I'm not sure whether the vast majority plays CoD on the PC. Anyway, that's
not the point. The point is that K+M isn't as attractive on a console as it
is on the PC, because there are many different types of games on consoles
not playing well with K+M. And it seems like that supporting K+M isn't of
any real demand on consoles either, since a shooter can also been played
well with a controller. Sure, aiming is faster and more precise with K+M
but on a console each and everyone has the same input device. And who said
that a shooter can't be played well with a controller? Most of the advantages
of a K+M setup lead to unrealistic behavior; in reality you just can't aim,
turn, and look around as fast as you want. But who said that a shooter needs
to be any realistic? Well, I played KZ2 and MGO (a lot) online, and I have
to say that I do like the controls, even if I can't hit the left eye of an
opponent every time. These games play fine with a controller, no need for
K+M, honestly.
Don't take my "3rd dimension" literally. Thing is, using a 3-D input device
in conjunction with a 3-D display will enhance your 3-D immersion / sensation.
Let's talk about Holodecks and the Matrix about 50 years from now.
I think here lies your misconception. The PS Move isn't a replacement for
mouse control. It seems like that you are underestimating the issue of
navigating within a (stereoscopic) 3-D scene, perspective projected onto the
screen, with a 2D input device that lives on the projected screen. Your
argument leads me to the conclusion that you never tried it at all. I did 3-D
visualization of fluid simulations on a 3-D PowerWall using a 3-D input device
making it possible to track and to emit particles at precise spatial
locations. Watching and navigating all the stuff in 3-D is a completely
different thing than anything what is 3D or 2D. A 2D mouse doesn't help the
slightest. If developers build suitable games that make good use of the
spatiality the PS Move has to offer, then you will see that the PS Move
isn't just a "barely-passable replacements for mouse control". Quite the
contrary is the case.
The discussion was / is whether K+M would be better or not. And I said; no,
it isn't. And I extended the discussion saying that K+M isn't really necessary.
And I also said that K+M focused games on the PC haven't lead to many great
games within the last years. And this was the reason I listed some great PS3
games, games that don't feel like they're missing a keyboard or a mouse.
And I make a further claim. I claim that you won't be any faster using a
keyboard against anyone in the top10 or even top20 who know how to treat the
d-pad and analog stick, respectively, not under normal racing conditions nor
under ZONE. From ZONE I can tell you that the analog stick is irreplaceable
for some turns / tracks. No matter how good one can control the d-pad, some
turns can't be managed with the d-pad at very high speed, nor would be a
keyboard of any help. Anyway. How many hours have you played WipEout HD using
the d-pad & L1/R1 to claim that the DS3 is not suited for WipEout HD? And why
do you think you would be "better off using a keyboard"? How do you measure
'better'? What's the metric? If it just applies to you, no problem. But if
you speak in general terms, then I hope you can actually proof it.
But don't get me wrong, I don't want you to distract from trying to play
WipEout HD with a keyboard and having fun with it. I would even try it myself
just for the sake of it. Anyhow, my statement simply is that K+M isn't the
Holy Grail as many PC gamers do believe it is. From my perspective; you just
haven't given the d-pad & L1/R1 a serious try. And switching over saying that
a keyboard would be better for WipEout HD, without given any proof, is pretty
much prone to generate some long discussions nobody wants to read. xD