's one.
http://www.gamago.ru/wp-content/gallery/wipeout-ngp/wipeout.jpg
Not exactly a screenshot but it has to do with 2048 :P
Darkdrium777
19th August 2011, 06:23 AM
Yeah it's been posted in giganto-vision before. ;)
I can't find the quote though :( But it was like, really big picture stuff.
MyNameIsBom
19th August 2011, 08:14 AM
Is it me or there is 3 feisars in the last picture that bulletwarith linked to?
Pez88
19th August 2011, 04:39 PM
Yeah it's been posted in giganto-vision before. ;)
I can't find the quote though :( But it was like, really big picture stuff.
was it this one?
http://www.gamereactor.eu/media/89/gameartwork_248906b.jpg
it's 4962 × 2791. Biggest one I could find :lol
Darkdrium777
19th August 2011, 04:46 PM
Yep. That's the one. There are two others that go "with" it.
Pez88
19th August 2011, 04:57 PM
I'll see if I can find it. We should really have all the picture links listed on the first post or something so we can keep track of all these screenshots.
RJ O'Connell
19th August 2011, 10:27 PM
http://rolling-start.com/game-news/456-gamescom-2011-wipeout-2048-round-up.html
I think I got just about everything in here from GamesCom that's noteworthy.
I really like Sol based on the footage I've seen - I think now people will pipe down a little bit about this game being "dumbed down"!
Blaey
20th August 2011, 02:58 AM
http://playstationfans.com/playstation-vita/official-ps-vita-operating-system-screen-shots/
The 'AG museum' looks really interesting :D gives hope that we may see some 'prototypes' of future ships (or past for us) such as wipeout 2097 or 3.
Pez88
20th August 2011, 04:44 AM
I think the AG museum is the augmented reality feature, like this:
http://i55.tinypic.com/10opp4k.jpg
Hopefully it will have ship models from older games too.
GalacticSpartan
20th August 2011, 03:04 PM
The AG Museum might have them old Wipeout Crafts. Just look at the screen, It looks like Wipeout 3 model of Feisar. It's be really cool to see their Wipeout XL(2098 ), the original Wipeout and Wip3out models. Hell, They might even have their Pure and Pulse Models too.
Blaey
20th August 2011, 05:15 PM
Yeah but surely if they've included the models in the Ag museum then it would only make sense to have them playable aswell right?
the wipeout 3 Feisar is my favourite iteration and would love to be able to play as it :)
leungbok
4th September 2011, 08:20 PM
a psvita livearea picture of 2048
mdhay
4th September 2011, 08:45 PM
Gotta say, I quite like that, although the interface everywhere else needs improving.
Roz
8th September 2011, 12:03 PM
Sol looks very, very pretty. And it doesn't seem that easy at all to speed through it.
Oryx Crake
8th September 2011, 02:35 PM
I just have to say I really like the look of that auricom I do believe that will be my first choice of ship :P
Challenger #001
8th September 2011, 11:54 PM
Don't get me wrong, I'm more than looking forward to this and will probably even buy it on release day.
But isn't it rather odd that the prequel to the series has a museum holding ships from the future that are slightly more pixellated? o.O *time paradox*
Colonel
9th September 2011, 12:14 AM
Haha, good point Chal. I'll probably buy a Vita just for 2048, such is the sway that HD holds over me. I never owned a PSP and so never played Pure or Pulse, but I won't miss out this time, I'm determined.
Sch@dows
9th September 2011, 11:26 AM
Don't get me wrong, I'm more than looking forward to this and will probably even buy it on release day.
But isn't it rather odd that the prequel to the series has a museum holding ships from the future that are slightly more pixellated? o.O *time paradox*
You're right ! The game even should have been made with PS1 graphics !
