View Full Version : too hard?
master bruce
23rd February 2008, 04:13 PM
This is the first wipeout game I've ever played, so there was a significant learning curve (as it is very different from most racing games)
I now feel that I am at an intermediate level (I have 111 golds from the first 10 grids) but have hit a speed bump with that crazy outpost 7 level. Cant even get bronze with my assegai.
I'm the type that doesn't like to move on to a new grid unless I get all golds in the current grid, so this is a frustrating obstacle...and I feel I can't get any better.
this game is too hard!
Rapier Racer
23rd February 2008, 04:35 PM
The game is too hard because you can't crack one track?
Outpost 7 referring more to the black is a complete disaster, offering little enjoyment hence the less than 50 laps I have on my records but not impossible by any means. Just do a long eliminator or some speed lap sessions on it to practice.
q_dmc12
23rd February 2008, 04:44 PM
Perhaps its not the track but you choice in racing craft - assagai (imo) is a beginner's ship, even more so than feisar. Try using Piranha or ag-sys....or Qirex if you dare.
master bruce
23rd February 2008, 04:45 PM
The game is too hard because you can't crack one track?
Outpost 7 referring more to the black is a complete disaster, offering little enjoyment hence the less than 50 laps I have on my records but not impossible by any means. Just do a long eliminator or some speed lap sessions on it to practice.
well it's only grid 10, so there are 6 more grids, which are only going to get harder...which doesn't bode well for me.
Perhaps its not the track but you choice in racing craft - assagai (imo) is a beginner's ship, even more so than feisar. Try using Piranha or ag-sys....or Qirex if you dare.
well, outpost 7 is deadly because of the killer turns, I don't think I'll do better with a vehicle with less handling
I guess I'll just practice it more
q_dmc12
23rd February 2008, 04:51 PM
you never know.....less handling means more drifting...
Rapier Racer
23rd February 2008, 04:52 PM
Which could also mean more wall :banzai
*Shakes fist at Assegai beginner ship label people*
q_dmc12
23rd February 2008, 04:59 PM
hehe, wanna fight about it?:lol
orgy
23rd February 2008, 05:00 PM
just keep racing. on o7 it can easily feel as if you dont get better, but at some point it makes "click" and then it just works. the hardes enemy might be the weapons of the others, cause you cant change them :).
Lance
23rd February 2008, 05:42 PM
*Shakes fist at Assegai beginner ship label people*
heh. :) I knew that was coming when I saw the earlier Assegai description. :D
FurryKing
23rd February 2008, 05:46 PM
Which could also mean more wall :banzai
*Shakes fist at Assegai beginner ship label people*
I second that notion a bit. I was using Piranha before picking up Assegai. I was picking up golds but it just wasn't as easy as it is with Assegai. I'm sure I'll go back to Piranha since it's the fastest ship and also since I magically discovered how to enter and exit corners better through Assegai.
Medusa
25th February 2008, 04:08 PM
It just takes some practice and a lot of airbraking/sideshifting. You'll get it one way or the other. By the way I think Pulse is the easiest wipeout ever made, track and handling-wise. It's just the AI can make learning the track a real pain if you get to Single Race before TT. Just go to Racebox and TT the track until you get it. Have fun!
TheFrostE
25th February 2008, 07:55 PM
its not too hard, your still just starting out, all you gotta do is practice, like everyone else said, you'll get there. Champions aren't born over night
this next bit is not a bash or a put down to any one who says feisar is for beginners, its just my opinion so please don't flag :)
P.S.-i like the "feisar is a begginer ship" comment. in my opinion ( not becuase i have always used feisar more than anything else in every WO) it is actually more challenging, you have to rely more on your racing technique and for weapons in multi-play rather than getting a boost in first and blowing thorugh straights with pirahna. dont get me wrong pirahna takes quite some skill in high speed class with a cruddy handling rating. But to have "7" for speed and 10 for handling, how does that qualify for beginner? just means we have to try extra hard on races like fort gale and moa therma and any race with huge straights. as for TT with feisar, to those pirahnas in the top 10 in flash and rapier on some races. I bested your times, and you got your time beat by the beginner ship :). ive only just begun my top 10 work with feisar since i just finished getting all my golds, but on the note of moa therma flash...3rd place feisar, i guess im happy and maybe have too much feisar pride :lol
q_dmc12
25th February 2008, 08:02 PM
Right, feisar if you really look at it may or may not be considered a beginner ship - yes the handling is stelar but the speed sucks. I take great pride when I get 1st place in a race with piranha and triakis and the lot with my little feisar.
Hmm, seems I kinda contradicted my previous post in a way....ah well, guess I just wanted to get under RR's skin.;)
Vincent_VII
25th February 2008, 08:31 PM
I have really grown to like O7 black. I hated it when I first unlocked it but it is one of my favorite tracks now. For the two curves of death just swirve to the outside before the turn, cut the thrusters and turn in while holding the proper air brake down. Repeate immediately. The nasty "jut" at just before the finish line stretch is what always catches me. Oh, and don't use the mag strip bridge.
