AG-wolf
4th November 2009, 02:58 AM
this is not meant to start [yet another] console war; this is an objective comparison. All of you people chomping on the bit to say your piece about The Other Machine need to swallow your bias for a minute.
Hopefully you read the bold-face beginning of this thread. Yes I am talking about the 360. The reason I bring it up is because a fair number of the people on this board either vehemently hate the machine, or if nothing else they do not acknowledge it as a viable contender.
Let me begin by saying, advertisement has been everywhere for years. No less apparent in the gaming industry. Yo Noid! for NES? Cool Spot on the Genesis? Mountain Dew was all over the place in Jet Moto AND in Rush 2 (N64 game, not only were there adverts for MtDew, you had to collect MD cans as special items and it even made the sound of a can being poured into a glass :P)... we know Wipeout and Wipeout XL had their own ads. The Burnout series has had billboard ads... Even Burger King had 3 games made where their mascot was the main character, and one game's objective was literally to GIVE people Burger King products.
All of these are examples, though, where the advertising either substantiates the game, or integrates seemlessly/logically. Nobody gripes about them, nobody says it detracts... it is the most effective advertising, actually, because people don't even think twice about them- not only are they part of the aesthetics, they work subconsciously and unobtrusively.
With this latest generation of videogames, the trend continues. On all three platforms, we still see games with advertising in them, or licensing, etc... but all the while, it has tried to remain integrated, if not (ironically) integral in some rare cases.
This is where the 360 comes in--
For advertizing outside of game content, they have approached it very well...
Most blatant "Hey look at this product" ads are merely a couple panels in the dashboard that pass by as you access whatever content/category you're looking for.
-they do not hinder load time of games or dashboard content
-they do not get in the way
Aside from general adverts just "existing" statically, Microsoft has actually teamed up with their advertising partners to make a lot of the stuff interactive. There are contests that you can win prizes from if you download a gamer icon of a certain product (Frito-Lay, Mt. Dew, Kia/Hyndai have done this on a number of occasions), Frito-Lay sponsors independent game development contests where people can compete to make a new game and they provide the Doritos brand licensing to fund/distribute it.
Microsoft also advertises its own games in either the static ad panels or in a "promotion" panel; they'll discount certain Xbox Live Arcade titles if you happen to have a Gold Live account... this both encourages game sales and adds to some of the benefits of paying for live each year. Their servers also keep track of purchase patterns and actually cater some of the games they advertise according to where your consumer profile fits... I've actually bought a couple games that I otherwise wouldn't have thought twice about if I hadn't seen an advert for it in the dashboard. And since every game has a playable demo (as opposed to a simple "preview video," if anything at all like on the PS3), I figured I'd give it a shot, and wound up buying it.
Basically, what I'm getting at is the fact that advertising in-game or in-dash can be unobtrusive, inviting, and even helpful if it's done properly. I haven't played any other PS3 games really, but Wipeout HD was the sole reason I got the console in the first place. If I'm gonna see completely irrelevant advertisements at loading screens that are going to slow down (read: hinder) my gaming experience and mar my original purchase, I'm gonna be pissed off. I shouldn't have to suffer (term used relatively) just because of Sony's short-sightedness. If anything, their attempt at gaining revenue backfires on me because I am less interested in whatever the hell is being shoved in my face right before I'm ready to race.
Hopefully you read the bold-face beginning of this thread. Yes I am talking about the 360. The reason I bring it up is because a fair number of the people on this board either vehemently hate the machine, or if nothing else they do not acknowledge it as a viable contender.
Let me begin by saying, advertisement has been everywhere for years. No less apparent in the gaming industry. Yo Noid! for NES? Cool Spot on the Genesis? Mountain Dew was all over the place in Jet Moto AND in Rush 2 (N64 game, not only were there adverts for MtDew, you had to collect MD cans as special items and it even made the sound of a can being poured into a glass :P)... we know Wipeout and Wipeout XL had their own ads. The Burnout series has had billboard ads... Even Burger King had 3 games made where their mascot was the main character, and one game's objective was literally to GIVE people Burger King products.
All of these are examples, though, where the advertising either substantiates the game, or integrates seemlessly/logically. Nobody gripes about them, nobody says it detracts... it is the most effective advertising, actually, because people don't even think twice about them- not only are they part of the aesthetics, they work subconsciously and unobtrusively.
With this latest generation of videogames, the trend continues. On all three platforms, we still see games with advertising in them, or licensing, etc... but all the while, it has tried to remain integrated, if not (ironically) integral in some rare cases.
This is where the 360 comes in--
For advertizing outside of game content, they have approached it very well...
Most blatant "Hey look at this product" ads are merely a couple panels in the dashboard that pass by as you access whatever content/category you're looking for.
-they do not hinder load time of games or dashboard content
-they do not get in the way
Aside from general adverts just "existing" statically, Microsoft has actually teamed up with their advertising partners to make a lot of the stuff interactive. There are contests that you can win prizes from if you download a gamer icon of a certain product (Frito-Lay, Mt. Dew, Kia/Hyndai have done this on a number of occasions), Frito-Lay sponsors independent game development contests where people can compete to make a new game and they provide the Doritos brand licensing to fund/distribute it.
Microsoft also advertises its own games in either the static ad panels or in a "promotion" panel; they'll discount certain Xbox Live Arcade titles if you happen to have a Gold Live account... this both encourages game sales and adds to some of the benefits of paying for live each year. Their servers also keep track of purchase patterns and actually cater some of the games they advertise according to where your consumer profile fits... I've actually bought a couple games that I otherwise wouldn't have thought twice about if I hadn't seen an advert for it in the dashboard. And since every game has a playable demo (as opposed to a simple "preview video," if anything at all like on the PS3), I figured I'd give it a shot, and wound up buying it.
Basically, what I'm getting at is the fact that advertising in-game or in-dash can be unobtrusive, inviting, and even helpful if it's done properly. I haven't played any other PS3 games really, but Wipeout HD was the sole reason I got the console in the first place. If I'm gonna see completely irrelevant advertisements at loading screens that are going to slow down (read: hinder) my gaming experience and mar my original purchase, I'm gonna be pissed off. I shouldn't have to suffer (term used relatively) just because of Sony's short-sightedness. If anything, their attempt at gaining revenue backfires on me because I am less interested in whatever the hell is being shoved in my face right before I'm ready to race.