Even if the background place it chronologically before any other wipeout game, it doesn't mean the features need to regress as well
Blaey
9th September 2011, 11:39 PM
Looks like we got our wish!
http://youtu.be/CQ6Pkx80Fio?t=1m50s
That looks like the old wipeout font (at 1m52s) with some slight adjustments ;)
Sch@dows
10th September 2011, 01:03 PM
Fuuny to see a city ads featuring the SL studio and WipEout2048 n__n
Mad-Ice
11th September 2011, 09:45 AM
LOL they showed Wipeout but they forgot a shot of the yellow submarine. That is a really great compliment for SL. :clap
leungbok
12th September 2011, 03:39 PM
AG-System model found of wipeout2048 facebook page ;) http://www.youtube.com/watch?v=BtUM3RCjBa4&feature=youtu.be
mdhay
12th September 2011, 05:21 PM
Damnit, I was going to post that! xD
Darkdrium777
12th September 2011, 06:16 PM
"Ship design is bad"
Is it really now? ;)
leungbok
15th September 2011, 09:45 AM
TGS trailer, introducing metro park (with a nice BR in internal view as an answer to Asa's last post :lol) http://www.youtube.com/watch?v=J8hpITmU788
Sch@dows
15th September 2011, 12:25 PM
I'm glad to see off-road sections back.
Blaey
15th September 2011, 09:19 PM
http://www.youtube.com/watch?v=bg3y_x8x87I
Lot's of Tidbits in this video. Most noteably the new shield (looks awesome) and the fact that it's still in alpha development stage so they've got quite a while to improve the game (load times/graphics/framerate) :D
Still on the fence as to whether I like the menu system based on the videos so far but I'll have to wait and see.
kaori
15th September 2011, 09:46 PM
I like this video, 3 laps, 3 minutes and 45 seconds.
Hellfire_WZ
15th September 2011, 11:02 PM
http://uk.gamespot.com/events/tgs-2011/video.html?sid=6334770
Longer version from Gamespot. Previews two tracks and says pretty much all we already know, but Graeme confirms in this one that there is a livery editor in the works.
Temet
16th September 2011, 12:46 AM
Second track is freaking awesome !!! :hyper:hyper
Oryx Crake
16th September 2011, 04:08 AM
skill cuts sounds cool I also like the idea of the different gearing of the ships. makes for more tactical choices even while staying true to a team.
also: personalized skins :D
Sch@dows
16th September 2011, 09:50 AM
I'm not sure he wwas talking about "skins" when he said "ship customization" (I could hear very well). It may be upgrades for engine, etc.
OMG !! Loading times are awful - around 30s (and we've not seen them from the start).
"we'll also gave you the HD tracks from WipEout HD/Fury" ... so no Fury tracks ?!
What is he saying from 5:15 ?
So far, I like the general art of the tracks, even if the tracks itselft doesn't seems challenging enough for the moment.
kaori
16th September 2011, 11:13 AM
...
OMG !! Loading times are awful - around 30s (and we've not seen them from the start).
...
It's a demo, the game isn't finish, don't worry ;)
leungbok
23rd September 2011, 10:44 AM
Eurogamer's demo on sol : http://www.youtube.com/watch?v=_36aEIamZrY
Temet
23rd September 2011, 11:43 AM
Nice one, but still slow :(
I like that track.
I think I saw somewhere that it will be launch title in Japan.
Sch@dows
23rd September 2011, 12:40 PM
For those who didn't notice, like me, a lot of screenshots have been published on the facebook wipeout2048 page.
You can see a lot of design for the ships, like 2 different design of the AG-System and Auricom in the "Gamescom" album.
It wasn't in the list of 24 titles for the japanese launch.
kaori
23rd September 2011, 02:03 PM
Yes, I see the news on PSVitagen.fr (http://www.psvitagen.fr/tgs-2011-liste-100-jeux-attendus-avant-mars-2012-japon-actualite-760.html), WipEout 2048 will be launched before 31st march 2012.
Sch@dows
23rd September 2011, 02:24 PM
Yes it was in the list of 100 titles which will be released before 31st march 2012 (but a big part of these titles will never get outside of japan).
Either way, There will be a big line-up for the release of the Vita in Europe and US (a leak on the official playstation blog, mentioned a release date for February 12th in N-A).
Eventually, I won't get the Vita for the release date (I planned to get it with WipEout, Uncharted and maybe Gravity Rush). I was too disappointed by the autonomy of the console. I prefer to wait a revision of the hardware, or more specifically, the battery (which cannot be replaced u__u).
Mad-Ice
26th September 2011, 05:07 PM
New vid posted on Facebook page of Wipeout2048. A real mean looking Feisar machine. :)
Hellfire_WZ
26th September 2011, 05:44 PM
Here's the video - the Agility variant of the FEISAR
http://www.youtube.com/watch?v=1AXiLAs7ynE
leungbok
28th September 2011, 09:02 AM
A review http://www.youtube.com/watch?v=m9gho4lAmdc
CHEE5E2EE
28th September 2011, 09:14 AM
Cool. Some nice close up clips they got there :)
Ill do my best to upload what i filmed ill also try and put all the dif postcards i got for all of you to enjoy :D
Mad-Ice
28th September 2011, 09:21 AM
Thanks for the link mate. What a major shortcut in Sol. I wonder what's possible at Super-Phantom speed?!
