Xavier
8th February 2009, 08:21 PM
A long time ago one newcomer to Pulse was wondering about how he could get better at the game ("I'm rubbish," were his exact words, I think), and I mentioned how it would be useful to know how damage and energy were calculated. Well, I've come back to playing Pulse again (on the train to work... Fusion takes up my time at home) and decided to do some research for the good of the team! :g
(If someone has done this already, please post a link, and don't flame me!)
Here I'm going to attempt to figure out how much energy you recover when you absorb stuff.
What I've discovered so far:
Your racing class (Venom, Rapier, Phantom) doesn't seem to matter, but you get much more energy back as you switch to *harder* classes.
You get more energy back if your shield rating is *lower*. The 10-shield Triakis benefits less from absorption than the 6-shield Icaras. This difference is slight, though; much slighter than the gains made if you're racing in Hard mode.
Your energy is rounded to the nearest percent, so there's often a 1-percentage-point variation in how much you absorb. My figures are the lower of the two values.
Here are some preliminary figures, using Venom class, Easy difficulty. (I don't think the course matters, but for completeness, the Triakis, Auricom, and EG-X numbers were obtained on Basilico, and the other two were on Metropia.)
Ship Tri. Aur. Mir. EG-X Icaras
Shield (10) (9) (8) (7) (6)
Item:
Plasma 27 27 31
Shield 17 18 19
Leech 7 7 7 8 8
Autopilot 14 13 15 15 15
Flame 13 13 15 14 15
Turbo 16 17 18 18 19
Quake 27 27 29 31
Missile 20 17 22 23
Mines 14 14 14 15 15
Cannon 13 14 14 14 15
Bomb 14 18 19 19
The Cannon figures assume that you have all 30 bullets left. For reference, using the Icaras (shield 6), you pick up +6 at 10 bullets remaining, +2 at 2. I didn't test much with this.
The blanks are where I just didn't coincidentally get that item for a while and decided to move on to something else rather than keep waiting for it. I'll fill those in as I test more.
More possibly-useful data: a barrel roll took away 8% for all ships at Easy/Venom level. The flames seemed to be the least damaging (-10% on Triakis), the quake and bomb took about 15% each, and the plasma took about 50%. Hitting the walls can range from 1% every second or so, scraping against it, to several percent for slamming into them at full speed.
(If someone has done this already, please post a link, and don't flame me!)
Here I'm going to attempt to figure out how much energy you recover when you absorb stuff.
What I've discovered so far:
Your racing class (Venom, Rapier, Phantom) doesn't seem to matter, but you get much more energy back as you switch to *harder* classes.
You get more energy back if your shield rating is *lower*. The 10-shield Triakis benefits less from absorption than the 6-shield Icaras. This difference is slight, though; much slighter than the gains made if you're racing in Hard mode.
Your energy is rounded to the nearest percent, so there's often a 1-percentage-point variation in how much you absorb. My figures are the lower of the two values.
Here are some preliminary figures, using Venom class, Easy difficulty. (I don't think the course matters, but for completeness, the Triakis, Auricom, and EG-X numbers were obtained on Basilico, and the other two were on Metropia.)
Ship Tri. Aur. Mir. EG-X Icaras
Shield (10) (9) (8) (7) (6)
Item:
Plasma 27 27 31
Shield 17 18 19
Leech 7 7 7 8 8
Autopilot 14 13 15 15 15
Flame 13 13 15 14 15
Turbo 16 17 18 18 19
Quake 27 27 29 31
Missile 20 17 22 23
Mines 14 14 14 15 15
Cannon 13 14 14 14 15
Bomb 14 18 19 19
The Cannon figures assume that you have all 30 bullets left. For reference, using the Icaras (shield 6), you pick up +6 at 10 bullets remaining, +2 at 2. I didn't test much with this.
The blanks are where I just didn't coincidentally get that item for a while and decided to move on to something else rather than keep waiting for it. I'll fill those in as I test more.
More possibly-useful data: a barrel roll took away 8% for all ships at Easy/Venom level. The flames seemed to be the least damaging (-10% on Triakis), the quake and bomb took about 15% each, and the plasma took about 50%. Hitting the walls can range from 1% every second or so, scraping against it, to several percent for slamming into them at full speed.