AceSnoopy
21st April 2011, 07:46 PM
Greetings :g,
I'm an engineering student and long time wipEout worshipper here to propose an idea that may or may not be original, get some feedback and maybe recruit some talent. I want to work with people who, like me, want to see a low altitude air racing series in our lifetimes and maybe bring such transport to the masses. I think it's possible, so in an attempt to get some of you on board too let's get there via good ol' reasoning:
It's a tired point that we're now well into the 21st century without much in the way of flying cars. I suspect other fans will join me in deeming the efforts of Moller and Aerocar pretty disappointing and pretty far from the wipEout vision - and the reason to me is singularly clear: The transportation of the wipEout universe is not economical at this time with current technology.
This, however, need not be the end of the matter! As a society we do plenty of things which aren't outwardly "economical" in this crude sense - we pay footballers multi-million salaries and lay off healthcare professionals in "times of austerity", and we use Mozilla Firefox web browsing software to access PHP-administered sites using MySQL backends without (if we are savvy) paying a penny for the privilege of use of the software. Would somebody tell me how Red Bull sell so many cans of sugar they can afford to create multimillion-<currency of choice> cars every two weeks and fly them around the world to be paraded about? (Not an F1 hater, actually, but my point stands...)
By seeking not to ignore economics entirely (no happy endings there) but to carefully and deliberately do as much as we can to elegantly sidestep its dreary pull, we who by classical indication should be in no position to change the dire situation of airbourne transport can in fact work towards a better future. The keys as I see them, and as you've probably guessed are sport and open source.
I propose creation of an online community in a not dissimilar (but not identical) vein to the "GPL Giants", for collection of work for public domain release under a mission statement preliminary designed as below. From my own previous research, I deem this to be the only way of forcing progress in this direction and believe that, even if ultimately unsuccessful, some vary valuable achievements could be made. By working freely in the field, the group will also prevent companies from patenting relevant work due to prior public disclosure, opening up technologies to wider markets.
Now I've spent a while at this general idea so whilst my research is often in scraps of things in various places I have had serious thoughts about going about it from a technical standpoint. I realised recently (oh dear...) that my project management needed some added structure and thought... Now surely someone else would be interested in doing this with me? I know just the place to ask...
I have attached with this post 2 documents: preliminaries of a mission statement for the group i propose, and an outline specification for its primary prototype "flying car"/ship/whatever to be targeted towards racing. A third is also present, which is a slightly newer and more appropriate version of the specification presented in XML for those that can read it. Note that all presented documents are to the standard of notes only, don't expect anything professional from them or expect points for pointing out my lack of rigour over certain points! ;)
Change of plan! The forum doesn't like their size - see links at the bottom of this post...
Now from you, lucky and obviously enthralled reader, the following would be very much appreciated if you are interested in the project:
Feedback on the attached documents, to help create an inclusive but productive constitution for a workgroup with aims like those described in the mission statement.
Pointers towards open project management platforms that might be best for adaptation towards engineering more general than software development.
Ideas on the XML specification format, whose structure is drawn from some relevant management lecture notes and is presented by example rather than documentation. I can supply more information on it if it's a matter of interest to people.
Suggestions on the specification for what makes a vehicle sufficiently "wipEout reminiscent": Fanboys are notoriously narrow-minded on their preferences, and I include myself also, so are there any points you feel don't reflect a general consensus on a project to build a wipEout like machine? On a related note I found the series through wip3out and have conflicting ideas about actual scale of these things... The size of wip3out cockpits and windows makes the ships look pretty massive, but later games have gone much more compact: Anyone volunteer some representative lengths?
Does this community believe the fanbase of wipEout, F-Zero, similar games and the ideals of the transport described there in is _wide_ enough and _technical_ enough to constitute an effective, enlistable workforce? Though open source projects often hinge on a few core people their long term progress ultimately comes from the ideas of the swarm of tinkerers and techies surrounding them. Whilst the hacking philosophy is common in computer scientists, could it be transferred adequately to other fields?
A consensus on one research topic: It's a pain pinning down the cost of roadways. I'm tempted to specify that the vehicle should require no special roadways and coexist with traffic (maglev coils etc) but think it would open up some more solutions to instead specify a limiting acceptable budget for road alteration per kilometre or something instead - thoughts?
Apologies for any garbled info here - it's difficult for me to judge the audience here and basically the entirety of the work presented is ongoing in whatever free time I find! There was also so much to put forward my attention has probably slipped more than a bit... I leave you with my opinion on eventual weaponisation: It's possible and could be beneficial, so long as it's implemented in a "laser tag" like or similarly virtual way rather than with explosives (except perhaps for special effects!), and a virtually weaponised racing series would catch the public's attention whether it flew or not! Unfortunately, it's simply not possible to sustain plasmas long enough or keep them viscous enough down here to provide shielding as seen in the games, sorry! :D
So please read, tolerate my ramblings and add your thoughts as I continue to think about these things... I reserve my own ideas on how to make the vehicle until a consensus could be arrived at as to what constitutes an acceptable candidate.
- AceSnoopy (Alex)
File links (on the decent first file hoster I could find):
PDF Prototype specification outline (draft):
http://www.filedropper.com/oshispec_1
PDF Mission statement (draft):
http://www.filedropper.com/oshimission
XML specification version:
http://www.filedropper.com/oshispec
Please let me know if any of the links break!