Sch@dows
28th September 2011, 09:44 AM
Indeed, seems very tricky with motion control >__<
I like more sol than the ground tracks. this one reminds me of pure n__n
CHEE5E2EE
28th September 2011, 09:50 PM
Hi
I’ve uploaded those videos. The 1st is one of 2 videos that I made on my 1st go. After seeing Sol on my 2nd I wanted to film some of that. I was out of memory on my camera. Whilst lining up for my 3rd go I stupidly went and deleted the better of the 2 videos. It was almost full gameplay on Queens Mall. It was awesome. The amount of weapon pads on that track was crazy! Plenty of brs. I loved it. The one I saved had almost a mins loading… I’ve edited it out. Its on Empire Climb. I like it but Queens Mall was sick and I’m sad I cant share it with you. Sorry :frown:
http://www.youtube.com/watch?v=mLsOju4fzMU
It does show how crazy its guna be out there with the weapons though. I think at 1 point I pick up about 4 or 5 rockets in a row lol!
To make things worse the video on Sol was filmed to far away. If you watch in full screen you can just make some of it out lol.
I take some skill cuts. Try and spot the double br ;) You get to see my ugly mug too :D
http://www.youtube.com/watch?v=Ny12P09fOr8
I’m actually really looking forward to 2048. Better start saving……. I hope you are too!
I have pics of the Postcards for you. I’ll add them in here soon.
Thanks!
Temet
28th September 2011, 10:44 PM
Many thanks for these vids mate ! :)
Strange how you use your right index for weapons!
The respawn on Sol costs a lot of time o_O'. And thanks, we finally see the skillcut! This one may be not so easy on Super Phantom speed.
Yipee !! :g
CHEE5E2EE
29th September 2011, 03:29 AM
No problem. Im not sure why I was playing like that. I dont play HD like that. Think I was just holding it funny or it was just the pure excitment?! :D It would be nice to see some Super Phantom. Some Zone would be nice too. Btw can anyone tell me how I attach pics on this forum? Would be a great help. Thanks
leungbok
29th September 2011, 08:43 AM
at least a pilot with some skills showing how 2048 should be played, well done sir ! ;)
Too bad for queen's mall, there's no gameplay footage of that track atm :|
There's a game expo in France next month we'll try to film something.
Sch@dows
29th September 2011, 09:13 AM
I don't find these particular skill cut difficult ... te only difficulty seems to be this is a 2 lanes section and not 3 or 4 lanes.
Thanks for the videos CHEE5E2EE.
leugbok, I will be at "Paris Game Week" on the first day (only day not during "kid's" holidays). I only go there to try the vita so if, by any chance, I get to play wipeout, I'll try to shoot some videos too.
F.E.I.S.A.R
29th September 2011, 09:30 AM
For a first timer(more or less) you are really good at that game.
You. Are. So. Effing. Lucky.
I do not think there will be such an expo in SG... >.<
CHEE5E2EE
29th September 2011, 01:04 PM
Thanks everyone. I really hope you get some videos next month. To be honest I was not expecting I would be allowed to film it for some reason. Lesson? Always be prepared :brickwall lol!
mdhay
29th September 2011, 11:28 PM
...Btw can anyone tell me how I attach pics on this forum? Would be a great help. Thanks
When you reply to a post, scroll down and there should be a button that says manage attachments. If you're using Noscript or a similar service, disable it on the forum, will let the window appear. :)
Sch@dows
30th September 2011, 08:56 AM
be careful tough, there are rules you must follow (see the appropriate post) unless you want to get yellow cards (like me u__u)
Darkdrium777
1st October 2011, 09:55 PM
You can't hotlink more than 50KB worth of images in a single post, but you can attach picture files as large as 1.19MB. Just don't hotlink them.
leungbok
9th October 2011, 07:17 PM
a 2 parts review about controls : http://www.gametrailers.com/video/psv-controls-wipeout-2048/721928
http://www.gametrailers.com/video/psv-controls-wipeout-2048/721930?
