RJ O'Connell
7th November 2008, 04:20 PM
After two weeks of not being able to play very often, with me being in the university's performance of Spring Awakening, I finished a campaign in Blitz II.
It is a much improved effort from the original, with the biggest improvements coming in the player training (it is now in 1-week cycles instead of 3 and injuries don't completely ruin your chances of building a team with perfect 6 ratings), play selection which is catered to "The Franchise" and his positions on the field (so if yours is a running back and linebacker like mine, you can expect to have a lot of run plays and screen passes on offense, and lots of blitzing on defense) and weather presenting new challenges (you can actually slip when trying to tackle the ball carrier, and if you fumble the ball in a large puddle of mud or snow pile the ball will bounce around frequently).
However, the AI is excessively hard in Division III and II (I have been known to try and bite into my control stick out of frustration during games against he Miami Hammerheads and Cleveland Steamers) then much easier in Division I against the league's best teams, and overall it is much harder to pass because the AI picks you off every time.
Not to mention the lack of custom soundtrack support, which means after you get through the really awesome (though explicit) selection of rap music, you get stuck with mediocre alternative rock from bands fronted by 20-year-old males with ovaries (whereas in the original KoRn and P.O.D. were included in the soundtrack).
Midway has taken two huge gambles by creating two games that push the envelope with steroid use, violent injury close-ups and enough swearing to make a nun explode - and both times they have stuck gold. It's not the shock value that attracts me so much as the fact that they can make a non-licensed football game in a day and age where having league licenses is everything, and is much more interesting as a result because of the fictitious teams.
If you have XBL, play me sometime. Just be in for a challenge ;)
It is a much improved effort from the original, with the biggest improvements coming in the player training (it is now in 1-week cycles instead of 3 and injuries don't completely ruin your chances of building a team with perfect 6 ratings), play selection which is catered to "The Franchise" and his positions on the field (so if yours is a running back and linebacker like mine, you can expect to have a lot of run plays and screen passes on offense, and lots of blitzing on defense) and weather presenting new challenges (you can actually slip when trying to tackle the ball carrier, and if you fumble the ball in a large puddle of mud or snow pile the ball will bounce around frequently).
However, the AI is excessively hard in Division III and II (I have been known to try and bite into my control stick out of frustration during games against he Miami Hammerheads and Cleveland Steamers) then much easier in Division I against the league's best teams, and overall it is much harder to pass because the AI picks you off every time.
Not to mention the lack of custom soundtrack support, which means after you get through the really awesome (though explicit) selection of rap music, you get stuck with mediocre alternative rock from bands fronted by 20-year-old males with ovaries (whereas in the original KoRn and P.O.D. were included in the soundtrack).
Midway has taken two huge gambles by creating two games that push the envelope with steroid use, violent injury close-ups and enough swearing to make a nun explode - and both times they have stuck gold. It's not the shock value that attracts me so much as the fact that they can make a non-licensed football game in a day and age where having league licenses is everything, and is much more interesting as a result because of the fictitious teams.
If you have XBL, play me sometime. Just be in for a challenge ;)