mangaroo
18th September 2008, 04:29 PM
{As the posts in technical delay thread was offtopic...}
Is anyone else disappointed in the changes they have made to zone mode?
A video link that Sh@dow posted http://www.dpadmagazine.com/2008/09/11/how-sony-changed-wipeout-hd-to-pass-health-tests/ showing the differences
I'm not sure how much truth is in that video as http://www.flickr.com/photos/playstationblog/2851403029/ shows the visualizer in the bottom left screenshot, albeit still a plain screen.
I know that for me, after i "complete" the game, my wipeout-ing usually involves loading up zone mode and just thoroughly enjoy it. I'm sure I still will, but after seeing the neat effects of the previous builds, I have to say I am quite disappointed.
Here's hoping unlockables with seizure warnings :(
hmmm:
"But we certainly weren't going to take it lightly. We had to think long and hard about how we approached it, because there were ways and means of doing it, but in the end we managed to actually solve any issues without any detriment to the game. That was our worry, that the game would suddenly look poorer as a result of it, but no, it's all gone really well." (http://www.gamesindustry.biz/articles/videogame-epilepsy-tests-subjective-says-wipeout-developer)
Is anyone else disappointed in the changes they have made to zone mode?
A video link that Sh@dow posted http://www.dpadmagazine.com/2008/09/11/how-sony-changed-wipeout-hd-to-pass-health-tests/ showing the differences
I'm not sure how much truth is in that video as http://www.flickr.com/photos/playstationblog/2851403029/ shows the visualizer in the bottom left screenshot, albeit still a plain screen.
I know that for me, after i "complete" the game, my wipeout-ing usually involves loading up zone mode and just thoroughly enjoy it. I'm sure I still will, but after seeing the neat effects of the previous builds, I have to say I am quite disappointed.
Here's hoping unlockables with seizure warnings :(
hmmm:
"But we certainly weren't going to take it lightly. We had to think long and hard about how we approached it, because there were ways and means of doing it, but in the end we managed to actually solve any issues without any detriment to the game. That was our worry, that the game would suddenly look poorer as a result of it, but no, it's all gone really well." (http://www.gamesindustry.biz/articles/videogame-epilepsy-tests-subjective-says-wipeout-developer)