Frances_Penfold
20th August 2009, 05:39 PM
Mostly a Pulse/Pure pilot myself but have recently dug deeper into WOHD/Fury.
I am really struck by how much the barrel roll energy cost affects the dynamics of WOHD gameplay, especially at phantom speeds.
The courses that I find most challenging (Sebenco Climb + Chenghou) are difficult because there are numerous barrel roll opportunities, and competitive play requires nonstop absorption of power-ups to keep up with elite A.I. or skilled human pilots online. Even then, there is constant jeopardy of a "contender eliminated" ending to a race.
It seems like WOHD would play profoundly different if the BR cost was even slightly different-- 5/10% or 20/25% vs. the default 15%.
On that note, I would be very interested in controlling BR cost as an option in online multiplayer. I think this could be particularly interested in weaponless matches, where maintenance of ship energy is the primary factor influencing use of BRs. No-cost BRs would really be something in weaponless play IMHO :)
I am really struck by how much the barrel roll energy cost affects the dynamics of WOHD gameplay, especially at phantom speeds.
The courses that I find most challenging (Sebenco Climb + Chenghou) are difficult because there are numerous barrel roll opportunities, and competitive play requires nonstop absorption of power-ups to keep up with elite A.I. or skilled human pilots online. Even then, there is constant jeopardy of a "contender eliminated" ending to a race.
It seems like WOHD would play profoundly different if the BR cost was even slightly different-- 5/10% or 20/25% vs. the default 15%.
On that note, I would be very interested in controlling BR cost as an option in online multiplayer. I think this could be particularly interested in weaponless matches, where maintenance of ship energy is the primary factor influencing use of BRs. No-cost BRs would really be something in weaponless play IMHO :)