Temet
9th October 2011, 11:32 PM
It's pretty awesome except 2 things :
- there's no tough turns in the track;
- WTF is this XP counter??? o_O'
Colonel
10th October 2011, 12:30 PM
As Temet says, I've yet to see a single hairpin turn in any of the videos so far. It seems you can go flat out round the whole track on each course.
Mad-Ice
10th October 2011, 02:12 PM
Come on guys, just be a little bit more positive. To be able to hit the skill cuts every lap on super phantom will be hard. Especially the one I have seen on Queen's Mall. Furthermore we have only seen 4 tracks, so there is still some hope for the 6 remaining tracks. Also Sol with no track borders up in the sky will be harder then you think on super phantom.
Colonel
10th October 2011, 02:14 PM
Sorry Mad-Ice, you're right. Just in a bit of a grumpy mood today ;)
kaori
10th October 2011, 03:16 PM
I don't find it, but I remember a poll for favourite track, and Staten Park was first. It's a fast track, without tight turns.
And Citta Nuova is probably the most detested track of Pure, Outpost 7 the most of Pulse...
(I like them but I hate the last tracks of the original WipE'out" that I discovered 3 years ago, I probably hate them because I'm bad at this game :?)
But I hope, like all the WipEout, we'll have fast and "easy" tracks at start (Empire Climb...), and harder tracks at the end.
leungbok
10th October 2011, 04:08 PM
Come on guys, just be a little bit more positive. To be able to hit the skill cuts every lap on super phantom will be hard. Especially the one I have seen on Queen's Mal
I totally agree on that !! There's probably also a shortcut at the begining of metro park (at the left inside the building), this one, if it's really a shortcut, will be pretty hard to take at the fastest speed. And if the speed seen atm is flash or rapier, i guess super-phantom will be uber-fast !! :D
Even if the turns seems soft, the speedpad's locations will makes the tracks harder to navigate as you may imagine IF...you plan to be fast ! :p
And don't forget that the tracks will be significantly longer than HD tracks. Concentration on 5 laps (or maybe more at super-phantom) on long tracks will be hard to maintain ! ;)
Temet
10th October 2011, 04:38 PM
@Matthijs : I'm postive mate, I started my post with "It's pretty awesome" :g
Be sure it's killing me to wait for it :hyper
@Kao : ok for Citta and Outpost... but there is a "right middle" between Porto Kora and Citta :g
novide
10th October 2011, 05:03 PM
thx leungbok for sharing this gameplay-vids. good to watch the internal view :)
leungbok
10th October 2011, 05:05 PM
Porto kora is a good example of a track where all the speedpads aren't easy to hit if you want both fast lines and perfect laps, vineta, anulpha, iridia and 123Klan are far more easier in that purpose !
The single path of a track isn't the only factor that determine his difficulty ! ;)
Mad-Ice
11th October 2011, 03:45 PM
Sorry Mad-Ice, you're right. Just in a bit of a grumpy mood today ;)
Ah, no problem. I just hope I have given you a little smile on your face and dream again about all the good stuff that is coming for us with 2048. The beginning is the best. To discover all the new things in the game together is awesome.
But I hope, like all the WipEout, we'll have fast and "easy" tracks at start (Empire Climb...), and harder tracks at the end.
Yes, I hope so too! It has been like this always, so no worries there mate.
And don't forget that the tracks will be significantly longer than HD tracks. Concentration on 5 laps (or maybe more at super-phantom) on long tracks will be hard to maintain ! ;)
Oh yes, concentration is the key! We all had those races were we were sure to make a new record, because all 4 laps were already faster then ever and then in lap 5..... AHHHhh no! Screw up, lol!
Super-Phantom 6 laps will be killing, I am sure.
@Matthijs : I'm postive mate, I started my post with "It's pretty awesome" :g
Be sure it's killing me to wait for it :hyper
Lol, yes I know. BTW; XP is experience points, almost the same as loyalty points for teams or ships in Pulse/HD.
Autechom
13th October 2011, 10:16 PM
Well, the visuals...loading...are really impressive...loading...though I have to...loading...say, that the tracks are really...loading...straight forward. I am not sure if I like...loading...the direction Wipeout is heading, but then...loading, I am happy there is a new one anyway. And the load times are quite...loading..you know...
