bigsnake
30th September 2016, 12:26 AM
Hey everyone, making this new thread for any dicussions about the new 0.5 update for the game!
Links:
Steam - http://store.steampowered.com/app/473770
Non Steam - https://github.com/bigsnake09/BallisticNG/releases/download/NonSteam/BallisticNG.Non-Steam.zip
Wipeout 2097 20th Anniversary - https://github.com/bigsnake09/BallisticNG/releases/download/DLC/BallisticNG.DLC.-.2097.Anniversary.zip
The new stuff
New things in the game include drag ships, a new track, updates to existing tracks and new pickups. The drag ships are currently unlocked alongside Barracuda and in the future will be unlocked through their own tournament. The new track is a remake of Cassandra from SlipstreamGX, made by Xpand himself. The primary track changes are Aciknovae and Ishtar Citadel, which have been completely remade from scratch and given a new environment design. Both are not finished and will be completed in the future.
There are 3 new pickups - the turbo, wormhole and tremor. The turbo is exclusive to 2280 mode, the physics modifier that was introduced in the 0.4 development cycle and has been improved for 0.5. The wormhole is a pickup that you will get when you're at the back of the pack, it will teleport you to the ship in the place in front of you. The tremor is the Wipeout classic, everyone knows what this is!
Multiplayer Information
Multiplayer is a feature only available on the Steam version of the game. It uses Steamworks for matchmaking and lobby management. You can create both public and private lobbies! Multiplayer is currently still in beta and to access it you need to be on the unstable branch (right click in your steam library - properties - beta tab - unstable from the dropdown).
Feedback is greatly appreciated, especially bug reports because as you can expect, there's probably going to be a few right now.
Track Creator
The track creator is an in-game tool that can be accessed from the modding tools section of the main menu. Once in you can see documentation for it by going to the help menu then going to the "open documentation" button. The editor is still in development and new features and fixes will be coming in the future. Right now you can only playtest your track, and of course save it. All of the offical tracks for the game are now being created with this editor, so expect it to get more powerful over time! Do share what you make with it, I'd love to see what people can do with it :)
Happy 20th, Wipeout 2097!
This updated was released bang on midnight for September 30th, the original release date for Wipeout 2097. Again this year BallisticNG is celebrating Wipeout's birthday, but this time a with more originality and no potential copyright infringment. Check the link above for the Wipeout 2097 anniversary DLC, this DLC includes two new tracks for the game that have been designed to look and feel like tracks that could have been in Wipeout 2097! To go with this, the Wipeout 2097 ships when imported into BallisticNG now control much more accuratly to their originals.
Links:
Steam - http://store.steampowered.com/app/473770
Non Steam - https://github.com/bigsnake09/BallisticNG/releases/download/NonSteam/BallisticNG.Non-Steam.zip
Wipeout 2097 20th Anniversary - https://github.com/bigsnake09/BallisticNG/releases/download/DLC/BallisticNG.DLC.-.2097.Anniversary.zip
The new stuff
New things in the game include drag ships, a new track, updates to existing tracks and new pickups. The drag ships are currently unlocked alongside Barracuda and in the future will be unlocked through their own tournament. The new track is a remake of Cassandra from SlipstreamGX, made by Xpand himself. The primary track changes are Aciknovae and Ishtar Citadel, which have been completely remade from scratch and given a new environment design. Both are not finished and will be completed in the future.
There are 3 new pickups - the turbo, wormhole and tremor. The turbo is exclusive to 2280 mode, the physics modifier that was introduced in the 0.4 development cycle and has been improved for 0.5. The wormhole is a pickup that you will get when you're at the back of the pack, it will teleport you to the ship in the place in front of you. The tremor is the Wipeout classic, everyone knows what this is!
Multiplayer Information
Multiplayer is a feature only available on the Steam version of the game. It uses Steamworks for matchmaking and lobby management. You can create both public and private lobbies! Multiplayer is currently still in beta and to access it you need to be on the unstable branch (right click in your steam library - properties - beta tab - unstable from the dropdown).
Feedback is greatly appreciated, especially bug reports because as you can expect, there's probably going to be a few right now.
Track Creator
The track creator is an in-game tool that can be accessed from the modding tools section of the main menu. Once in you can see documentation for it by going to the help menu then going to the "open documentation" button. The editor is still in development and new features and fixes will be coming in the future. Right now you can only playtest your track, and of course save it. All of the offical tracks for the game are now being created with this editor, so expect it to get more powerful over time! Do share what you make with it, I'd love to see what people can do with it :)
Happy 20th, Wipeout 2097!
This updated was released bang on midnight for September 30th, the original release date for Wipeout 2097. Again this year BallisticNG is celebrating Wipeout's birthday, but this time a with more originality and no potential copyright infringment. Check the link above for the Wipeout 2097 anniversary DLC, this DLC includes two new tracks for the game that have been designed to look and feel like tracks that could have been in Wipeout 2097! To go with this, the Wipeout 2097 ships when imported into BallisticNG now control much more accuratly to their originals.