BenjaminBirdie
19th March 2005, 10:01 PM
Well, by now, we've all pored over the full race video of this course over on IGN (second page, if you've missed it) and I figured I'd give it a little space here at the WZ, not just because it's the first track we've all seen from start to finish, but because it's clearly both well designed and completely gorgeous. It's also got some neat features I think merit discussion.
a) I love the futuristic design/grafitti that bleeds onto the tracks. A lovely touch and once you guys get a look at the manual, you'll see that it's actually quite fitting with the overall spirit of the game (and trust me, once you guys get a whiff of it, you are going to shout from the rooftops, it's that great). We can touch on this orverarching aspect of WipEout Pure (a thematic tenet to a racing game? Whaaaa?) on Thursday, but it's just so fitting and great that there's no way you'll get me to spoil it.
b) During (and a hair before) the barrel roll you get a look at the surrounding metropolitan area. This just cold blew me away. A very clever way of showing an enormous amount of geography and implying an enormous amount of detail. On this track alone we're getting a much better sense of what the world of 2197 is really like. Not to mention, that slanted train is just badass.
Even though it's being touted as a return to XL greatness, the vibe I'm getting from the environments is much more in line with a Wip3out-esque tranquility, which I quite look forward to.
And all of this without playing the game for even a second.
a) I love the futuristic design/grafitti that bleeds onto the tracks. A lovely touch and once you guys get a look at the manual, you'll see that it's actually quite fitting with the overall spirit of the game (and trust me, once you guys get a whiff of it, you are going to shout from the rooftops, it's that great). We can touch on this orverarching aspect of WipEout Pure (a thematic tenet to a racing game? Whaaaa?) on Thursday, but it's just so fitting and great that there's no way you'll get me to spoil it.
b) During (and a hair before) the barrel roll you get a look at the surrounding metropolitan area. This just cold blew me away. A very clever way of showing an enormous amount of geography and implying an enormous amount of detail. On this track alone we're getting a much better sense of what the world of 2197 is really like. Not to mention, that slanted train is just badass.
Even though it's being touted as a return to XL greatness, the vibe I'm getting from the environments is much more in line with a Wip3out-esque tranquility, which I quite look forward to.
And all of this without playing the game for even a second.