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bigsnake
19th April 2016, 06:02 PM
Share your mods here! To share tracks and ships you can find the appropriate .ship and .trksn files in the MyTracks and MyShips folder, to share sounds you're going to want to archive your sounds folder and share that. If you share a track then also make sure you include the .VCM file, this contains the lighting for the track.

If you are running the Steam version of the game then all of this is handled for you, you just need to use the workshop uploader included in the mod tools.

Links:
Steam Workshop (http://steamcommunity.com/app/473770/workshop/)

Documentation:
Custom Ships List (http://steamcommunity.com/sharedfiles/filedetails/?id=695611230)
Track Editor Guide (http://steamcommunity.com/sharedfiles/filedetails/?id=695616650)
Ship Editor Guide (http://steamcommunity.com/sharedfiles/filedetails/?id=695625594)

There's also an IndieDB page here that you can upload stuff to - http://www.indiedb.com/games/ballisticng/addons

Created Mods
Ships
Xpands' Barracuda Prototype (http://www.moddb.com/games/ballisticng/addons/ballisticng-barracuda-prototype)
Xpands' Hackers/Wipeout cover art ships (http://www.moddb.com/games/ballisticng/addons/wipeout-cover-artintro-ships)
Meg.A.Bytes' Nullcer (http://www.indiedb.com/games/ballisticng/addons/ballisticng-nullcer)

Audio Packs
GGeeks' alternative track intros (http://www.indiedb.com/downloads/alternative-pre-race-track-intros)

Hybrid Divide
19th April 2016, 06:27 PM
Does the checkpoint sound go up in pitch as you run out of time like it does in 2097/XL and 3?

bigsnake
19th April 2016, 06:29 PM
Yeah it does, the pitch starts lower and increases until it's back at the original pitch.

Xpand
20th April 2016, 11:34 PM
Dibs!
http://www.moddb.com/games/ballisticng/addons/ballisticng-barracuda-prototype
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Hybrid Divide
20th April 2016, 11:43 PM
Dibs!
http://www.moddb.com/games/ballisticng/addons/ballisticng-barracuda-prototype
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Where's the cockpit on that beast? :D

Xpand
20th April 2016, 11:44 PM
It's like Tenrai's and the final Barracuda's, only white. You can see the canopy where it has darker panels.

Rafeku
22nd April 2016, 01:16 AM
Oh, so it's something like the COFFIN system used in Ace Combat? Now I've understood Tenrai's canopy.
EDIT:
So, I made some stuff too.I've got the hang of the UV mapping so I made the AGS and Feisar fury ships in the game. They come with the models if anyone wants to correct anything(the stats are not accurate)
http://www.mediafire.com/download/1bq5aev2o2nsmme/2_pack_-_AGS_and_FEISAR.7z

Meg.A.Byte
22nd April 2016, 02:17 PM
Yea, those are Demonboy's extracted ships. If you've downloaded it from his DeviantArt, you should mention it.
I've managed to tweak them for .obj and for simple shareability, but never published it. I have it on Sketchfab, with 2048x2048 textures, transparency, emission maps and everything, but I've never published it.

Xpand
22nd April 2016, 05:41 PM
I think you mean DemonBoy rather than Dreadofmondays.

Meg.A.Byte
22nd April 2016, 06:18 PM
Yeah, I'm sorry. Edited.
awkward

Meg.A.Byte
23rd April 2016, 02:42 AM
Completely new ship! Introducing Nullcer.

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Here full 3D preview on Sketchfab: https://skfb.ly/NwWt

I was trying to get close to Xpand's style since it's for BNG and every ship should be in similar style.
Download file for game coming withing next few hours (after I get some sleep).

dreadofmondays
23rd April 2016, 04:55 AM
Absolutely stunning ship man! blows me away!

Rafeku
23rd April 2016, 04:02 PM
Yeah, I'm sorry. Edited.
awkward

Sorry for the lack of credit. Well I didn't claim it was my own, but at least I edited them to be imported in BNG.


Completely new ship! Introducing Nullcer.
Here full 3D preview on Sketchfab: https://skfb.ly/NwWt

I was trying to get close to Xpand's style since it's for BNG and every ship should be in similar style.
Download file for game coming withing next few hours (after I get some sleep).

