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Thread: PACER now available at the PStore

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  1. #6
    Join Date
    Oct 2012
    PSN ID
    feisar_2097
    Posts
    497

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    Quote Originally Posted by Pico de Goroh View Post
    I'm seeing reports of inconsistent frame rates. Like the game will easily stay above 60 but drop below frequently, with CPU and GPU usage at or below 50% on high end systems.

    I guess I might pick it up and play for an hour and refund it if I don't think it's in a playable (for a racer) state.
    Correct. I was one of the ones who posted on steam forums. After i did, the moderator merged it to the bug thread so it would be harder for people to spot the unoptimized mess. Its basically unplayable if you want a 144hz experience. I can turn down the settings/res scaling to the point that even 2097 would look better, and it would still drop to 25-30 FPS at specfic parts of the track. Its too annoying to play with these frame spikes especially in a fast paced game like this

    Even need for speed heat & almost any modern Ubisoft PC game that uses two malware DRM's that utilizes CPU like insane is more optimized than this mess

    Good game though, but needs more work on optimizing it, and some QoL features as well.


    Also if anyone is annoyed by unmappable binds, you can open up run and type %localappdata% then go to formulafusion/saved/config/windowsnoeditor and open up Input.ini in something like notepad++. Here you can adjust some of the binds like thrust & airbrakes. Here is the controller input names for unreal engine 4 games


    https://michaeljcole.github.io/wiki....d_Input_Names/
    Last edited by Racingfan; 30th October 2020 at 04:44 AM.

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