I'm an engineering student and long time wipEout worshipper here to propose an idea that may or may not be original, get some feedback and maybe recruit some talent. I want to work with people who, like me, want to see a low altitude air racing series in our lifetimes and maybe bring such transport to the masses. I think it's possible, so in an attempt to get some of you on board too let's get there via good ol' reasoning:
It's a tired point that we're now well into the 21st century without much in the way of flying cars. I suspect other fans will join me in deeming the efforts of Moller and Aerocar pretty disappointing and pretty far from the wipEout vision - and the reason to me is singularly clear: The transportation of the wipEout universe is not economical at this time with current technology.
This, however, need not be the end of the matter! As a society we do plenty of things which aren't outwardly "economical" in this crude sense - we pay footballers multi-million salaries and lay off healthcare professionals in "times of austerity", and we use Mozilla Firefox web browsing software to access PHP-administered sites using MySQL backends without (if we are savvy) paying a penny for the privilege of use of the software. Would somebody tell me how Red Bull sell so many cans of sugar they can afford to create multimillion-<currency of choice> cars every two weeks and fly them around the world to be paraded about? (Not an F1 hater, actually, but my point stands...)
By seeking not to ignore economics entirely (no happy endings there) but to carefully and deliberately do as much as we can to elegantly sidestep its dreary pull, we who by classical indication should be in no position to change the dire situation of airbourne transport can in fact work towards a better future. The keys as I see them, and as you've probably guessed are sport and open source.
I propose creation of an online community in a not dissimilar (but not identical) vein to the "GPL Giants", for collection of work for public domain release under a mission statement preliminary designed as below. From my own previous research, I deem this to be the only way of forcing progress in this direction and believe that, even if ultimately unsuccessful, some vary valuable achievements could be made. By working freely in the field, the group will also prevent companies from patenting relevant work due to prior public disclosure, opening up technologies to wider markets.
Now I've spent a while at this general idea so whilst my research is often in scraps of things in various places I have had serious thoughts about going about it from a technical standpoint. I realised recently (oh dear...) that my project management needed some added structure and thought... Now surely someone else would be interested in doing this with me? I know just the place to ask...
I have attached with this post 2 documents: preliminaries of a mission statement for the group i propose, and an outline specification for its primary prototype "flying car"/ship/whatever to be targeted towards racing. A third is also present, which is a slightly newer and more appropriate version of the specification presented in XML for those that can read it. Note that all presented documents are to the standard of notes only, don't expect anything professional from them or expect points for pointing out my lack of rigour over certain points! ;)
Change of plan! The forum doesn't like their size - see links at the bottom of this post...
Now from you, lucky and obviously enthralled reader, the following would be very much appreciated if you are interested in the project:
Feedback on the attached documents, to help create an inclusive but productive constitution for a workgroup with aims like those described in the mission statement.
Pointers towards open project management platforms that might be best for adaptation towards engineering more general than software development.
Ideas on the XML specification format, whose structure is drawn from some relevant management lecture notes and is presented by example rather than documentation. I can supply more information on it if it's a matter of interest to people.
Suggestions on the specification for what makes a vehicle sufficiently "wipEout reminiscent": Fanboys are notoriously narrow-minded on their preferences, and I include myself also, so are there any points you feel don't reflect a general consensus on a project to build a wipEout like machine? On a related note I found the series through wip3out and have conflicting ideas about actual scale of these things... The size of wip3out cockpits and windows makes the ships look pretty massive, but later games have gone much more compact: Anyone volunteer some representative lengths?
Does this community believe the fanbase of wipEout, F-Zero, similar games and the ideals of the transport described there in is _wide_ enough and _technical_ enough to constitute an effective, enlistable workforce? Though open source projects often hinge on a few core people their long term progress ultimately comes from the ideas of the swarm of tinkerers and techies surrounding them. Whilst the hacking philosophy is common in computer scientists, could it be transferred adequately to other fields?
A consensus on one research topic: It's a pain pinning down the cost of roadways. I'm tempted to specify that the vehicle should require no special roadways and coexist with traffic (maglev coils etc) but think it would open up some more solutions to instead specify a limiting acceptable budget for road alteration per kilometre or something instead - thoughts?
Apologies for any garbled info here - it's difficult for me to judge the audience here and basically the entirety of the work presented is ongoing in whatever free time I find! There was also so much to put forward my attention has probably slipped more than a bit... I leave you with my opinion on eventual weaponisation: It's possible and could be beneficial, so long as it's implemented in a "laser tag" like or similarly virtual way rather than with explosives (except perhaps for special effects!), and a virtually weaponised racing series would catch the public's attention whether it flew or not! Unfortunately, it's simply not possible to sustain plasmas long enough or keep them viscous enough down here to provide shielding as seen in the games, sorry! :D
So please read, tolerate my ramblings and add your thoughts as I continue to think about these things... I reserve my own ideas on how to make the vehicle until a consensus could be arrived at as to what constitutes an acceptable candidate.
- AceSnoopy (Alex)
File links (on the decent first file hoster I could find):
PDF Prototype specification outline (draft):
http://www.filedropper.com/oshispec_1
PDF Mission statement (draft):
http://www.filedropper.com/oshimission
XML specification version:
http://www.filedropper.com/oshispec
Please let me know if any of the links break!