Nice design! I'm eager to see this in the game! :D

Alsi I've made another mod, this time it's a voice (http://www.mediafire.com/download/c2947bjeft7hh92/2+in+1+Voice+pack.7z) mod.

Meg.A.Byte
23rd April 2016, 06:35 PM
Sorry for the lack of credit. Well I didn't claim it was my own, but at least I edited them to be imported in BNG.
Relax, it's just formal thing. We all probalby know that those models are from him.


Nice design! I'm eager to see this in the game!
Yeah, I forgot to edit the post. Here it is:
http://www.moddb.com/games/ballisticng/addons/ballisticng-nullcer
bigsnake can add it to the first post if he wants to.
Edit: Thanks for adding. ;)

bigsnake
23rd April 2016, 06:45 PM
Added :)

Xpand
29th April 2016, 01:21 AM
This one was never playable in any Wipeout game, but if you look closely enough you might see where it comes from. (with a few modifications since BnG doesn't support dual thrusters)
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3D model view
https://skfb.ly/NHst

Xpand
30th April 2016, 10:19 PM
Sorry for the double post.
The whole pack is out
http://www.moddb.com/games/ballisticng/addons/wipeout-cover-artintro-ships

DIXI200
3rd May 2016, 07:56 AM
Truly a great work, I follow your videos and you have achieved a great milestone. I have to ask if my Mac can accommodate a PC version to play, otherwise I will have to wait for an exam in the cockpit. :)

GGeek
4th May 2016, 08:59 PM
Edit :

The new sound pack is here !

IndieDB Link : http://www.indiedb.com/downloads/alternative-pre-race-track-intros

@bigsnake : I'm planning on re-exporting the default and alternative voice with higher volume to address the voice loudness issues (i won't over-do it, i promise ^^)

TheXTR09
6th May 2016, 10:00 PM
This one was never playable in any Wipeout game, but if you look closely enough you might see where it comes from. (with a few modifications since BnG doesn't support dual thrusters)
102301023110232
3D model view
https://skfb.ly/NHst

That's the ship from the cover art of the game.
You magnificent bastard :beer

Xpand
19th June 2016, 08:48 PM
LOGOS Lambda Nu concept
http://www.moddb.com/games/ballisticng/addons/logos-lambda-nu-cephalorhynchus-concept

3D model here:
https://sketchfab.com/models/2aaf8b6eb2494ba9b5da2abe80548134

nu9get
24th June 2016, 02:33 PM
this is SOOO nice man, your ships reminds me of the ace combat 3 electrosphere planes :) can you make a R-103 Delphinus ship?, or the R-311 Remora!

Xpand
24th June 2016, 03:01 PM
Way ahead of you mate (http://www.moddb.com/members/xpand122/addons)

Hahaha :D

Rafeku
2nd July 2016, 08:25 PM
Way ahead of you mate (http://www.moddb.com/members/xpand122/addons)

Hahaha :D

No kidding, I want to port that stuff to BNG. I dunno. The urge is big.

Nerd Koopa
5th July 2016, 08:52 PM
Greetings! First time posting here, and first time sharing my stuff. BallisticNG getting Workshop support is what finally gave me enough motivation to learn Blender, and the PS1 graphics were a really nice entry point for a beginner. So, without further ado, the very first thing I've ever modeled and textured in Blender, Tremulis Monarch. I apologize for the rough spots on the texture. First time doing this and all.

Here's the Workshop link for anyone who wants to try: http://steamcommunity.com/sharedfiles/filedetails/?id=716644104

Nerd Koopa
6th July 2016, 03:10 PM
After some Workshop glitches, I have the second vehicle in my series done! Tremulis Scabbard! For when you feel like racing with a van for some reason. Fun fact: It was originally going to have a surfboard rack with two boards, but I scrapped that after I found out that the game doesn't support alpha channel on ship textures.

Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=718767281

Rafeku
7th July 2016, 03:24 AM
LOL these cars look funny. That retro-futuristic feel on it... is really awkard
Off-topic: Xpand are you planing to make a Hornet/SuperHornet/HornetADV for Vector Thrust? That game really needs one of those, it feels forgotten.

Wanzer
7th July 2016, 08:18 AM
I like your style Nerd Koopa, also good spot for taking those pictures of surf van.
Keep doing them, I can see at some point league just for those cars.

