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Constrictor
22nd April 2017, 03:06 PM
From time to time I follow demoscene. Just last weekend Revision 2017 took place and during 64k compo this happend:

https://youtu.be/1jv0woZONvc?t=3m30s

http://www.pouet.net/prod.php?which=69761

Looks to me farbrausch did some 64kB-wipeout-tribute.

Even the mods got it right afterwards :)

JABBERJAW
23rd April 2017, 12:36 AM
Is this an actual game? Cool music

AdHoc
23rd April 2017, 04:23 AM
Is this an actual game? Cool music

https://en.wikipedia.org/wiki/Demo_(computer_programming)

Constrictor
23rd April 2017, 08:03 AM
No, not an actual game. Just some programming skills show-off. That is demoscene about. gfx and sound - both to some degree - and code has to be within a 64kB limit of the single executable program.

To "see" what's possible within this 64k limit this might give a clue without too much technical background. This one ranked 3rd place

https://www.youtube.com/watch?v=XzQSXXejiNU

Xpand
23rd April 2017, 10:03 PM
For a moment I thought it was this dude https://www.youtube.com/watch?v=fGiYx5tNHcI

He's involved in the demoscene too (https://www.youtube.com/watch?v=VlXpOybRmwk), but this is an actual game.

Constrictor
24th April 2017, 03:14 PM
Possible ... he's (w/) farbrausch. Don't know if still active. Thought they quit. But seems farbrausch (2.0) is still releasing. btw, "fr-xyz" number schema does not fit release date.

http://www.pouet.net/user.php?who=10227

and btw, I love this 4k / 64k eye candy stuff :-) Mr Robot and farbrausch made my day ... and supraleiter (strong name) looks good too.

Xpand
24th April 2017, 07:15 PM
Yeah he made the demo in that first video you posted.
Says so on his page: http://www.pouet.net/user.php?who=10227

BeRo
25th April 2017, 01:26 AM
And I, the author of this 64k, am also member of this forum :p

Constrictor
25th April 2017, 07:57 PM
Err, well, don't know what to say besides 'hi' and 'awesome' - love (your) demos. Could you give some insight into why this wipeo ... the race demo?

BeRo
29th April 2017, 04:22 AM
First, it was a experiment for a near complete GPU-based wipeout-style Racing-AI + collision detection + physics engine implementation (where the CPU is concerned almost only with the sound respectively software synthesis of the soundtrack of this 64k.), second, it was a advertisement for my 64k softsynth-related seminar talk on the next day, and third, since when does (digital) art need a reason? :)

Constrictor
3rd May 2017, 11:51 AM
Got it! reason too ,)