Blaey
18th October 2011, 09:38 PM
if you look at the new gametrailers video showcasing the control methods you see that the loading has definitely improved.
This is a good gallery of images with some nice renders at the end!
http://www.gamershell.com/psv/wipeout_2048/screenshots.html
Sch@dows
18th October 2011, 11:09 PM
48 seconds to load the tracks !! Is that an improvement ??
Also smoke doesn't seems that good with inside view.
leungbok
19th October 2011, 07:05 AM
48 seconds to load the tracks !! Is that an improvement ??
It's a demo version, not optimised yet, let's wait the final product before critisize those aspects of the game !
Sch@dows
19th October 2011, 10:08 AM
Of course, and I hope so, since the title is planned before February 22th (euopean release date), but that was an answer to the "if you look at the new gametrailers video showcasing the control methods you see that the loading has definitely improved." that Blaey has written (I didn't want to receive another infraction for quoting the previous message).
I will try to get my hands on it Friday during the "Paris Games Week" expo.
Blaey
19th October 2011, 03:45 PM
Well the video clearly shows the loading jump from 50% to 100% and the progress up to the 50% was fairly normal loading for a game (from my experience) Maybe it's just that we've been spoilt with quick loading times from some newer games but less than a minute to load a level is pretty good considering it's on a handheld.
Also there's plenty of time for optimisation considering the launch is february 22nd and the game will probably go gold at the beginning of february as a result of that.
Sch@dows
19th October 2011, 04:07 PM
Considering that the percentage goes from 49% to 99% instantly, we could say that thoses numbers means nothing (for now).
It's not very rare to see progression percentage, or progression bar going to finish instantly.
I will try to run wipeout Pure and Pulse both on UMD and MS to compare. Maybe It was already very bad, or maybe not.
Let's hope as you said, that it will be optimized before the official release.
After the GamesCon, A lot of people were complaining about the loading times, especially for 3 games : Gravity Rush, Dungeon Alliance, and WipEout2048.
Despite being WIP versions, the loading times very long for games stored on a flash-based media.
Some said the videos were fake, but in the end, the creator of Gravity Daze (Gravity Rush in our regions) twitted that :
- The game used for E3 (despite people complaining was about the GC demos) was not final, and the loading time were not optimized.
- The game will still have a big "first" loading time, but that will be all. The game is an open-world type, and loading will be transparent (in background).
I haven't been recently on the twitter or facebook page of WipEout2048. Maybe they claimed something similar (not for the open world obviously)
Blaey
19th October 2011, 06:18 PM
i'd be totally happy with 20-30s loading times in the final game personally.
I'm hoping they do a feature freeze towards the end of development to focus on optimisation: http://en.wikipedia.org/wiki/Freeze_%28software_engineering%29
Like you said, flash cards arent the best for loading but it would be interesting seeing the difference between the downloadable and the physical copies.
JABBERJAW
19th October 2011, 06:57 PM
As long as there is no load time for hitting restart!!
Blaey
19th October 2011, 07:34 PM
when i played the game at the eurogamer expo there was no load for restarting the race :D
Sch@dows
19th October 2011, 07:40 PM
Just for comparison (test made on PSP-1004 OFW 6.39 / CFW 6.39 PRO-B6 + MS SanDisk Ultra II)
on Pure : Single Player > Single Race > Venom > Alpha > Vineta K > Feisar
UMD : 19s
MS : 2.5s
On Pulse : Racebox > Custom Race > Single Race > Venom > Talon's Junction > Feisar
UMD : 31s
MS : 12s
Of course, textures and data were not as heavy as Vita's games, but the technology has also evolved.
Moreover, PSVita games a proprietary flash cards especially made for games.
Even with optimization, I don't expect to get the 12s from pulse, but 20s top would be great.
Darkdrium777
20th October 2011, 09:12 PM
I would expect more of around what the UMD times are. Just because in general people find it acceptable, even if the technology allows for shorter times.
Sch@dows
20th October 2011, 10:47 PM
I know, but like I said, the amount of data has also grow a lot (bigger texture, more polygones, better music quality, etc).
The last time I started Pure was a (very) long time ago, and was very surprise to see it all blurry when I ran the test.
But if we don't reach UMD loading times ... there will be a big issue here.
Sch@dows
21st October 2011, 05:37 PM
I just came back from the "Paris Games Week" expo and I tested the Vita.
