View Full Version : WipEout HD and the stereoscopic effect
ProblemSolver
10th January 2009, 11:35 AM
Sony fosters the idea to give playstation games a stereoscopic effect. We all know
that this technology is rather old; for a lot of issues it never really took off ten
year ago on the PC. But at CES 2009 Sony showed how it might work for the PS3
or for a future Sony console. They gave an impressions of the stereoscopic effect
on games like GT5P, MotorStorm Pacific Rift, and WipEout HD;
// CES 2009: Sony PS3 3D Demo (video inside)
http://uk.ps3.ign.com/articles/943/943635p1.html
Leaving all the technical details aside like how it works, which method is the
best (there are 10+ methods to do it), or whatsoever; How can WipEout HD
be improved, if we assume that we allready have the stereoscopic effect, to
gain an even greater immersion into the game? I mean, there are certain things
that are only worth considering if you really got a three-dimensional perspective,
for example a virtual cockpit view. But there is more.
Darkdrium777
10th January 2009, 07:09 PM
Maaaagic... :D
Well, if I read that correctly, the HUD popping out is a great thing. :) That would be very impressive.
Connavar
11th January 2009, 02:05 AM
For a better immersion, you can improve at least 2 things: the game itself,
and other technologies, here are some ideas:
Game itself
often, i forget that there is a pilot in every ship, until i notice him during
replays, and then i think: wow someone's really driving that, so it means
this little detail has a lot of importance, because you might identify yourself
as that pilot in the ship... so to improve it even more, they should add
some 3d animation where you would see the actual pilot entering the ship before
a tournament for instance (in the hangar, and then you could see the ship being
lifted on the track), or the pilot leaving the ship / waving to the crowd...
after winning a /tournament, they could be used as a loading screen as well,
no idea, but you would really feel more immersed, instead of just thinking
that those ships are remote controlled.
sound: bring back the announcer like in wipeout pure, this is the kind of
detail that makes you believe it's a human race and not just some virtual race.
physics: on the ships and environments, need to have damage + its effects
(ship being less controllable, parts of the environment being destroyed),
or at least something visual, that wouldn't modify the gameplay in any way
(visual damage on the ships, marks on the track/wall caused by an explosion),
the hud itself could be damaged, so you could really feel that the ship is
about to explode instead of just hearing a beep beep
better visuals (PS4 version): more life in the backgrounds, 3d cockpit,
better particle effects
Other technologies
"3d" screen (just like in the article)
real rotating cockpit with G force, shocks, and a real hud
wipeout racer stick
wiper suit and shoes (lol)
ProblemSolver
12th January 2009, 08:35 AM
Yeah your are right. And I want point out that WipEout HD currently cannot
transmit the difference in scales. Everything is supposed to be huge, but
WipEout HD lacks to transmit that feeling. Hence, we need a lot of (well known)
reference points to perceive each given scale. Showing the pilot beside his craft,
like you have mentioned, is a way to go. Additionally, one could also modify the
textures such that they include a way to transmit scale.
Here is another impression from CES about WipEout HD in three-dimension;
// arstechnica: CES 2009: Sony teases with high-quality PS3 3D
{
... I couldn't pry details about how the 3D affect was achieved, or if the
display could turn any source into 3D, but what's clear is that, glasses
or no, the 3D affect is amazing. Sony showed off Wipeout HD running
in true 3D, and I was ready to whip out my credit card right there. Frank
and I both agreed, this was one of the best demos of 3D technology we
have ever seen. ...
} [Reference (http://arstechnica.com/journals/thumbs.ars/2009/01/07/ces-2009-sony-teases-with-high-quality-ps3-3d)]
Sounds rather promising. :)
darkfaerytales
12th January 2009, 08:01 PM
when all this will be ready for now we don't know? right?
sakerbax
16th January 2009, 03:19 PM
I've been curious about this technology for some time.
looking at the glasses this is like imax that they used in journey to the center of the earth and beowulf
it seems that instead of two projectors it actually shows two sides of the same scene alternating really fast and the glasses sort it out so you see each side with one eye, and imax movies run at 120fps to give 60 to each eye,
that would make it impossible for us to get it with our regular hdtv's
but then i read a comment somewhere about being possible to do the same thing at 60fps with 30 to each eye
supposedly rendering a 3d scene from two different angles isn't a big deal aside from requiring more power and the problem is to sync the two renderings after as there are no drivers or programs for that,,
does anyone know anything about this? i kept my glasses from the beowulf film just so i could test if something came along,,
ref:http://en.wikipedia.org/wiki/Real_D_Cinema
The Gracer
19th January 2009, 07:39 AM
Wikipedia will explain stereoscopic images to give you a better understanding of how this 3d effect works. :)
http://en.wikipedia.org/wiki/Stereoscopic_3d
Fiznu
20th January 2009, 09:12 PM
I happen to have a DLP that is "3D-Capable", the Samsung HL61-A750. They have LCD shutter glasses and software that will let you get 3D from a computer source. I would LOVE to see the PS3 support this, ESPECIALLY with Wipeout. Hopefully someone at Sony can shed some light on this project and let us know how this may play out (i.e. will we need shiny new Sony sets or will be be good with existing 3D ready models)
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