JABBERJAW
5th April 2005, 01:59 PM
I was getting a little bit used to the weapons fire, until phantom class. Track 2 to be specific. Don't even dare trying to keep up in the beginning of the race, you'll get about 247 weapon hits on your ship, every time. there is no chance of racing to the front in that the ships steal pickups just before you get to them, so no chance for a shield either. WAY too much weapon fire, I hope all the track aren't like this on phantom(track one was not like this, weapon fire seemed to be just the right amount). Saying #$% within the first 10 seconds of every race because my ship has come to a complete stop is not my idea of fun. More of a problem with this is the framerate goes down to about 10 FPS when all those weapons are going off through the tunnel. I really like this track, but this was frustrating as hell. I seem to be having a problem with the barrel roll lately as well, where it just won't do it half the time. I'm sure this is my fault in that I'm probably pushing up on the analog nub a little too much, but I know I am going left to right at least 3 times if not more, and it still won't do it. I hope this will just take practice. When I get my psp in a month or so I'm going to superglue a stick to the top of the analog nub, so it acts like a joystick and I have more control.
Solution= maybe in the next game, no weapons allowed to be fired until half way or three quarters way through the first lap, unless it is a shield or a turbo. this will allow the ships to spread out a little and tons of weapons won't be going off when all the ships are together bringing the framerate down to nothing.
Solution 2 have no fire zones on the track, where the testing shows the framerate going down to 10 FPS
This of course can not be implemented in this game, but maybe the next.
Solution= maybe in the next game, no weapons allowed to be fired until half way or three quarters way through the first lap, unless it is a shield or a turbo. this will allow the ships to spread out a little and tons of weapons won't be going off when all the ships are together bringing the framerate down to nothing.
Solution 2 have no fire zones on the track, where the testing shows the framerate going down to 10 FPS
This of course can not be implemented in this game, but maybe the next.