I was lucky Since I draw the Uncharted card right from the start, but for the second attempt I got Virtua Tennis 4. For that one, I got bored after 2 minutes and while going to see the players on WipEout2048, I spotted a girl who was puzzled in front of the game. She quickly accepted to exchanged games so I eventually played WipEout2048.
On the 3rd (and last) session, I draw WipEout ... another occasion to make a video.
I'm currently uploading the 3 videos on youtube.
Stay tuned !!
EDIT : here they are (and in 16:9 now).
Session 1 (part1) : http://www.youtube.com/watch?v=9JsHvFMZcIs
Session 1 (part2) : http://www.youtube.com/watch?v=bGckq51n-wA
Session 2 : http://www.youtube.com/watch?v=zGN19_zO2OU
amplificated
21st October 2011, 06:50 PM
What was your impression? And how would you compare the ship handling and game physics to that of HD?
Sausehuhn
21st October 2011, 07:19 PM
Any chance you could re-upload them in their original 16:9 ratio? Other than that: Thanks for the videos! :)
leungbok
21st October 2011, 07:40 PM
Thanks for sharing, shadows ! :)
@ampli, i went to the Paris games week too, but i was unlucky and tried the vita with virtua tennis 4, i'll return tuesday and hope i'll pick wipeout 2048. To compare with wipeout HD i think it will be hard so soon, because we'll have to be used first with the vita handling, the d-pad, the stick... are so different (but probably as good or even superior) from ds3 or psp's !
Sch@dows
21st October 2011, 08:41 PM
What was your impression? And how would you compare the ship handling and game physics to that of HD?
The handling seem's smooth, maybe a little too much. On the other hand, you fell the weight of the ships, they doesn't fly as easily as in Pure/Pulse. Not that there are harder to steer, but during jumps or turn, you feel that weight (hard to describe).
It doesn't show in the video because it was mostly my first attempt on the tracks but for the last 2 tracks I played (Empire Climb and Metro Park again), once you have learn the tracks, it is way too easy. Even the skillcut are "just" shortcut with more turn but that's all, not very difficult ... at least at that speed.
I hope the other tracks (or other sections of these tracks since there are road blocked) will be harder but I doubt that.
Also there are tons of weapon pads ... it will be a real dogfight like they said.
Any chance you could re-upload them in their original 16:9 ratio? Other than that: Thanks for the videos! :)
I must find another (free) video editing program which can resize/change ratio of a MOV/H264/AAC video file. MPEG_StreamClip which I usually use block when I tried to open the file.
If you have suggestion I'll be glad to re-upload those files.
Thanks for sharing, shadows ! :)
@i'll return tuesday and hope i'll pick wipeout 2048 ... because we'll have to be used first with the vita handling, the d-pad, the stick... are so different (but probably as good or even superior) from ds3 or psp's !
If you draw another "bad" game, do like me (I draw VT4 too the second time), play for a couple a minute than said you're bored and wanted to test wipeout ... they will try to persuade some of the 3 WipEout players to exchange games (maybe some will be glad to change n__n).
I found one problem with the regular control for wipeout on vita where you have to push X for thrust. For once, the buttons are smaller than on the PSP (not a very pleasant sensation). Secondly, the right analog joystick is a little in the way if you have to push constantly the X button.
I really enjoyed the new joysticks more like "small DS3 stick" than the PSP since it's like the PSP stick on a ball (it doesn't slide across the console surface like the PSP).
leungbok
21st October 2011, 08:52 PM
If you draw another "bad" game, do like me (I draw VT4 too the second time), play for a couple a minute than said you're bored and wanted to test wipeout ... they will try to persuade some of the 3 WipEout players to exchange games (maybe some will be glad to change n__n)
yes, i tried that but the guys were pleased with wipeout :brickwall lol
Uncharted would be easier to convince someone to exchange :lol
The sticks are very close to the buttons it's true, but i had no issue with it :)
Mad-Ice
22nd October 2011, 09:49 AM
Thanks for the vids Sh@dows! :clap
The handling seems very HD like to me, bouncy. Eventhough the tracks are smoother the ships are getting air very easily. So I have spotted a lot of BR opportunities.
I think it was on Metro Park where you hit that building very easily, I wonder how we can avoid that building in Super-Phantom, or if there is a shortcut there?!
I am really looking forward to more footage of Queen's Mall.
