icarasDragon
28th September 2010, 10:56 AM
I've decided to thread out my 3D models for WipEout PC
I've at least got a untextured Goteki 45, Assegai and a Piranha3 in Wings-3D!
http://picasaweb.google.com.au/DialgiX/3DModeling#
I will need textures, if someone wants to donate this could be a possible addition to WipEout PC couldn't it?
(Source File attached, if you need to make the necessary submodels and other things to get it in-game, so be it :twisted ) I remembered, the Material-Submodel Assingment only works when rendering models, not when putting them in-game. That requires UV-Mapping, Which I simply suck at full stop., so when I get or make textures, a BIG thanks in advance to anyone who wants the challenge!
THESE MODELS ARE ONLY DRAFT OUTLINES, I WOULD NEED SOMEONE TO FIX VERTICE ERRORS, UGLY OR ROUGH EDGES, UV MAPPING, SUBMODELS ETC TO BE A CANDIDATE FOR THE GAME (Thanks in advance)
To open this file you'll need to use Wings 3D, but it can export other formats so you can use another editor's interface to change and refine the ship
I've at least got a untextured Goteki 45, Assegai and a Piranha3 in Wings-3D!
http://picasaweb.google.com.au/DialgiX/3DModeling#
I will need textures, if someone wants to donate this could be a possible addition to WipEout PC couldn't it?
(Source File attached, if you need to make the necessary submodels and other things to get it in-game, so be it :twisted ) I remembered, the Material-Submodel Assingment only works when rendering models, not when putting them in-game. That requires UV-Mapping, Which I simply suck at full stop., so when I get or make textures, a BIG thanks in advance to anyone who wants the challenge!
THESE MODELS ARE ONLY DRAFT OUTLINES, I WOULD NEED SOMEONE TO FIX VERTICE ERRORS, UGLY OR ROUGH EDGES, UV MAPPING, SUBMODELS ETC TO BE A CANDIDATE FOR THE GAME (Thanks in advance)
To open this file you'll need to use Wings 3D, but it can export other formats so you can use another editor's interface to change and refine the ship