Fascia
25th February 2008, 09:20 PM
cut the thrusters
Blasphamy! You hold down that X till the end!
Vincent_VII
25th February 2008, 09:36 PM
LOL! You do that, buddy. I for one will keep my paint. :naughty
RJ O'Connell
25th February 2008, 09:44 PM
I for one, love the difficulty level of Wipeout Pulse. It's very challenging, without being totally impossible on Hard difficulty. It's a refreshing change from those times where I'd intentionally slow up to manufacture some thrilling finishes, let me tell you. And the quicker launches from the AI are a nice touch.
Rapier Racer
26th February 2008, 05:33 PM
We shall meet online DMC *much fist shaking*. Imagine your craft ending up in pieces at the hands of a beginner ship with crappy shields :p
master bruce
27th February 2008, 06:44 AM
Is Outpost 7 the hardest level? cuz if there's a harder level, I'm screwed.
Also, are there areas I can do barrel rolls in outpost 7 (if so, how many and where)?
phl0w
27th February 2008, 11:11 AM
If it's too hard you're too weak ;)
Seriously, keep practicing and you'll get there. Like everybody else did.
If by hard you mean pulling off good times, then no, I don't think O7 is the hardest track, I find Platinum Rush and DeKonstruct Black much harder on Phantom. We had an interesting discussion (http://www.wipeoutzone.com/forum/showthread.php?t=4460) a while ago.
On O7 there are the obvious BRs when going up the bridge and dropping down, but you'd want to neglect the bridge and go for the faster way at the bottom. There's two BR opportunities on the White run: The first after the two BPs next to the bridge's ramp, just lift your nose and you'll gain some airtime -> BR.
Second is on the bump under the bridge.
On the Black run there's only one afaik and it's pretty obvious too: At the end of the bridge section just BR a the uphill part before the hard right turn.
BTW, there's BRs on each and every track, you just have to find them ;) Usually lifting your nose at higher speeds gives enough airtime or taking an unorthodox line through a bumpy corner sends you off too. Try different lines and techniques and you'll find them.
master bruce
27th February 2008, 03:23 PM
thanks for the advice!
master bruce
28th February 2008, 09:51 PM
practice is starting to pay off...I got through the outpost 7s!
now have 168 golds out of 168 races completed.
I noticed something:
head to head is REALLY easy. The comp seems to be less challenging when it's a single comp as compared to the races...or maybe its because they don't have weapons.
also, I used autopilot on the killer curve section of outpost 7, and it was beautiful how the craft slid sideways and glided on the speedpads....god I wish I could do that someday.
q_dmc12
29th February 2008, 03:30 AM
...god I wish I could do that someday.
You will son, you will. :nod
phl0w
29th February 2008, 11:40 AM
I don't think he will, because the AP neglects the game's physics. You will never be able to take the O7 corners like the AP. Then again, with practice you'll take other tricky sections much faster than the AP.
q_dmc12
29th February 2008, 02:10 PM
Well...you know what I mean - make hair-pins without slaming into the side-wall.
RJ O'Connell
29th February 2008, 04:12 PM
It's possible if you let go of the accelerator, slam on the respective airbrake while turning as hard as possible and sideshifting on exit.
Not quite like Autopilot but very easy in a maneuverable ship like FEISAR, AG Systems or Assegai.
master bruce
29th February 2008, 05:16 PM
ahhh...the side shift is something I never remember to use
defor
29th February 2008, 08:00 PM
I always end up accidentally sideshifting when i want to get a little light airbraking happening...oddly enough, it usually works out for me though...
Personally I love O7, but you're right, Black is a lot more about dedicated trail and error to find out where you can make big leaps ahead of the pack.. on the upside- going either way, inside the section with the raised track, you can get 3 rolls easily before exiting.. i love track border ramps for just that reason... something i find seriously missing from Pure, except on Sol where you can do it off the corner of the wings to shave off a good chunk of time, and one of the classic tracks i'm having trouble remembering... Pulse really brings back that gritty, try crazy things I've missed since fusion let you glitch your way around loops and other wacky things.
Vincent_VII
29th February 2008, 08:29 PM
I use the **** out of the side shift technique. It really ****s me up when I go back to WO & XL/2097. Takes days to unlearn.
q_dmc12
29th February 2008, 09:08 PM
Lol, same here - had that problem at last year's USA tourney
Lion
29th February 2008, 10:31 PM
I tried playing some 2097 last night.. and I just can't stop attempting to sideshift on odessa keys
it's frustrating :\
TearsToShreds
3rd March 2008, 11:56 AM
Surprisingly I don't have trouble at all adjusting to older W'O games after Pulse. Seems like those old games are stored elsewhere in my brain. Out of all the Wipeouts I still have the most problems with 2097, although not with Odessa Keys. :p
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