infoxicated
24th January 2004, 11:53 AM
While researching something else, I uncovered a couple of bits of useless information related to 2097 and XL.
The track "Spilskinanke" was based on the idea of a ruined city, such as that found in Escape from New York. However, the designer of the level based it on LA instead of NY, although Escape from LA hadn't been released at that point.
For obvious reasons couldn't call it LA in the game, and since the rest of the levels had crazy names, he created an anagram of Snake Plissken - the lead character from the movies.
There is also a billboard on that track, which if you slow down and look at from behind has the words "Big Scarey Fish" - which isn't a reference to Piranah like you'd think. It was apparently an in-joke refering to a looming deadline, as the team were making such swift progress with the game that the deadlines were continually brought forward. With the game being completed in five and a half months, there were a whole load of "big scarey fishes" towards the end. :)
Pointless, but true, fact fans :D 8)
The track "Spilskinanke" was based on the idea of a ruined city, such as that found in Escape from New York. However, the designer of the level based it on LA instead of NY, although Escape from LA hadn't been released at that point.
For obvious reasons couldn't call it LA in the game, and since the rest of the levels had crazy names, he created an anagram of Snake Plissken - the lead character from the movies.
There is also a billboard on that track, which if you slow down and look at from behind has the words "Big Scarey Fish" - which isn't a reference to Piranah like you'd think. It was apparently an in-joke refering to a looming deadline, as the team were making such swift progress with the game that the deadlines were continually brought forward. With the game being completed in five and a half months, there were a whole load of "big scarey fishes" towards the end. :)
Pointless, but true, fact fans :D 8)