Nerd Koopa
13th July 2016, 03:55 PM
The third ship in my Tremulis series is here! Tremulis Bonneville. Go give it a shot and leave some feedback. The stats are subject to change.

http://steamcommunity.com/sharedfiles/filedetails/?id=723733974

And oh man, it's pretty challenging to do a curvy vehicle under 300 triangles. 258 on this one, and I tried to bring some more curves with careful shading of the texture. I have a whole new respect for PS1 developers.

Nerd Koopa
2nd August 2016, 10:32 AM
The 4th ship in the Tremulis series is here, the Lanebird! A great deal of inspiration from General Motors during the 50's and 60's. There's a bit of Buick Centurion 1956, a bit of Cadillac Cyclone 1959 and a bit of Cadillac Coupe de Ville 1960. Stats wise I wanted a tad lower top speed with huge acceleration. However, it's still all subject to change and adjustments according to player feedback.

Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=736160619

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Yethiel
5th August 2016, 02:35 PM
...

I'm really enjoying these ships. Retrofuturism is awesome!
----
Recently I started porting the ships from Pulse to the game. Icaras is already in the workshop (http://steamcommunity.com/sharedfiles/filedetails/?id=737474862).
Harimau and Qirex are on their way, should be up this evening. I'm also looking into porting the tracks, when that's possible, as well as the Pulse PSP ships (they do look different and I actually prefer them over the PS2 ones).
I would like to get the handling somewhat similar to the original counterparts. One guy kindly submitted parameters for Icaras already.

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Xpand
6th August 2016, 01:43 PM
Iridium R-150

http://steamcommunity.com/sharedfiles/filedetails/?id=738647394

AGgamer
12th August 2016, 06:40 PM
Just giving my two cents. The computer's voice in wipEout 2097/XL seems to be created using microsoft sam. Slow down Sam's voice and Lower the pitch a bit and it should sound perfect. Can someone make an updated 2097/XL soundpack using this to fill in the missing sound samples? We would need "Tremor," "Energy wall," "Final lap," "Perfect lap," "E-pack," "Dis-engaed" (autopilot), and "Warning." to complete the pack, I think.
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And here is a Rebooted Piranha ship design I drew. If you like it, feel free to mod it if you want. (but only if you want to. I'm not trying to pressure you or anything...)

Xpand
9th September 2016, 04:14 PM
http://steamcommunity.com/sharedfiles/filedetails/?id=758835846

SlipstreamGX's Solaris C062

Hybrid Divide
17th September 2016, 12:33 PM
The computer voices in 2097/XL were made using a text to speech program on an Amiga system.

An Amiga 2000 or Amiga 5000. Something like that.

I'd love to get a version of that program for Windows.

I'd figure out how to program my GPS to warn me of "Mines" when I get near a speed trap.

Xpand
17th September 2016, 06:25 PM
You can use amiga emulators. There are plenty around.

TheXTR09
26th September 2016, 04:23 PM
https://www.youtube.com/watch?v=AQpgoLrqFcY&feature=youtu.be

nu9get
16th January 2017, 11:24 PM
how do i change custom soundpacks? i found them and i copied them in a custom folder in MySound folder, for example i used in this dir the files go.wav, one.wav, two.wav etc, but doesn't work.

bigsnake
17th January 2017, 11:32 AM
Have you enabled custom sounds? It's an option right above the soundpack list.

nu9get
17th January 2017, 11:38 AM
yes i did! i changed from GGeek customs, to mine

BardicSMG
22nd February 2017, 05:38 AM
I have a 3d modal, but I'm not so good with texturing it. Is there anywhere I can go to for a descant tutorial on how to do that kind of thing? I'm using GIMP but also have Paint.NET

Xpand
22nd February 2017, 04:15 PM
I made a somewhat crappy video tutorial I made that covers making a BNG ship from scratch. It's a bit old, so BNG's part is obsolete, but it still works the same way, roughly
https://www.youtube.com/playlist?list=PLbwvGIXtCnLjbV6Vu0_4rcAf-qlG3mjjN

BardicSMG
22nd February 2017, 10:07 PM
Thank you know less then 68,143 times! I'll be sure to watch all of them at once and not lose focus, honest. :D