Greetz Mad-Ice
Sch@dows
22nd October 2011, 10:12 AM
I took the turbo at the wrong moment u__u
The "heavy" feeling might comes from the fact I didn't play below rapier class for quite some times now.
PS : i'm reerncoding the video in 16:9 format right now
Sch@dows
22nd October 2011, 02:33 PM
Videos now in 16:9 format (see old post (http://www.wipeoutzone.com/forum/showpost.php?p=207271&postcount=480))
Temet
23rd October 2011, 12:40 PM
Thanks Sch@dows !
One more : http://blog.gameone.net/2011/10/22/game-one-reporter-pgw-ps-vita/
I checked the website of this french channel, because I was interviewed after playing Wipeout 2048! :g
Darkdrium777
23rd October 2011, 03:01 PM
Unavailable in your location. Wat. Seriously? It has to be the stupidest site ever if they IP lock to France only :D
Sch@dows
23rd October 2011, 03:21 PM
Quoted (and translated) from the gameone video : "it's more confortable than playing on a very big screen where it seems to be too quick" ... maybe because of the speed class I think n__n
I was also interviewed just after playing.
There asked me if the console was the revolution everyone talked about, but I said that revolution was maybe a strong word. It is indeed a big evolution, and It had the same impact on me as the PSP the first time I see it.
Blaey
24th October 2011, 07:27 PM
this gallery has some pretty good close-ups of the piranha and auricom ships! :D
http://www.examiner.com/video-game-in-national/playstation-vita-media-blowout
someone should really get a list together compiling what we think are the agility, weapons, speed .etc versions are.
what do you guys think this auricom is? weapons?
Asayyeah
25th October 2011, 10:29 PM
We went to PGW for the last day of the event.
No need to say more , just check this Queen's mall video (probably rapier class) from Huntergreg8 filmed by Kaori and recorded on my camera : we introduced Team co-op Wipeout :g
http://www.youtube.com/watch?v=6cUxarvz5WY
We start to get decent speed. Yeah!
Looking desesperatly forward to super phantom : OMG the new pinball flying high mode ! :bat
Mad-Ice
26th October 2011, 06:29 AM
Thanks for that vid. Some very nice flying there from Huntergreg8. Big thumbs-up! I believe there could be another skillcut at 0.25 min on the left and at 0.32 min on the right after the BR. To be able to take the banked turn from the begining with all the speedpads. What do you all think about that?
kaori
26th October 2011, 03:34 PM
Same thing, wait for checking the second video ;)
Asayyeah
26th October 2011, 08:55 PM
Champagne : you thought having 1 extra video but there's 2 :P
http://www.youtube.com/watch?v=oVHqPsomrDU
http://www.youtube.com/watch?v=7T4UtiBRxNQ
Skillcuts on Queen's mall :!
leungbok
26th October 2011, 10:44 PM
big potential on that track ! ;)
I look forward to see the 5 next tracks ! :hyper
MrSmadSmartAlex
2nd November 2011, 06:41 PM
Thanks for the videos. :)
The game looks like it could be good fun at Super Phantom or in Zone mode (if they included it), and it's certainly nice looking, but I've noticed something extremely disappointing (to me, at least). Look at this part on the video Asa posted of Kaori playing:
http://www.youtube.com/watch?v=oVHqPsomrDU&t=0m48s
Weapons hit, almost totally unresponsive ship, dead stop, ~5 seconds lost. Against decent players, the race would be over for sure.
Not quite as bad, but this weapons hit in HunterGreg's run still causes far too much slowdown:
www.youtube.com/watch?v=7T4UtiBRxNQ&t=0m48s
In my opinion, that kind of nonsense is one of the biggest problems with HD Fury, and it looks like they've actually put effort into making it even worse. Unless there's a decent selection of weapons off modes (and the game isn't boring to play that way), I'm afraid I'm not going to be buying it after seeing that. :|
Sch@dows
2nd November 2011, 10:29 PM
I didn't find it worst than HD.
Moreover, if you have a shield in the inventory, it will be deployed automatically.
leungbok
2nd November 2011, 10:30 PM
weapon hits are also more powerfull on slower classes (i think the speed on Asa's videos is rapier and maybe flash) ! Let's see if it's that's much annoying on super-phantom ! ;)
I don't worry that much as i don't plan to race something else than super-phantom (when it will be unlocked off course) :D
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